Werewolf

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Organized Play Member. 86 posts. 1 review. No lists. 1 wishlist. 1 Organized Play character.



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My Wishlist

(5 items)
Show: All Items | Unpurchased Items

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Items you purchase from this list can be sent directly to werewolfpaladin.
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1.  Pathfinder Campaign Setting: The Inner Sea World Guide (PFRPG)
Pathfinder Campaign Setting: The Inner Sea World Guide (PFRPG) PDF
4.60/5 (based on 34 reviews)

Fulfilled immediately.

Add Hardcover $49.99

Add PDF $29.99

Non-Mint Unavailable

Non-Mint Unavailable

1 0

2.  Pathfinder Roleplaying Game: GameMastery Guide (OGL)
Pathfinder Roleplaying Game: GameMastery Guide (OGL) PDF
4.30/5 (based on 45 reviews)

Fulfilled immediately.

Hardcover Unavailable

Add PDF $19.99

Non-Mint Unavailable

1 0

3.  Pathfinder Module: Realm of the Fellnight Queen (PFRPG)
Pathfinder Module: Realm of the Fellnight Queen (PFRPG) Print Edition
3.90/5 (based on 14 reviews)

Unavailable

Add PDF $19.99

Print Edition Unavailable

1 0

4.  Pathfinder Player Companion: Inner Sea Primer (PFRPG)
Pathfinder Player Companion: Inner Sea Primer (PFRPG) Print Edition
4.60/5 (based on 7 reviews)

Available now

Ships from our warehouse in 3 to 5 business days.

Add Print Edition $10.99 $5.49

Add PDF $9.99

Non-Mint Unavailable

1 0

5.  Fursona—The Definitive Guide to Creating Anthropomorphic Characters (PFRPG) PDF
Fursona—The Definitive Guide to Creating Anthropomorphic Characters (PFRPG) PDF
3.60/5 (based on 7 reviews)

Fulfilled immediately.

Our Price: $9.99

Add to Cart
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Full Name

Impy Imp

Race

| HP 29/29 fast healing 2| AC 21 T 16 FF 17 | CMB 5, CMD 19 | F: +2, R: +9, W: +7 | Init: +3 | Perc: +12, SM: +1

Classes/Levels

| Speed 20ft - fly 50ft | [/ooc] | . | [ooc]Active conditions: None. |

Gender

Devil Imp 8

Strength 10
Dexterity 17
Constitution 10
Intelligence 13
Wisdom 12
Charisma 14

About Impy Imp

Impy Imp
Devil Imp 8

Init +3; Senses Perception +12

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DEFENSE
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AC 21, touch 16, flat-footed 17 ( +3 Dex, +2 size, +1 dodge, +5 natural)
hp 29 fast healing 2
Fort +2, Ref +9, Will +7;

DR 5/good or silver
fast healing 2
Immune fire, poison;
Resist acid 10, cold 10
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OFFENSE
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Speed 20 ft. ; 50ft fly

Sting +9 (1d4 + poison)
Poison:
Sting—injury; save Fort DC 13; frequency 1/round for 6 rounds;
effect 1d2 Dex; cure 1 save. The save DC is Constitution-based, and includes a +2 racial bonus.

Constant—detect good, detect magic
At will—invisibility (self only)
1/day—augury, suggestion (DC 15)
1/week—commune (6 questions, CL 12th)

SQ change shape (boar, giant spider, rat, or raven, beast shape I)

DR 5/good or silver
fast healing 2
Immune fire, poison;
Resist acid 10, cold 10
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STATISTICS
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Str 10, Dex 17, Con 10, Int 13, Wis 12, Cha 14
Base Atk +4; CMB 6; CMD 20

Feats:
Dodge,
Weapon Finesse

Alertness,
improved evasion,
share spells,
empathic link
Speak with master
Deliver touch spells
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Skills
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Acrobatics +15
Appraise +1
Bluff +10
Climb 0
Diplomacy +2
Disguise +2
Escape artist +3
Fly +27
Heal +1
Intimidate +2
Know (Arcana) +9
Know (Planes) +9

Linguistics
Perception +12

Ride +3
Sense motive +1
Spellcraft +9
Stealth +3
Survival +1
Swim +0
Use Magic Device +10

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Languages:
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Common, Infernal,
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SQ:
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Combat Gear
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Other Gear:
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SPECIAL ABILITIES
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spells
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