![]()
![]()
![]() I have answered this before on Facebook, but I have had more time to think, I have to break it down like some here have into categories. Ships for an adventuring crew:
Capital ships:
Fighter craft:
Shuttle type craft:
Spelljammer ships:
![]()
![]() As a general thing, the Fighter. I would like to see Fighting Styles Unchained. I would like to see something besides feats added to the mix. Maybe you need to take a feat to qualify for the particular style, but then you start getting stuff for the style path you started down. Maybe do away with the Weapon Focus tree altogether. Replace completely with the Weapons Training scheme. I really like the new spell system from D&D 5e. Revamp Pathfinder into something that makes as much sense. Part of the D&D approach is similar to the OGL material from Unearthed Arcana. Spells with more power/spellpoints/higher level are how you get what is traditionally tied to caster level. There may be more that come to mind, but not right now. ![]()
![]() One thing that could be used to simulate advanced tech would be to make everything steampunk. Say based off of Space: 1889 type of tech. Or, go with a WWI/WWII vibe. Either way, instead of sails, the Spelljammer craft of the alien origin can be driven by aether props powered by helms. The props could be more efficient than standard Spelljamming, effectively doubling the regular speeds. ![]()
![]() Looking at the various books on Aasimar and Tiefling, I was think it may be a good idea for another race product. A book for Catfolk that gives alternate takes on the Catfolk based on what feline they resemble. Just like you get different versions of the Aasimar and Tiefling based on their parentage, there should be differences based on Catfolk that are based on lions, cheetahs, tigers, or panthers. You know, go full Thundercats on them. :P ![]()
![]() Previously posted over on Facebook. Gun Mage: Gunslinger/Magus. I have already made an archetype out of this. Took the Spellslinger's (Wizard archetype) arcane gun feature. That was about it. I really decided that there was no reason, flavor wise, to actually include access to the grit. I thought they would actually be distinct entity with just the arcana options being applied to a gun. ![]()
![]() I haven't done this, but I might, lol. If you don't mind stealing from 3.5e material (which is most of us) then here is a way to incorporate Mind Flayers, Githyanki, and Gythzari. 9000 years ago, when the Divinity encountered the Dominion of the Black, the Dominion had captured some crew members. They find out where Androffa is, & send Mind Flayers to subjugate them. Later, maybe 7500-8000 years, Androffa manages to revolt, lead by the charismatic leader, Gyth. Now divided into the Gythyanki & Gythzari, each race fights eachother, but both are searching for the Divinity. Maybe they feel the ship's AI is responsible, maybe they don't know the full story. Whatever it is, now you have 3 new parties that can play a hand in Iron Gods. ![]()
![]() I have had thoughts about this. The main thing I keep thinking is to keep E6 philosophy in mind. Meaning, that I would not have a single "Real World" character be higher than 6th level. Other than that, you need to do actual research concerning modern day London. An alternate idea is to set it in another city. I ran a variation of this under 3.5e where the item they recovered was in the Parthenon in Nashville, TN. Imagine my delight with that idea being part of the Percy Jackson movie a few years later, lol. You could stat out the modern NPCs using the [http://paizo.com/store/byCompany/s/superGeniusGames/pathfinderRPG/anachronisticAdventurers]Anachronistic Adventurers[/url] line of products. Or even [http://paizo.com/products/btpy8khn?The-Modern-Path-Heroes-of-the-Modern-World-20]The Modern Path: Heroes of the Modern World[/url]. ![]()
![]() I have a real neat idea for something. Maybe you could run a little "Coming of Age" adventure, akin to Crypt of the Everflame, only let it happen the way it is intended to be by the village. The Midsummer Festival can be the height of the celebration when the triumphant "heroes" return from their mission. ![]()
![]() Hawkins wrote: If you want Pathfinder spells with heightened and diminished aspects, check out my blog. d20PFSRD Publishing has also begun converting my work into PDFs. Yeah, this is an old thread before you started that. I talk to you at the G+ Pathfinder group, before. I go by Dale "Xorial" Norman over there. ![]()
![]() Two other sites:
Also, if you use Hero Lab, there is a fan created Eberron file for Pathfinder. ![]()
![]() You might want to check out the Google+ Spelljammer Community. There has been quite a bit of Pathfinder compatible conversions posted there. ![]()
![]() I'm an avid Pathfinder GM. My problem is the GM of the game I am actually playing in like 3.5e & won't change to PF. No problems with that. My question is, What would you think would need to be done to convert Magus to 3.5e? I mean besides the skills. Is there anything that would need to be toned down? ![]()
![]() All of your Pulp ideas can be fulfilled using Anachronistic Adventurers products from Rogue Genius Games.
|