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![]() Well, this is fantastic. I came to really enjoy Scyphozoans, although I couldn't figure out where they were originally published - I kept thinking, if it wasn't an Alien Archive, then maybe a Starfinder Society adventure....? And now I found the entry in AP#5, and I am less confused/frustrated. Primoria is about to be the next-big-thing world in the Vast for my own homebrew campaign. A scyphozoan prophet (increased from the CR 8 entry in Interstellar Species, up to a CR 10) is about to let my PCs in on a very ancient secret about their home world's ancestral pre-Gap lore, regarding a powerful hero from another reality, and their biotech-mech which they used to defend innocent worlds of the galaxy, far before the advent of modern Drift travel. While the ancient bio-mech is not likely still located on Primoria, clues to its eventual whereabouts are destined to be discovered there. Along with several other really fun factors to the story's plotlines, this campaign will also delve into analyzing and decoding the witchwarper's infinite worlds ability on a technical level, it will deal with at least one known alternate reality, it will feature mechs, planar connections (especially the First World, via an acquired First Drive), and at least a little bit of corporate espionage between some dragon corps of Triaxus. I am running on the working title, Project Flux. I just wanted you to know - because Primoria is a lovely and rich environment for exactly the sort of story I want to tell. One last helpful hint: my ancient mech-fighting hero is somewhat themed on Super Sentai/Power Rangers protector of the galaxy. ![]()
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![]() My very biggest questions about magic and spells relates to those dragons used in legacy Pathfinder (as spell-like abilities, Dragons by Age Category). Darkness, endure elements, hideous laughter, and the likes - will we get a full dragon (or three) worth of them? ![]()
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![]() NightTrace wrote:
I'm going to organize an online session with our SFS group for no-credit to try it anyways. Post-scenario adventure on Daimalko (Colossus Heist). ![]()
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![]() Joe Pasini wrote:
Compliment(s) still being valid, this is not quite the helpful insight I was hoping for, which means I will have to do some Mars research, and compare it against what we know, to determine a decent guess. Mars has moons (and if you have seen The Expanse, you know it can even be a point of great storytelling), and Barsoom being analogous, I think we have a baseline to determine it from some precedent. Verces, Eox, and Triaxus are an entirely different variety of monster. For my own needs, the radioactive wind coming off Daza (and which direction/location it would most likely affect) if any (and there should be some) is a factor, as is seasonal effects on glacial polar regions. Of course, storytelling will take precedence in some circumstances, but I'll try to see what our own Mars and our fave fiction can offer up first. I had hoped to not have to conjure retired adventuring veterans, but I am feeling the need to call in Sutter on this one! ![]()
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![]() You never know you need details like these until - gasp! - you need them. It is surprising to me how things like the number and names of moons of Castrovel aren't really necessary to know, until suddenly it has actual bearing on the story. Because they are illustrated somewhere back in PF. Akiton first, since it's most important for me right now. I know it's a fictional Mars analogue, but I have tried to avoid making assumptions about it just yet.
Moons question repeat for:
This thread is wonderfully helpful. Also, fantastic work from all of you on the Starfinder team - keep it up! Love it! ![]()
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![]() Rysky the Dark Solarion wrote:
Some context for the conspicuous alteration. Mindset, purpose/intention, or circumstances before or after the changes. How her parents feel about it now. Something. Also, her prosthetic arm also functions as her custom microlab, so I expected that part to come into it, and it received that deserved treatment. Changing your own appearance so drastically is not a non-event. ![]()
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![]() Garretmander wrote:
This was actually clarified in 'Ecology of the Witchwyrd' in Pathfinder 2e 'Against the Scarlet Triad,' where the witchwyrds are explicitly defined as the ancient root race which became kasathas on a colonized world, along with being the Shobhad/Witchwyrd split. In this sense, we can assume a few things about kasatha and witchwyrd physiology based on what we can see on the others. I'm actually surprised this iconic backstory defined literally none of the most breathtaking features of Dr. B. The skin color/texture, eyes and facial hair, along with the cranium attachment which I assumed was augmentation when I first saw it - literally none of them are even mentioned. That is striking, considering a player is going to have to explain why their kasatha iconic pregen is so non-kasathan in appearance. I was really hoping this would at least mention something so off-precedent. In any case, she is lovely, great backstory, and happy to have so much extra setting content to work with. Next time, no pink elephants in the room, though, okay? ...At least not without some sort of explanation or allusion. ![]()
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![]() This seems important, considering the companions are legal for SFS play... Q: The yasakaja companions on p. 147 are listed as Large size, but their Space and Reach are both 5 ft. What is the correct revision, so that I can buy myself a yasakaja companion? ![]()
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![]() It seems many people love the grit of Akiton as much as I do. Cyber Noir is just a natural fit for our Mars analogue. Not to mention, we just got name-dropped on some important, secret NPCs. I dig it. ![]()
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![]() That is exactly what I figured for those art pieces. Thanks for the reply, Rob. But you should know by now that we require these things - those details are what drive the conversation. In this case, it's because I am actually trying to actively add content to the StarfinderWiki page (and clarify what is already there). Sutter, time to get your butt back in here, and keep those discussions moving toward clarity! ;) I'll try to make another post in the SFS threads about the question of Tasch. Your responses are very much appreciated, so thank you. Best wishes this holiday season. ![]()
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![]() Posted here: Clarifications: Setting and Imagery I sure hope we can get some responses - although I should point out that others were asking questions here, too, which had yet gone unanswered.
