Okay, I have actually listened to a lot of the advice on this thread, sort of. The tripping theme is gone, and the focus is now on casting encounter changing spells (Color Spray, Black Tentacles, Wall Spells). Then wading into the fray With his staff, Shocking when necessary. Let's try this again: 20 point buy Human Str:15 +1 at level 4
Traits
Feats Archetype: Quarterstaff Master
Any Suggestions are welcome. Thank You.
My group is staring a new campaign and my Magus may end up as the only Arcane Caster (he might end up being the only caster), to that end I've decided to make my Magus focus on support spell casting as much as possible. So far I'm going with Eldritch Heritage to get the Arcane Bond from the Sorcerer Bloodline for an additional spell. I plan to get Improved Eldritch Heritage to add metamagic on the fly. I also went with the Staff Magus archetype, I like the defensive bonus, the add utility with Wizard Staffs, and the Trip line of feets from UC. And finally I want to fit in the standard Intensify/Shocking Grasp for those times when I have to get up close and personal. Please let me know exactly how crazy I am for trying this: 20 point buy Human Str:15 +1 at level 4
Traits
Feats Archetype: Quarterstaff Master
Any Suggestions are welcome. Thank You.
We played this last night, we had just gained 6th level after clearing out most of the adventure. The party: Human Fighter (Aldori Dueling Master) Primary Damage Dealer
After resting in the slave area (whom we had gained as allies) the Carrion King attacked us. Wave one, four Unchosen, they died pretty easily. Wave two, four Gnolls riding large a little more difficult but still went down. Wave three, more Unchosen. Looks start to be exchanged between the players. Wave four, a large Air elemental and the Carrion King. TPK. The large Air elemental used its whirlwind to mess with our formations, keep the cleric off guard, and prevent us from retreating. My fighter (the primary damage dealer) failed his fear save, then took 54 (out of 67) points of damage from the Carrion King in a single hit. Our allies developed brain damage, doing everything possible to die quickly including leaving flanking positions, attacking piecemeal, and retreating out of healing range Our enchantress was rendered ineffective by by the ever-present immunities the Gnolls possessed. The Dwarf tried to keep the Carrion King on the ground while we went after the the Elemental, in the end though we were overwhelmed. Anyone else go through this ? |