Rohkar Cindren

zer0darkfire's page

Pathfinder Adventure Path, Lost Omens, Maps, Rulebook Subscriber. *** Pathfinder Society GM. 295 posts (4,321 including aliases). 1 review. No lists. No wishlists. 23 Organized Play characters. 22 aliases.



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Liberty's Edge

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Pathfinder Adventure Path, Lost Omens, Maps, Rulebook Subscriber

So, I was looking over swarms and I don't see anything stopping you from grappling them, at least not mechanically.

Swarm: "A swarm is a mass or cloud of creatures that functions as one monster. Its size entry gives the size of the entire mass, though for most swarms the individual creatures that make up that mass are Tiny. A swarm can occupy the same space as other creatures, and must do so in order to use its damaging action. A swarm typically has weakness to effects that deal damage over an area (like area spells and splash weapons)."

I even checked some swarm creatures to see if they had common entries about it, but came up empty. Rat Swarm (276) has immunity to precision and swarm mind, but not grapple?

If you look at Incorporeal, they have this line "An incorporeal creature can’t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can’t attempt Strength-based checks against incorporeal creatures or objects."

This is an oversight right? I'm not supposed to be able to roll around on a pile of spiders, keeping them in place or throw the entire swarm with whirling throw? Can we just add a similar line from incorporeal creatures to swarms so you can't grapple or trip them?

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Giantslayer! || Emerald Spire Maps ||

Discussion thread

Dark Archive

I need the following info for chronicle sheets:
1) Player Name:
2) Character Name:
3) PFS #
4) Faction
5) Normal or slow
6) Dayjob roll

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Giantslayer! || Emerald Spire Maps ||

After a hurried summons to the Grand Lodge in Absalom, a quick conversation with Venture-Captain Alissa Moldreserva, and a wet, stormy trip across the Inner Sea to Andoran, the small, warm Pathfinder Lodge in Augustana is a welcome break from travel. “I can’t believe we are wasting our time on this matter,” says Caudron Wallace, the venture-captain of Augustana as he paces the main hall “Frankly, I want as little to do with it as possible, so I’m passing it on to you.”

Wallace nods toward a door at the back of the room. “The vagrant through there was found collapsed on our front steps gripping a wayfinder of all things. We still don’t know who he is. Talk to him, for the tale he tells is amazing if true, and then come back here."

When you enter the room at the back of the main hall, you find a small sitting room with six comfortable chairs and a few bookshelves filled with the latest Pathfinder Chronicles. An old, withered man sits in one of the chairs, half-dozing when you enter. His skin is shockingly pale and his features are sharp with high cheekbones and a jutting chin.

Liberty's Edge

Pathfinder Adventure Path, Lost Omens, Maps, Rulebook Subscriber

I'm trying to find an archetype or prestige class that is based around the PC drawing power from a specific enemy. Kind of like a demon hunter in warcraft lore uses their demon blood powers to hunt demons effectively.

I've come across flesheater barbarian and sin eater inquisitor as being kind of close, but neither is what I'm looking for. I'm also hoping to find something that is a little better than a favored enemy type bonus of a flat +x to hit/damage as that's a little boring. Also hoping for something more martial than magical, but I imagine some sorcerer bloodlines would be semi-appropiate.

Thanks to anyone that has some ideas!

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1. Forum Name
2. Character Name
3. PFS #
4. Dayjob:
5. Faction

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Giantslayer! || Emerald Spire Maps ||

Dicussion Thread

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Giantslayer! || Emerald Spire Maps ||

Venture-Captain Adril Hestram sits behind his desk in the Grand Lodge of Absalom, waiting for his team of pathfinders to arrive and take a seat in one of the seven sofa-like chairs in his office. While he waits, he reviews the mission details and briefings on his desk, only stopping for a moment to say, "Greetings Pathfinder, once everyone is here, we can get started." or something to a similar effect.

Dark Archive

Just need a PFS # and a faction for the PC that's getting credit

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Giantslayer! || Emerald Spire Maps ||

Discussion thread

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Giantslayer! || Emerald Spire Maps ||

Gameplay thread for dotting in.

