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 Alright, I've always been a bit confused as to how to correctly adapt character class levels to monsters. This is largely due to the fact that I love creating memorable NPC's for my groups to work/affiliate with or go up against. So, I was wondering if someone could help clarify some issues I have with RoTR 4. For instance, most of the stone giants CR's reflect the stone giant CR + their respective class levels, except for Conna, who has 6 levels of sorceror and is CR 12. Second: the Harpy monks. They have 6 levels of Monk and CR 7, whereasthe Harpy Fighters in the MM have 7 class levels and CR 11 (original harpy 4 CR + 7 class levels) Just want to know if these Challenge Ratings (for Conna and the Harpy Monks) reflect some mechanic that I am missing, or the author just feels that their challenge ratings need to be adjusted due to circumstances. That's all! Thanks, Wylie 
 Hey everyone, As a dungeon master I am usually a pretty intense adventure crafter but as Graduate Architecture school is taking a blunt object to my face right now, I'm shafted on time to do such. I love leaving things open and giving my PCs more breathing room and flexibility and I was wondering if anyone had posted anywhere, ideas and stats for more involved encounters and subquests. I know that some of the RotR books have some ideas for subquests for the groups, but I'm looking for much more fleshed out things, if that is possible. Thanks!  |