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![]() I attempted to ask these questions on the product discussion for the most relevant Paizo book, The Pact Worlds - but it didn't get a real response. I am hoping to get the attention of Paizonians who can confirm the details, as opposed to just more speculation (unless you can provide new details to light, fans). I really need to begin with asking questions for clarifications related to images of the setting worlds..... Let's do Akiton first, since it's easy to deduce cities being shown (the list of options is relatively small). We basically have Arl, Daza, and Maro, and a ton of small locales and wasteland. If I had to guess, I would say the splash across 442-443 in the CRB is Maro, a trench city that I could easily visualize in that way. What's interesting is that there is another image of Akiton that was used in an early article (Paizo Blog, Nov-2016, which is now referenced on the Akiton page on StarfinderWiki, which I can't remember seeing in any product following this post. Specifically, {{this image}} is in question, as to its eventual product placement, its 'canon official-ness' in the setting, and where it is supposed to be illustrating. My guess is that it was an early choice for an Akiton splash image, and the final image was chosen over it. If I had to place it, it looks like a down-trodden district in Maro, an abandoned mining town (Utopia of Tivik, anyone? - lights are on, but nobody seems to be home), or any area within Daza. The image splash on pp.48-49 in Pact Worlds is perhaps the least difficult of these last two to place: it looks like either an outlying district of Arl (with plateau in the background, perhaps), or a more populated (perhaps 'safe zone') in Daza. It's definitely not Maro. Last specifics question, less image-oriented as map-oriented - Starfinder Society scenario, Fugitive on the Red Planet, begins in Maro, and then moves to an outlying town of Tasch. Tasch is not located on the Akiton map, but would it be located in any specific direction away from Maro? Also, would it be considered one of the 'Company Towns' given its current status in that scenario? Is it possible that undetailed "Eeha" is actually meant to be a place-market for Tasch? Can we get a Starfinder developer or Thursty to give a clarification on these initial details? Thanks! ![]()
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![]() Alright, time to ask some hard questions for clarity (related to images of the setting worlds).....: Let's do Akiton first, since it's easy to deduce cities being shown (the list of options is relatively small). We basically have Arl, Daza, and Maro, and a ton of small locales and wasteland. If I had to guess, I would say the splash across 442-443 in the CRB is Maro, a trench city that I could easily visualize in that way. What's interesting is that there is another image of Akiton that was used in an early article (Paizo Blog, Nov-2016, which is now referenced on the Akiton page on StarfinderWiki, which I can't remember seeing in any product following this post. Specifically, this image is in question, as to its eventual product placement, its 'canon official-ness' in the setting, and where it is supposed to be illustrating. My guess is that it was an early choice for an Akiton splash image, and the final image was chosen over it. If I had to place it, it looks like a down-trodden district in Maro, an abandoned mining town (Utopia of Tivik, anyone? - lights are on, but nobody seems to be home), or any area within Daza. The image splash on pp.48-49 in Pact Worlds is perhaps the least difficult of these last two to place: it looks like either an outlying district of Arl (with plateau in the background, perhaps), or a more populated (perhaps 'safe zone') in Daza. It's definitely not Maro. Last specifics question, less image-oriented as map-oriented - Starfinder Society scenario, Fugitive on the Red Planet, begins in Maro, and then moves to an outlying town of Tasch. Tasch is not located on the Akiton map, but would it be located in any specific direction away from Maro? Also, would it be considered one of the 'Company Towns' given its current status in that scenario? Is it possible that undetailed "Eeha" is actually meant to be a place-market for Tasch? I'll take it one step at a time, so as not to completely overwhelm (if there is a better place than this for it, okay) - but consider this my ping/poke/bump for interest in questions relating to the setting and this publication. Thanks! ![]()
