Blueluck wrote: Some of the better adventures from the old days definitely offered a kind of puzzle that's no longer common. The modern game is vastly better, but the tone of adventures has changed over the years. Is what i mean. I love the game and i'm a path subscriber. I would love to have some old tricks and puzzles in modern game
Jeremias wrote: Which is a good thing. I'm here to play my character. And if he is dumb, I won't solve riddles. If player abilities are everything, I'll just play a CHA- and INT-Dump fighter and use my own brain for everything. I really do not agree, probably i have a different point of view cause a play from so many years. You could even solve a riddle with your stupid warrior dwarf, of course in a different way and it became more difficult to RPG your dumb warrior and help your group. The point for me is to put player brain power on character creation and sinergy or inside the game on different things than combat.
I do not know if it depends on the age or other.
We played a part of an old module of 1978 and could be for the ability of our old master that I can not compare myself in any way, but even if the plot was more narrow and there were nothing spectacular i found something i'm no more used to.
I think balancing the game has gone us from testing the skills of the players to test the abilities of the characters. If I'm wrong and you know about modules or paths so old fashioned that can be easily played with this century rules fell free to give me directions.
Tangent101 wrote: I'd say just eliminate experience points. Instead, level up the players when the AP suggests they should be leveled up. If encounters aren't tough enough, add a class level or a hit die to an encounter. I'm thinking removing XP too. I will try to leave them one level below and see how it gets make some little adjustment where is needed. Really i do not want to add monsters, i can buff them but adding monster is equal to stealing time to PCs.
I looked around in the forum on advice on how to run paths for 6 players and i see the thing in really a different way.
Some background info:
Now we will start skull and shackles with the full group:
every one of us have a family and kids so i think usually we will play in 5 and i will try to house rule that pc disappear when the player is not on the table. It's quite easy for me to change the monsters stat block on the run giving some bonus where they need it to make the fight difficult but fast. I love fights that end in 4 rounds, and i think that longer fights usually became boring.
I was wondering if the rogue of my group could use sneak attack on a demilich. it seem really strange to me to let flank and make sneak attack on a floating skull. Following the rules the only way i have to avoid this is using the telekinesis (su) to gain concealement. My "problem" is that with precision damage my group will destroy the demilich in just two rounds and i think it could be more enjoiable to play different abilities than keeping concentration all the time till they move away
Tels thank you for your advice i will think about making encounters a lot more crowded. We are old players, i started playing in 1987 and we play together from 1992 but we are new to pathfinder.
the first encounter with sergeant lashton was managed too easily from the party and so i camed here to understand if there are working arounds on path conversion and so on.
- skeletons go out of skarwall
i think that using some gargoyles from the columns of the bridge could be usefull but i did not thinked about it during the session.
The thing really incredible to me is that the group is not too powered by magical objects.
I have big problems with my group cause they are doing too much damage. The setup is Fighter8/cleric3 Rogue11 Wizard11 Cleric11
They can do quite easily over 120 damage per round and monster dies so quickly i have to struggle to find ways to give pressure on them and keep the game enjoiable. There is any solution ?
Nether Saxon wrote:
i did not punished them and the fight went really well. Crimson Throne spoiler::
I manage to cut time between waves making the encounter a no stop fight.
At some points there where 6 gargoyle, 7 Red Mantis and Cinnabar. A lot of adrenaline and no tpk
[warning curse of the chrimson throne spoiler] Hi,
Crimson Throne spoiler:
We are playing curse of the crimson throne and he thinked about this tactics to fight against red mantis. They are near the big battle against them and i do not want to let him make a trivial fight with it. What do you suggest ?
Hi i want to build an app for android tablet/smarthphone to use as character sheet. the app will be free but i think i will put some ads on it. i can't understand if i can use: * name of feats and abilities
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