
youvnor |
I do not know if it depends on the age or other.
Last Saturday I found myself with my old group and i mean the group with whom I started playing AD&D1 25 years ago.
We played a part of an old module of 1978 and could be for the ability of our old master that I can not compare myself in any way, but even if the plot was more narrow and there were nothing spectacular i found something i'm no more used to.
I'm speaking about that feeling of terror, the idea that each step may be the last, the riddles to solve or die...
I think balancing the game has gone us from testing the skills of the players to test the abilities of the characters.
If I'm wrong and you know about modules or paths so old fashioned that can be easily played with this century rules fell free to give me directions.