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![]() Robert G. McCreary wrote:
Thanks, Rob. I sent an email to Paizo CS. I noticed the PDF is correct, and the Know Direction crew never mentioned it in their review, so I wondered if it was a unique outcome. It seems it is. At least mine is definitely not right - which means there may be others as well. ![]()
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![]() Okay. Please tell me I am not going crazy. What happened to pages 90-91, and am I losing my mind, or are pages 82-83 repeated in place of them for everyone else? Because my print copy is definitely funky... Either that, or I encountered the mind of Cthulhu, and it has done irreparable damage. PS: Sure enough, after looking once more, pages 66-67 are also replaced by 74-75. Something went very wrong with this printing. ![]()
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![]() Zaister wrote:
I was sort of hoping something on the Veskarium would be included, seeing as they are Pact Worlds members..... No? ![]()
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![]() I just want to make sure I am not using an out-dated format to make maps that could be used on Flip-Mats and related items. If both formats are still being used for the foreseeable future, then I can accommodate that pretty easily in my designs. I do not own any of the bigger/over-sized map products, but own many 24x30 Flip-Mats, quite a few Map Packs by Paizo, as well as several sets of older D&D modular tile sets (two-sided, not very marker friendly, and come in a box with maps on its two main faces, top/bottom). I always wondered if Paizo might eventually employ this sort of multi-function product layout (like Vic mentioned on the other thread. ![]()
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![]() Thanks, Samy. I was hoping to assume that as well, but was just looking for confirmation. I have been drafting some maps relevant to Starfinder, both for Flip-Mat layout, as well as some accompanying modular tiles in this vein. I would like to make sure they are appropriately formatted for standard use, and had a similar question on a Flip-Mat product thread [here] regarding the standard-sized vs. over-sized Flip-Mat format, and if this was a new standard. PS: Thanks for confirmation, Vic. ![]()
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![]() This is a great concept, and I hope it works better off in the long run. I like the two-sided tiles I have from similar old 3e/4e D&D products, and that they are marker-safe like the Flip=Mats. Question: Pictured are 21 unique tile images (uncropped, I assume - to account for the edges), and since the set "features 42 full-color 6 x 6-inch map tiles, with dungeon corridors and room pieces on both sides," does this mean there are 21x 2-sided tiles with 42 images, or 42x 2-sided tiles with 84 images? Either way, the assumption is that only a portion of the tile set is currently being displayed, prior to release and distribution. Thanks. Looking forward to it. ![]()
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![]() Paizo is one of the few elements involved in the making of 2017 with which I have no qualms, and much praise. So many congratulations to you all, and looking forward to 2018's new series of ever-amazings to help keep the world brighter (or darker, in some preferred cases). ![]()
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![]() SteelDraco wrote:
He is right. It is still there, even in the current package, and he should not have it at 1st level. Also, I am looking forward to seeing a pregen for Zova the Shifter. I am working on one right now. ![]()
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![]() Creative ideas: You could choose up to 7 playable races from Alien Archive to pair up with one of the core base classes to build an alien PC. Which races would you choose to build your alien party of adventurers? I think at least a Witchwyrd would be in my party, and I have to admit a Space Goblin would be in the top 10. I have a hard time choosing which race with which class, which is why I want to hear what some others think. The following races include PC racial traits:
Spoiler:
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![]() I am super-stoked that this is now available on paizo.com! For those of you who make Pathfinder RPG Compatible or Starfinder Compatible content, or if you ever want to try, this product includes everything you need, including proper licensing notations, to use it in your own projects. Please check it out, and let me know what you think!
