Grasshopper

wanderingearthlikecane's page

Organized Play Member. 22 posts. No reviews. No lists. 1 wishlist.




I am starting a RPG/Pathfinder group for very young, precocious kids, aged 8 to 12. I played We Be Goblins, which was fun with them, but they need to understand the idea of being a real hero, a concept that WBG only toys with.

What would you recommend as a good starting adventure? Keep in mind that I would like to keep this group playing for a while, so it would be good if there were a series we could advance through. Simple but not simplistic, scary but not too, traditional without being corny-- you get the idea.

Anyway, I would appreciate any thoughts you have on the matter.


I would like to create a character who campaigned throughout the Inner Sea on behalf of fair labor and humanitarian work practices. Not simply an anti-slaver, but someone who believes that true balance in the universe is can only be achieved when people are properly treated and compensated, whether they are constructing a castle wall or working as an apprentice to a mage. Crusader? Cleric? Inquisitor?And who would be the deity for such a character. Also, where would you first send them in Golarion-- and again no one wants to start out by wiping out the Slave trade in Ketapesh. Curious to hear your thoughts.


Has a third party publisher considered creating, say, 15 pre-generated PC's specifically built for a given Adventure Path, such as Skull & Shackles or Shattered Star?

When hosted my first game a few weeks with players who like me were less than experienced, we spent a bulk of our time with character creation and did not get very far in in the adventure. (Days of playing until the wee small hours are sadly over). Would love to have a quick an cheap way to fix this issue, and still give my players some fun options.