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I have a question, I have alway's DM'd and played scorching ray so that:

You get one after you reach third. At 7 you get 3, at 11 your capped. It’s like any other spell with a level range as soon as you hit the minimum you get the effect. 4 – 7 = 2, 8 – 11 = 3. I had this same discussion with blake when he told me I was doing it wrong and to do it the way I am now.

Works the same way on every spell. Magic Missile is the same.

You may fire one ray, plus one additional ray for every four levels beyond 3rd (to a maximum of three rays at 11th level). Each ray requires a ranged touch attack to hit and deals 4d6 points of fire damage.

Magic Missle language

For every two caster levels beyond 1st, you gain an additional missile—two at 3rd level, three at 5th, four at 7th, and the maximum of five missiles at 9th level or higher

I have other another DM who agreed with me and now I have a few players challenging me which is fine because I like to play making sure I understand the rules...Is the assessment above correct


I have a question, I have alway's DM'd and played scorching ray so that:

You get one after you reach third. At 7 you get 3, at 11 your capped. It’s like any other spell with a level range as soon as you hit the minimum you get the effect. 4 – 7 = 2, 8 – 11 = 3. I had this same discussion with blake when he told me I was doing it wrong and to do it the way I am now.

Works the same way on every spell. Magic Missile is the same.

You may fire one ray, plus one additional ray for every four levels beyond 3rd (to a maximum of three rays at 11th level). Each ray requires a ranged touch attack to hit and deals 4d6 points of fire damage.

Magic Missle language

For every two caster levels beyond 1st, you gain an additional missile—two at 3rd level, three at 5th, four at 7th, and the maximum of five missiles at 9th level or higher

I have other another DM who agreed with me and now I have a few players challenging me which is fine because I like to play making sure I understand the rules...Is the assessment above correct


I have a question, I have alway's DM'd and played scorching ray so that:

You get one after you reach third. At 7 you get 3, at 11 your capped. It’s like any other spell with a level range as soon as you hit the minimum you get the effect. 4 – 7 = 2, 8 – 11 = 3. I had this same discussion with blake when he told me I was doing it wrong and to do it the way I am now.

Works the same way on every spell. Magic Missile is the same.

You may fire one ray, plus one additional ray for every four levels beyond 3rd (to a maximum of three rays at 11th level). Each ray requires a ranged touch attack to hit and deals 4d6 points of fire damage.

Magic Missle language

For every two caster levels beyond 1st, you gain an additional missile—two at 3rd level, three at 5th, four at 7th, and the maximum of five missiles at 9th level or higher

I have other another DM who agreed with me and now I have a few players challenging me which is fine because I like to play making sure I understand the rules...Is the assessment above correct


My players who are new to pathfinder and myself to the lore asked a interesting question as we are playing wrath of the righteous. A quote from iomadea says that she is bound not to interfere in matters of mortals.

Wondering if anyone knows of the lore around why gods can't intervene directly with affairs of mortals. I've bee researching the pathfinder lore and I'm wondering if it has to do with the contract of creation?

Any lore buffs out there that can give me information


How do the following monsters have a flatfooted AC that is equal or higher than normal, I thought that was impossible.

Melazmera

Abyssal harvester


for the worm that walks trait it specifically says that it is immune to physical damage from spells.

I have yet to see a spell that says it causes physical damage, which to my understanding is things like piercing, bludgeoning, slashing.

Can someone provide examples of physical damage from spells since this seems like a important rule to understand since my group is about to go up against a worm that walks


Are wrote:

1. Yes.

2. Yes, but that doesn't happen until the point where players should be facing great wyrms and demon lords for breakfast.

Keep in mind that mythic tiers don't count as levels, so there's no "double-dipping"; the character must actually have both 20 class levels and 10 mythic tiers to get that +15.

That's what I thought but just wanted to make sure. Since this is the first time were trying the mythic route as a group we are doing the wrath of the righteous campaign so they will get to 20lvl mt10 by the end.

The rolled for abilities and for the most part they have 2 - 3 ability scores with a score of 16 - 20 with the rest at 12 - 16 (with no magic items to boost them now), which is above the standard you would find in most campaigns and probably puts them closer to the epic level which given the campaign is probably fine. Just wanted to make sure I wasn't missing anything and that if other people have ran this campaign those don't seem to high when you think about the +15 they will get plus any items they pick up.

In reality they could dump them all into a primary stat which would end up with a 35 - 40 by the time they get to 20, that seems stupid to me as the rest of their scores would be in the low to mid 20's by the end of it. Given some postings of mythic characters I'm seeing this with lvl 10 mt 5 characters. Does anybody else see that as a problem or given this is a mythic campaign that is fine and really what they should be around.


The rules are not clear and I want to make sure the mythic ability score increases are being applied correctly.

In a non mythic campaign players get a ability score increase at level 4, 8, 12, 16, 20.

In mythic campaigns they get a +2 when they reach 2, 4, 6, 8, 10 tier. Those tiers are granted when mythic trials are presented and can occur at any level throughout the game.

Question 1: So the question is in a mythic campaign should players get the standard +1 increase at 4, 8, 12, 16, 20 plus the +2 for the mythic tiers?

Question 2: That seems like a crazy +15 to one ability score if they chose...which I may have to alter that as they already have above average scores to begin with and limit how my times they can apply it to the ability score. Suggestions?