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![]() Since I don't think I mentioned it anywhere else, it is worthwhile to mention that my concept of creating and applying planar traits, hazards, and other environmental effects in a method similar to that employed in the 3e OGL product, 'Portals & Planes' by Fantasy Flight Games. I have had this hardcover product for years, and have enjoyed using it to inspire new planar effects and hazards for many years - it uses an incremental strength (None, Faint, Weak, Moderate, Strong, and Overwhelming) to produce variable effects for a wide array of Average Player Level (APL). And, since that was one hell of a long hiatus for me on this project, I will say once and for all, that I am back at it. The announcement of the future release of Pathfinder Roleplaying Game Planar Adventures have helped spear me in the side to spur me on, making the choice to move forward an inevitable one (choosing ascension over death). Something tells me I will be wasting too much time working on material that will be eventually overruled by the core game mechanics in that product. But I will try to do it first, anyways. I am stubborn like that. More likely, I will include the basics, and some fun additions I can't live without, and wait to see just how much of it is included in the Planar Adventures content - then revise and fill in the blanks. A big part of making sure this whole thing would work out was making sure the art/maps were in place to help properly tell the story. With the first segment of that nearing completion enough to feel good about it (Campaign Intro + Scenes 1-3), I am determined to get this thing rolling once more. A free art map product will be coming together soon, and will include one of the encounter maps from this adventure segment as a teaser supplement. ![]()
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![]() Gorbacz wrote: Congratulations, you're likely the first one to spot it, and now you need to wait for the eventual seventh printing to see it fixed. That seems unlikely, but I appreciate the confidence, Gorbacz. I can be patient, but I suspect this has been seen before, and a quick-fix statement or freelancer help has been established to jump the obstacle. My intended fix without input would be to subtract 50 gp each from Protection and Other Gear to get the intended Total Gear GP Value, or alter the total to 1,750gp - neither of these seem game-breaking. My other option is the check the NPCs created at this low level, and calculate their gear value totals, to see which total is the correct one. Thanks for the reply, G.
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![]() Table: NPC Gear
Even according to the PRD Entry. Are we using Lovecraftian mathematics for this level? I didn't find the question in the last few pages of this discussion, or the FAQ. ![]()
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![]() I see very little difference in the use of surfboards to skateboards. I replied on the other thread, trying to get at the root of this conceptual debate. I think we are on to a blank canvas spot here. Also, I think we could be helped by considering how ice skates are used in-game. Can we get a reference source on this item? ![]()
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![]() Okay, so far, this is an argument more about technological advancement and era of production than it is about the skills used in skating. The obstacles described are technological innovations in our own history, but exclude any alternative possibility in the process. When defined by a series of problems and solutions, it could be said that the engineering involved would be oriented on the design challenges of uniform ball bearings (solved by casting stones, and would be uncommon or rare in trade); a specialized material needed for wheel composition; and a surface optimized for practiced skill in such activity. Optimized is just a fancy way of saying masterwork. If people wanted it, it's doubtful that simple folk magics couldn't come up with something - and if even one of those innovations came from a more common source (say, a magical fantasy rubber plant that produces the perfect alchemical resource), then it's not impossible. So let's change the discussion and turn the argument up on its head, just to get to the root of the design challenge here. Because a player character is going to be more concerned for concept and fun than they are about the realism of the technology. Also, we can fall back on the fragile item quality and broken condition when necessary to simulate realism. Surfing has been around for a long while, could be enjoyed potentially anywhere there are waves, and requires few of those other specialized innovations for it to originate. Someone mentioned on a similar thread that we have ice skates in PFRPG - but I don't recall in what resource those might be. Ice provides a common slick surface in many circumstances, as well as rushing water (design challenge solved). When we can tie together these innovations to their skill use and possible trade values along with the skateboard basis, I think it could serve as a nice new supplemental content source. I also have a player who verbalized a desire to play a PC concept that was a surfer or skateboarder type - players want combat tricks and fancy moves along with combat advantage. There is a middle ground in there somewhere. The skill of using such a device is Dex-based and mobility-oriented, regardless of the terrain and other necessary practical or technical obstacles involved in its design and use in gaming. I would stick with engineering or even toy-making over trapsmithing. ![]()
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![]() Berselius wrote:
Mephistopheles is clearly depicted on Hell's Vengeance #6 cover, and very differently than this archdevil. ![]()
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![]() Cyrad wrote:
New proteans were featured in Hell's Rebels/Hell's Vengeance bestiary entries, including this one pictured. Similarly, the Mockingfey (human-headed parrot) is from Inner Sea Bestiary, and being retro-packed in a full Bestiary. ![]()
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![]() Monatomic gold needs to be considered in relation to a gold piece for exchange as a commodity. Please, and thank you. I like the idea of a gold-pressed chip disk that keeps your personal wealth value on file in a central repository on Absalom Station. That is both fun and functional.
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