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I do not know if it depends on the age or other.
Last Saturday I found myself with my old group and i mean the group with whom I started playing AD&D1 25 years ago.

We played a part of an old module of 1978 and could be for the ability of our old master that I can not compare myself in any way, but even if the plot was more narrow and there were nothing spectacular i found something i'm no more used to.
I'm speaking about that feeling of terror, the idea that each step may be the last, the riddles to solve or die...

I think balancing the game has gone us from testing the skills of the players to test the abilities of the characters.

If I'm wrong and you know about modules or paths so old fashioned that can be easily played with this century rules fell free to give me directions.


I looked around in the forum on advice on how to run paths for 6 players and i see the thing in really a different way.
A lot of people post conversions and so on.
In my opinion a group of 6 people should have encounters of about +1 or +2 encounter level.
It's not easier to leave the group one level lower than the AP suggested level instead of redesign all encounters ?

Some background info:
We are a really old group, full of role play madness, that play together from 1988.
I manage to test a pathfinder path with only four player and we recently closed COCT.

Now we will start skull and shackles with the full group:
- barbarian
- ranger
- fire focused sorcerer
- oracle
- summoner with eidolon but focused on personal melee fight (something like a weird fighter)
- bard

every one of us have a family and kids so i think usually we will play in 5 and i will try to house rule that pc disappear when the player is not on the table.

It's quite easy for me to change the monsters stat block on the run giving some bonus where they need it to make the fight difficult but fast. I love fights that end in 4 rounds, and i think that longer fights usually became boring.


I was wondering if the rogue of my group could use sneak attack on a demilich.

it seem really strange to me to let flank and make sneak attack on a floating skull.

Following the rules the only way i have to avoid this is using the telekinesis (su) to gain concealement.

My "problem" is that with precision damage my group will destroy the demilich in just two rounds and i think it could be more enjoiable to play different abilities than keeping concentration all the time till they move away


[warning curse of the chrimson throne spoiler]

Hi,
one of my player want to use a mon sum V to summon Azata Bralani and then make it cast Blur on every party member.

Crimson Throne spoiler:

We are playing curse of the crimson throne and he thinked about this tactics to fight against red mantis.

They are near the big battle against them and i do not want to let him make a trivial fight with it.

What do you suggest ?


Hi i want to build an app for android tablet/smarthphone to use as character sheet.

the app will be free but i think i will put some ads on it.

i can't understand if i can use:

* name of feats and abilities
* description of feat and abilities
* name of spells
* short hand info about spells: range, target, school...
* full description about spells