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Giantslayer! || Emerald Spire Maps ||

Discussion thread

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1. Forum Name
2. Character Name
3. PFS #
4. Roll for day job
5. Initiative +x
6. Perception +x
7. Faction

Dark Archive

Giantslayer! || Emerald Spire Maps ||

Your boots squash with fetid water as you plod through the Puddles. A thick fog hangs in the air, seeming almost to caress the flesh with an unnatural chill. As you stand outside the Soggy Piper in a foot and a half of brackish brine, you try to recall what was so damned important to demand your presence in the half-flooded slum during Absalom’s rainy season. You remember your meeting at the Lodge just a few hours earlier with your Venture-Captain, Adril Hestram....

Liberty's Edge

Pathfinder Adventure Path, Lost Omens, Maps, Rulebook Subscriber

Hey guys, I was hoping I could get some help creating a paladin code of Korada. I'm thinking always dealing non-lethal damage when I can could be a good core tenet and possibly fighting with words before turning to violence. Anyone have any good ideas?

Korada's wiki page

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Giantslayer! || Emerald Spire Maps ||

1. Forum Name
2. Character Name
3. PFS #
4. Roll for Day Job
5. Initiative
6. Perception
7. Faction

Dark Archive

Giantslayer! || Emerald Spire Maps ||

The invitation delivered last night was remarkably simple, especially given the importance of the occasion: “Start where it all began. Meet us at the Pig’s Paunch one hour before dawn.”

Dark Archive

Giantslayer! || Emerald Spire Maps ||

1. Forum Name
2. Character Name
3. PFS #
4. Roll for Day Job
5. Initiative
6. Perception
7. Faction

Dark Archive

Giantslayer! || Emerald Spire Maps ||

The invitation delivered last night was remarkably simple, especially given the importance of the occasion: “Start where it all began. Meet us at the Pig’s Paunch one hour before dawn.”

Liberty's Edge 3/5

Pathfinder Adventure Path, Lost Omens, Maps, Rulebook Subscriber

Renown:

Renown (Ex) (Ultimate Intrigue pg. 12): The vigilante becomes known for deeds and abilities regardless of his current identity. This renown grants him favorable treatment in civilized company and lends him an air of menace while facing down his enemies. While he is in his social identity, a vigilante can spend 1 week gaining renown among the locals of any community of no more than about 200 individuals (a village, if using settlement population ranges on page 203 of the Pathfinder RPG GameMastery Guide). This could be the entire community or a smaller neighborhood in a larger settlement. He must spend at least 4 hours each day socializing and making contacts. After spending 1 week doing this, whenever he is in his social identity, all NPCs in the community have a starting attitude toward him that is one category better, as long as each person’s initial attitude would have at least been indifferent (see the Diplomacy skill description on pages 93– 94 of the Pathfinder RPG Core Rulebook for more information). While he gains renown in an area using his social identity, he also spreads rumors and tales about his vigilante identity. Once he has gained renown in a community, he gains a +4 circumstance bonus on Intimidate checks whenever he is in his vigilante identity. This bonus applies only while he is near the community in which he has gained renown; he must be within a number of miles equal to his vigilante level.

A vigilante can hold renown in a limited number of communities (normally one, with other social talents allowing two). If he gains renown in a new community, he must decide which one of his previous communities to lose. These effects are subject to GM approval. For example, the GM might rule that an NPC or monster has not heard any tales about the vigilante. Or, a foe may have a starting attitude toward him that’s one category worse, rather than one category better.

Masked Renown Feat:

Masked Renown
Source Inner Sea Intrigue pg. 13
Your masked persona is especially well known.

Prerequisites: Cha 13, Disguise 2 ranks.

Benefit: You gain the vigilante’s renown social talent (Ultimate Intrigue 12), allowing you to gather and maintain a reputation in a community.

Special: Beginning at 9th level, you can select this feat a second time to gain the great renown vigilante social talent.

So the point of this thread is to ideally be a list of scenarios by location and what level tier they are to see what locations would be good to select renown for. I'd love for people to add information to this thread for the benefit of vigilante players. My first post on Absalom adventures is information only gathered from the Wiki that lists the location, I have no idea how accurate these are or how much of the adventure takes place there. Other than Absalom, it seems like locations are pretty scattered, so if you think another place hosts a lot of scenarios, please suggest it be added to the list.

