Mierul Ardelain

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Pathfinder Roleplaying Game Superscriber. *** Venture-Lieutenant, West Virginia—Parkersburg, West Virginia—Vienna 25 posts (76 including aliases). No reviews. No lists. No wishlists. 9 Organized Play characters.


Sovereign Court

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Pathfinder Roleplaying Game Superscriber

I ran this for a group of four as an intense two day game. Ten hours the first day and probably ten the second day.

We hadn’t played Aeon Throne so have only compared it to Dead Suns... and we super enjoyed it.

In session zero we discussed the type of horror we wanted and agreed that we wanted less Saw and more psychological horror and the adventure paid in spades. As the judge I was able to amp up the psychological stuff and the first day my players were incredibly creeped out. Personally, I couldn’t get over how well it was designed in that we spent hours without any big combat scenes and everyone had a blast. It was crazy good.

So kudos to the author. Literally some of the most fun I have had running a game in ages.

Only two things I would have liked to see.

1. More horror in the last bit that could be spun by the judge into situations that didn’t involve combat.
2. My players continually asked if there was a list at the back of the book of things that inspired the author. They wanted a list of fiction the could then go and consume.

Seriously though, well done. I owe the author a beer.

Sovereign Court 1/5 Venture-Lieutenant, West Virginia—Parkersburg, West Virginia—Vienna

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Fwiw, I super enjoyed running this scenario and my table did as well. At this point our local community loves the idea of collecting music on their chronicle sheets so the fact Abysshead had an album on it immediately sold them.

We also thought the drow coming back from the party was funny and had a distinct personality that they enjoyed.

Running it, i wish the names of the four guards and the keys they carrie did had been in a pull out box in the pdf. In the midst of running it I found it a little difficult to find.

Finally, I want to give the author kudos for integrating sniping, often people are interested but the maps are too small to really make it worthwhile. Integrating sniping from a building outside the building containing the fight was a super awesome idea and really made it seem like a modern heist. Not only that, but there is something to be side for shots ringing in through windows to make a player feel like a clever hero.

Overall, well done.

Now there just needs to be a Spotify playlist of music to simulate Abysshead that I can play for the payers in the future!