worg64 |
1 person marked this as a favorite. |
Shields have bonus AC as normal rules when raised and stop an amount of damage equal to their Hardness when blocking as normal.
All types of Shield have a fixed breakvalue.
On a normal hit and the total damage of the attack before reductions equals the BREAKVALUE of the shield the shield gets one structure damage. (if the shield was used blocking, not otherwise)
On a critical hit and the total damage of the attack before reductions equals the HARDNESS value of the shield the shield gets one structure damage. (if the shield was used blocking, not otherwise)
OBS: Precision damage and/or non physical damage like poison damage & non leathal damage is NOT counted for structure damage purposes.
When a Shield has structure damage it is damaged but can be used normally. It can be repaired by crafting as normal.
If the shields structure becomes 0 the shield is destroyed and can not longer be used nor repaired.
Buckler +1AC, 3 Hardness, 6 Breakvalue, 2 Structure.
Wooden shield +2AC, 3 Hardness, 12 Breakvalue, 3 Structure.
Steel shield +2AC, 5 Hardness, 20 Breakvalue, 3 Structure.
Tower shield +2AC, 5 Hardness, 20 Breakvalue, 3 Structure.
(+4Accover action)
Hardness and Breakvalue for magic shields & special material equal their normal hardness and uses their hp for breakvalue.
Repair
ExplorationManipulate
Source Core Rulebook pg. 243
Requirements You have a repair kit.
You spend 10 minutes attempting to fix a damaged item, placing the item on a stable surface and using the repair kit with both hands.
You can repair one structure damage each 10 minutes. The GM sets the DC, but it’s usually about the same DC to Repair a given item as it is to Craft it in the first place.
You can’t Repair a destroyed item.