What do I need from you? Crowdsourced information! If you've played or run these adventures and know that any locations are not accurate, please update the list or let me know so I can update it.

The google doc link to comment on the list is here!

Absalom, Tiers 1-2
The Confirmation
The Consortium Compact
In Service to Lore (Retired)
The Rose Street Revenge
To Delve the Dungeon Deep (Retired)
A Vision of Betrayal (Retired)
The Wounded Wisp
Absalom, Tiers 1-5
Black Waters
Delirium's Tangle
The Disappeared
Echoes of the Overwatched
Eye of the Crocodile King
The Frozen Fingers of Midnight
The God's Market Gamble
The Hydra's Fang Incident
The Overflow Archives
The Penumbral Accords
School of Spirits
Silent Tide (scenario)
Slave Pits of Absalom
Slave Ships of Absalom
Trial by Machine
Absalom, Tiers 3-7
The Blakros Matrimony
Call of the Copper Gate
Mists of Mwangi (doesn't sound like you do much IN Absalom based on the name)
The Paths We Choose
Ruins of Bonekeep Level 1: The Silent Grave
Ruins of Bonekeep Level 2: Maze of the Mind Slave
Sewer Dragons of Absalom
The Silver Mount Collection
Song of the Sea Witch
Absalom, Tiers 5-9
The Blakros Connection
Fires of Karamoss
The Golden Serpent
Hands of the Muted God
The Hellknight's Feast
The Immortal Conundrum
Oath of the Overwatched
Ruins of Bonekeep Level 3: The Wakening Tomb
Sniper in the Deep
Absalom, 1-7
The Infernal Vault
Skeleton Moon
Voice in the Void
Absalom, Tiers 7-11
Abducted in Aether
Hall of Drunken Heroes
King Xeros of Old Azlant
The Kortos Envoy
The Mantis's Prey
Shadows Fall on Absalom
Absalom, Specials 1-11
Assault on Absalom
Blood Under Absalom
Grand Convocation 4712
Siege of Serpents
The Sky Key Solution
The Solstice Scar (Mostly Retired and mostly not in Absalom)
Year of the Shadow Lodge (scenario)
Absalom, Seeker Tier 12
Nothing Ventured, Nothing Gained (Eyes of the Ten Arc, Part 4)

Dark Archive

Giantslayer! || Emerald Spire Maps ||

1. Forum Name
2. Character Name
3. PFS #
4. Roll for Day Job
5. Initiative
6. Perception
7. Faction

Dark Archive

Giantslayer! || Emerald Spire Maps ||

The scenario begins at the Grand Lodge in Absalom, where Venture-Captain Drandle Dreng informs all of you about the recent attacks on Sczarni caravans passing through the Chitterwood. Thankfully, since most of you have been working closely together for some time, he finds you all in the Grand Lodge at the same time while you were taking a break from your last mission in Senghor.

Venture-Captain Drandle Dreng's appearance in the middle of the night is surprising only due to his unfamiliar accomplice, a burly man dressed in full lsgeri military trappings. "Pardon the intrusion," Drandle says as he juggles the numerous scrolls and writing materials precariously balanced in his arms, "but I have a request that is of utmost importance to ask of all you. I'm afraid we have something of a situation on our hands. It is perhaps well known among the Pathfinder Society that trade is vital to our organization. Not for any monetary gain, of course, but because we rely heavily on overland caravan routes and trading lanes at sea to get important documents, treasures, and personnel from central Avistan to the Inner Sea. When such materials are of particular import, we have even been known to use more illicit modes of transportation, such as caravans operated by the Sczarni organized crime syndicate."

"It appears that a number of such Sczarni caravans, carrying important cargo for delivery to the Pathfinder Society, have recently begun to go missing along their more discreet trade routes from Cheliax to Druma, a little-known path that runs through the Chitterwood in lsger. Of course, the route along the Conerica River would be viable for more legitimate operations, but oftentimes we can't afford to be forestalled with matters such as customs, tariffs, and inspectors, especially when such hindrances could also potentially result in the arrest of our business partners. Alas, I digress. I have agreed to work with the local Sczarni leader, Guaril Karela, in order to reclaim the caravan route through lsger's Chitterwood. That's where you come in. I have made all the arrangements necessary to ship you to lsger in the morning, where you'll meet the caravan you are tasked with escorting through the goblinoid-infested woods. In the meantime, I have summoned the honored lsgeri war hero Gaspar Desime to help answer any questions you might have about your upcoming visit to the Chitterwood. Guaril Karela is also available and can answer any questions you have about the caravan you'll be guarding, though I believe he is currently stationed at his shop in the Docks district."

