xzzion
|
Actually I do have one. In one of my level 8 games, we had a duelist Fighter with Wizard Dedication and Basic Wizard Spellcasting. He picked some spells that helped him in fights like Shield, Blur and Haste, and it worked really well actually.
Thanks, that actually looks like a fun build and I'll check it out. What was the first level he/she got to cast spells. It looks to be fourth, if so they have the same restriction that i was explaining before(2nd and 3rd level being used to build the concept.) but a much higher upside of 3rd level spells.
That makes it much more worth it I'll play around with it.
My chapters 1/4/7 party has had a few. From the get-go we've had a Sorcerer with Fighter multiclass and a Druid with Cleric multiclass. One was going for a pseudo Draconic Disciple and the other was for story reasons. Both worked out pretty well.
The Sorc/Fighter mainly only used Fighter MC to get martial weapons and a bit better armor as well as a Fighter feat or two, but it made him a solid melee threat on top of his powerful spells, especially after the change to somatic casting allowed him to 2-hand his sword. He didn't pick up much Fighter stuff because Sorcerers are pretty tight on feats but what he had made him a good gish and worked out well with the new action economy, especially when he was hasted and buffed.
The Druid/Cleric used it to pick p some nice buffs to supplement his blast and polymorph spell choices, as well as a little healing sometimes.
In part 4 our Alchemist picked up Wizard multiclass. At first it was mainly for buffs like True Strike, Mirror Image, and Haste, but when we hit higher levels and he could pick up to level 6 spells he got even better stuff like long-duration See Invisibility and the combo of True Strike with Enervation or Disintegrate, which gave him a heavy debuff or risky damage option to supplement his more reliable bombs, making him more versatile all around.
Going from Part 4 to Part 7 our Ranger invested in some Druid multiclass mainly for a couple AoE blasts like Chain Lightning and Cone of Cold to supplement the single-target focus that they were mostly built towards until then, as well as a couple of other goodies like Jump, Gust of Wind, and Earthbind. This also worked out quite well, AoEs are actually a pretty good opener for a lot of hard fights (Especially when multiple players have them), and with the errata spell buffs you still have pretty good damage even being a couple spell levels behind. The lower DC hurts a bit but wasn't too bad when targeting weak saves and typically fighting lower level opponents. For tougher foes you used spells that were touch instead of DC or otherwise didn't rely on saves too much.
All in all I've seen a lot of good use of multiclassing in Doomsday Dawn, there were some other examples outside of our main party but I don't recall them offhand.
Thanks for replying. I'll check some of these out. I really like the Alchemist/Wizard Archetype with True Strike.
Now I have a plethora of examples! Thanks again.