Dark Archive

1. Forum Name
2. Character Name
3. PFS #
4. Roll for Day Job
5. Initiative
6. Perception
7. Faction

Dark Archive

Giantslayer! || Emerald Spire Maps ||

Your time in Trollheim ended quickly when you discovered clues leading to Whitethrone, the capital of Irrisen and home of Baba Yaga’s white witch daughters, where you hoped to find the kidnapped historian Rognvald Skagni.

Traveling across the border from the Lands of the Linnorm Kings into Irrisen is no small feat, but you managed it by joining a mixed caravan of hunters and merchants headed for Whitethrone on a diplomatic mission. The merchants warned you that Whitethrone has been up in arms against Pathfinders recently, and they would likely need to sneak into the city. Things were going well until terrifying ice trolls and soldiers of Whitethrone’s Iron Guard who, it seems, were not interested in speaking to a diplomatic mission, ambushed the caravan. You barely escaped with your lives, though most of their caravan did not.

A biting wind blows from the north and snow blows in blinding drifts amid numbing fog. The bone-white walls of Whitethrone, capital of Irrisen and home of Baba Yaga’s white witch daughters, rises into the frigid northern night. Somewhere within is the Shadow Lodge headquarters hinted at in Trollheim where the poor historian Rognvald Skagni is being held. Reaching this point was a difficult challenge, but gaining entry into the city itself presents the greatest obstacle yet.

Dark Archive

Giantslayer! || Emerald Spire Maps ||

Discuss the brutal lands of The Linnorm Kings here

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Giantslayer! || Emerald Spire Maps ||

Discuss the legal loopholes of this contract here.

Dark Archive

1. Forum Name
2. Character Name
3. PFS #
4. Roll for Day Job
5. Initiative
6. Perception
7. Faction

Will take the first 4 that post and are ready to play. If more than 4 post before I wrap up recruitment, selection will be lottery decided. There are 2 reserved seats, so expect to see 6 players post.

- Expectation is that you post around 1-2 times per day from Monday to Friday. Posting on Weekends at least once a day isn't required, but nice and if a single player is the only person we are waiting on, they will be botted to keep the game moving.

- If you know that you will not be able post for a while please inform all of us in advance.

- We will be using Google Slides for maps.

- We play by the Rule of 2 (or 3, if playing with 6 PCs): if two party members agree on a particular action, that will drive the narrative forward. The exception to this rule would be if there is a crucial plot point or important decision - in which case, the entire party should have a say in what happens.

Dark Archive

Giantslayer! || Emerald Spire Maps ||

Venture-Captain Drandle Drang looks tired as he calls an emergency meeting in the middle of night at his chambers in the Grand Lodge. "I’m sorry to call you in on such short notice and on such a dark night, but a friend of the Society needs your help immediately".

From an adjoining chamber, an elegantly dressed woman of middle age with olive skin and long, straight black hair and piercing eyes steps into the room, "Allow me to introduce to you to Hamaria Blakros, of the esteemed Blakros family, whose name I’m sure you all know".

Hamaria sits at Dreng’s side, smooths her satin dress over her knees, and speaks in a clear though pained voice. "I’m afraid my forebears made a terrible mistake, and I need you to help remedy the situation. When the Blakroses were first gaining a financial and social foothold centuries ago, my ancestors made a pact called the Penumbral Accords with a strange organization on the Shadow Plane called the Onyx Alliance, which granted us trade routes through its dark realm to avoid unpleasant searches, tariffs, and questions among the many parties with whom we traded. At the time, this was an invaluable service, but as our wealth and influence grew, the benefits became less pronounced. Now, almost five centuries later, we no longer want to pay the ongoing price of this agreement. Since that time, we’ve been providing a steady stream of slaves to the Onyx Alliance... including the eldest of our daughters each generation. This year we have two eldest daughters—my twins Eleanir and Michellia—and I refuse to let them be taken!"

"But we can’t actively break the Penumbral Accords ourselves. We don’t know all the details other than our end of the bargain, which requires us to deliver slaves to our very own Blakros Museum on the night of each new moon—and to deliver the eldest Blackros daughter of each generation on the new moon
after her 21st birthday. We are told to stay away until dawn, and have honored this command thus far. In every instance for generations, we’ve returned to find no sign of the slaves or our own heirs left in the building. They’ve got some device that lets them take our daughters to their plane, something that only functions one night a month, and only until dawn. That night is tonight, and my Eleanir and Michellia are already there! I need you to get in before the sun rises and deactivate or destroy whatever allows them to keep stealing our people. If that prevents them from ever threatening us and holding the Penumbral Accords over our heads again, even better."

Dreng leans forward, “You understand, I’m sure, how valuable our relationship with the Blakros family is to the Decemvirate. Their assets at the museum are immense, and assisting the Lady Hamaria tonight will go along way to ensuring that both her family and our organization can form a long-lasting alliance that will benefit all parties.” He glances at Hamaria, who nods once in agreement. “Hurry to Blakros Museum, friends. There isn’t much time!”

Dark Archive

Giantslayer! || Emerald Spire Maps ||

Discuss anything you'd like to here.

Dark Archive

1. Forum Name
2. Character Name
3. PFS #
4. Roll for Day Job
5. Initiative
6. Perception
7. Faction

Will take the first 5 that post and are ready to play. If more than 5 post before I wrap up recruitment, selection will be lottery decided. There is one reserved seat, so expect to see 6 players post.

- Expectation is that you post around 1-2 times per day from Monday to Friday. Posting on Weekends at least once a day isn't required, but nice and if a single player is the only person we are waiting on, they will be botted to keep the game moving.

- If you know that you will not be able post for a while please inform all of us in advance.

- We will be using Google Slides for maps.

- We play by the Rule of 2 (or 3, if playing with 6 PCs): if two party members agree on a particular action, that will drive the narrative forward. The exception to this rule would be if there is a crucial plot point or important decision - in which case, the entire party should have a say in what happens.

Dark Archive

Giantslayer! || Emerald Spire Maps ||

In one of the guest houses of Skyreach, Venture Captain Ambrus Valsin has requested the most mysterious of meetings. Just yesterday you got a letter that you were declined graduation from the Pathfinder Society Academy, just a
fortnight from your Confirmation. Now, he wants to meet… tonight. He requested that you come at night, alone, and to make sure that no one followed you from the Skyreach gate to the abandoned guest house. You walked through the harsh, cold rain until you got to the door. Inside, you found a few other agents, fresh out of the academy, like you.

Go ahead and describe your characters to each other. Feel free to introduce yourself or otherwise RP with each other for a bit.

Dark Archive

1 person marked this as a favorite.

Three goblins cooking around a fire, "Goblins cook and goblins eat, skin the horse and devour its meat. Steal the baby, fry it up, people die and fill us up. Goblins bubble and goblins brew, stir it up, we get the stew, we be goblins, you be food!"

I don't think it is quite as good as my previous goblin song post, but I still enjoy it. Feel free to add, edit, or use my goblin song for your games!

Dark Archive

5 people marked this as a favorite.

I decided to add a goblin song to this encounter, as it seems extremely appropriate, as all goblin songs do. Feel free to add it to your games and possibly to the AP itself (looking at you Paizo :P).

""Goblins chew and goblins spit, goblins build a Drakus pit.
Goblins work and goblins kill, lest our goblin blood be spilled.
Drakus call and Drakus beck, Goblins answer or he bite our neck!""

Dark Archive

The beginning of Doomsday Dawn gives the GM some background information and two NPCs to dish out exposition, but the AP doesn't give any examples of what the characters should say or very much act like. Please continue the example set by PFS scenarios that has nice box text to read and some expected PC questions with appropriate answers to give out.

If anyone else is curious about some examples for the AP, consider checking out my current PbP game run by this profile.

Liberty's Edge

2 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Maps, Rulebook Subscriber

The Whirling Throw Monk class feat simply feels wrong. You choose a distance based on your strength score which sets the DC, however, meeting this DC only throws them 10 feet? So why does trying to throw someone 30 feet make it more difficult to throw them a total of 10?

Secondly, why do you pick a distance to throw someone, then succeed on the check only to throw them a completely different distance than you initially chose? Did I not just succeed at the action I was attempting and willingly increased the DC to do?

Solution: Change the wording on Whirling Throw and its degrees of success.
New Version: Attempt a Grapple action vs a target you already have grappled.
Success: Throw the target 10ft.
Critical Success: Throw the target 10ft + 5ft times your strength modifier.
Alternate Critical Success: Throw the target 10ft + 5ft times your strength modifier or 10ft+10ft per monk level, whichever is higher. This represents that monks master techniques as they train, using an opponent's weight and attacks against them, regardless of their personal strength, as well as their mastery of their own bodies and their Ki.

Liberty's Edge

1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Maps, Rulebook Subscriber

The playtest grapple rules look good at first, but closer inspect reveals that they have some exploitable issues. Before anyone comments that these are "assumed rules", don't bother, that is not the point, this is a playtest, we should be working to make the rules as clear as possible now, not argue about "assumed rules" before the actual rulebook drops.

Wording Issue: Grappling has the requirement of having a free hand. This is fine, however, at no point does it say anywhere that grappling someone uses up that free hand leading to strange situations where you are grabbing someone with apparently no listed appendage.

Working under these rules and the fact that the grappling penalty does not end until the end of the grapplers next turn, the grappler could grapple 3 people with a single hand, or no hands/limbs, then proceed to literally whoop them with multiple attacks next turn with whatever they want to, and then let them go with no downside other than the MAP.

Solution: Grappling requires a free hand and under success and critical success add the line "this takes up the free hand required to grapple".

Gameplay Issue: Grappling does not reduce the offensive capabilities of an opponent, it only hampers their ability to use actions with the "manipulate" tag. Because of this, a character can go up and grapple an opponent, then get his arm cut off by the guy swinging his greataxe at him with no penalty while he is apparently "grabbed".

Solution:Having the grabbed condition also gives them a -2 attack penalty on top of the -2 AC penalty

Liberty's Edge

Pathfinder Adventure Path, Lost Omens, Maps, Rulebook Subscriber

The monk class feat "Ki Strike" on page 99 is listed as a power that you gain access to as well as a pool of Spell Points. It also states that "this power is a type of special spell you can cast by spending Spell Points". However, there is no cost listed for how many Spell Points you are to spend to use Ki Strike.

Is this ability intended to cost 1 spell point per use?
Free to use and just intended to be a gateway feat to other Spell Point feats?

Dark Archive

Giantslayer! || Emerald Spire Maps ||

Discuss Here! Questions about building a character? Rules of the game? Advice from other players? This is the place to do it! Remember, we are all learning an almost entirely new game so don't be mean or talk down to each other. All questions are welcome.

Just because I'm GMing does not mean I know more about this game than any of the rest of you. If I run something wrong and you know it, tell me!

Dark Archive

Let's see, what info do we need for a 2.0 playtest game? Please use the character generation information as listed here!

Forum Name:
Character Name:
PFS Number: xxxxxx-15xx
Perception Modifier:
Initiative:
Roll for dayjob:
Faction:

Looks like that's it, hope you all have fun and we learn the game together!

Dark Archive

Giantslayer! || Emerald Spire Maps ||

You've just received a letter sealed with the emblem of Desna in red wax. You break the seal and open the letter and quickly begin reading it, after all, you don't tend to get many important looking letters like this one.

Those rapscallions! Vicious thieves and a band of savages, the whole lot of them.
I trust you're still up for some freelance work? If so, come meet me at my residence, I'm sure you still remember where it is.
Your Friend,
Keleri Deverin

Ah, your old friend Keleri Deverin, an aristocrat and scholar in Magnimar. You've done some work before for her, finding an ancient text or a lost artifact. Sometimes the leads only lead to false finds or worthless replicas which usually meant the job didn't pay well. This time it sounds like something was stolen which means the job's pay is likely to come directly from Keleri's personal coffers. This sounds like a job that might be worth doing.

Keleri also wrote down the location of her residence in Magnimar. P.S. Just in case you forgot where I live. See you soon!

Dark Archive

Giantslayer! || Emerald Spire Maps ||

1. Forum Name
2. Character Name
3. PFS #
4. Roll for Day Job
5. Initiative
6. Perception
7. Faction

- Expectation is that you post around 1-2 times per day from Monday to Friday. Posting on Weekends at least once a day isn't required, but nice

- If you know that you will not be able post for a while please inform all of us in advance.

- We will be using Google Slides for maps.

- We play by the Rule of 2 (or 3, if playing with 6 PCs): if two party members agree on a particular action, that will drive the narrative forward. The exception to this rule would be if there is a crucial plot point or important decision - in which case, the entire party should have a say in what happens.

Dark Archive

Giantslayer! || Emerald Spire Maps ||

The invitation delivered last night was remarkably simple, especially given the importance of the occasion: “Start where it all began. Meet us at the Pig’s Paunch one hour before dawn.”

Dark Archive

Giantslayer! || Emerald Spire Maps ||

Time for another Confirmation table!

1. Forum Name
2. Character Name
3. PFS #
4. Roll for Day Job
5. Initiative
6. Perception
7. Faction

- Expectation is that you post around 1-2 times per day from Monday to Friday. Posting on Weekends at least once a day isn't required, but nice

- If you know that you will not be able post for a while please inform all of us in advance.

- We will be using Google Slides for maps.

- We play by the Rule of 2 (or 3, if playing with 6 PCs): if two party members agree on a particular action, that will drive the narrative forward. The exception to this rule would be if there is a crucial plot point or important decision - in which case, the entire party should have a say in what happens.

Dark Archive

Giantslayer! || Emerald Spire Maps ||

The invitation delivered last night was remarkably simple, especially given the importance of the occasion: “Start where it all began. Meet us at the Pig’s Paunch one hour before dawn.”

Dark Archive

Giantslayer! || Emerald Spire Maps ||

Time for another Confirmation table!

1. Forum Name
2. Character Name
3. PFS #
4. Roll for Day Job
5. Initiative
6. Perception

Dark Archive

Giantslayer! || Emerald Spire Maps ||

The invitation delivered last night was remarkably simple, especially given the importance of the occasion: “Start where it all began. Meet us at the Pig’s Paunch one hour before dawn.”

Dark Archive

Giantslayer! || Emerald Spire Maps ||

Even if you were in my Confirmation game, please post this information as it makes it easier to locate. Also, consider this information a ready check, once everyone posts it, I will begin Crypt of the Everflame. Until then, make sure you updated your characters with new gear, xp, prestige, retrains, and anything else you need.

1. Forum Name
2. Character Name
3. PFS #
4. Roll for Day Job
5. Initiative
6. Perception

Dark Archive

Giantslayer! || Emerald Spire Maps ||

Venture-Captain Ambrus Valsin greets the assembled group of pathfinders, congratulating many of you for having just finished your confirmation.

"First off, I am happy to say to many of you, welcome to the Pathfinder Society! Second thing, I've got a mission for you in the small town of Kassen.

I know you just got back, but fresh Pathfinder agents are perfect for this mission and it is one that is very time sensitive. We've got plans for making Kassen a friendly place for agents, but we need to build up some diplomatic relations first, and news has it that they are preforming a special coming of age ceremony in just a few short days, so if we don't send you now, then we will likely miss our chance until next year.

So here's your mission, I need you to go to Kassen, ask to participate in the their ceremony, and earn their trust. From what I understand, the ceremony involves exploring an old crypt, lighting a lantern inside, and then bringing it back to town. Sounds like the perfect job for you lot, just be careful you hear me. Don't want to lose any fresh pathfinders that just had their confirmations. Oh, and good luck!" he finishes with a wide grin.

"Good luck from me too!" you hear Janira say from somewhere in the crowded lodge. You imagine she is wherever food tends to be, having more than a couple snacks after a successful and eventful mission.

With that, you find yourselves quickly loaded up, geared up, and heading out to the town of Kassen. Feel free to make any purchases in Absalom while you are here before we get moving to the actual adventure.

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Giantslayer! || Emerald Spire Maps ||

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Dark Archive

Giantslayer! || Emerald Spire Maps ||

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