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buffs none maybe alter self | HP 78/78 Nonlethal 0/78| AC 28 T 11 FF 26 | CMB +14, CMD 25 | F +20, R +16, W +13+7 charm comp | Init +12 | Perc +4 DV-always act in surprise round spirit 3-0, Panache 4-0, Bane 5-0 swash1/med1/cleric1/bld1/pal4/alc2(meta)
possible questions for commune on dragon- does it have more than one breath weapon type? is it a common elemental type? (we can probably guess from color once we know that) Can it cast arcane spells/divine spells? A lot of the other stuff you can probably get from your godlike kn check. Questions about Ashimka would also be beneficial. feel free to add in some! ![]()
buffs none maybe alter self | HP 78/78 Nonlethal 0/78| AC 28 T 11 FF 26 | CMB +14, CMD 25 | F +20, R +16, W +13+7 charm comp | Init +12 | Perc +4 DV-always act in surprise round spirit 3-0, Panache 4-0, Bane 5-0 swash1/med1/cleric1/bld1/pal4/alc2(meta)
Eric is visibly excited about the mention of a dragon and a fiend. "See what you can find out about the type of breath weapon, and what type of fiend we are expecting to fight. I have some minor protection against undead with deathless on my armor, but that is not invulnerability, especially against incorporeal opponents. What do we know about Eshimka?" "Fighting dragons is a tough call tactically. If you stay close to me I can share my courage with you against dragon fear, and if it has some normal breath weapon, I can also help against that. Of course that means staying in a group, so that leaves us susceptible to area attacks but also with a better chance to survive it" "Trying to battle it in the air will be difficult, as even with the ability to fly, dragons are much faster, albeit not as maneuverable. Let me hear your ideas fellow pathfinders!" ![]()
buffs none maybe alter self | HP 78/78 Nonlethal 0/78| AC 28 T 11 FF 26 | CMB +14, CMD 25 | F +20, R +16, W +13+7 charm comp | Init +12 | Perc +4 DV-always act in surprise round spirit 3-0, Panache 4-0, Bane 5-0 swash1/med1/cleric1/bld1/pal4/alc2(meta)
I agree, it seems we are a round to three behind other groups with slow posting putting us behind. ![]()
buffs none maybe alter self | HP 78/78 Nonlethal 0/78| AC 28 T 11 FF 26 | CMB +14, CMD 25 | F +20, R +16, W +13+7 charm comp | Init +12 | Perc +4 DV-always act in surprise round spirit 3-0, Panache 4-0, Bane 5-0 swash1/med1/cleric1/bld1/pal4/alc2(meta)
Eric, now in position for a full attack, steps 5 feet towards the witch doctor and he swings with powerful strokes powered by rage! (fervor for extra attack) primaryattack: 1d20 + 21 ⇒ (13) + 21 = 342d6 + 27 ⇒ (3, 5) + 27 = 35
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buffs none maybe alter self | HP 78/78 Nonlethal 0/78| AC 28 T 11 FF 26 | CMB +14, CMD 25 | F +20, R +16, W +13+7 charm comp | Init +12 | Perc +4 DV-always act in surprise round spirit 3-0, Panache 4-0, Bane 5-0 swash1/med1/cleric1/bld1/pal4/alc2(meta)
Eric has no deflection bonus currently. His ac is from mith fp plus2 shield plus2 dex and ioun stone. Mutagen offsets rage, fervor can add 2maybe ![]()
buffs none maybe alter self | HP 78/78 Nonlethal 0/78| AC 28 T 11 FF 26 | CMB +14, CMD 25 | F +20, R +16, W +13+7 charm comp | Init +12 | Perc +4 DV-always act in surprise round spirit 3-0, Panache 4-0, Bane 5-0 swash1/med1/cleric1/bld1/pal4/alc2(meta)
Happen to have another barkskin? The lotus looks big and tough with a lot of reach. I can't parry what I can't reach so will eat an aoo or two and ac 28 probably wont cover it. It hasn't moved closer, maybe it cannot or just moves very slow. Our alchemist can probably bomb it into oblivion if we want to play safe. ![]()
buffs none maybe alter self | HP 78/78 Nonlethal 0/78| AC 28 T 11 FF 26 | CMB +14, CMD 25 | F +20, R +16, W +13+7 charm comp | Init +12 | Perc +4 DV-always act in surprise round spirit 3-0, Panache 4-0, Bane 5-0 swash1/med1/cleric1/bld1/pal4/alc2(meta)
In gameplay can you adjust my hp to full and note mutagen still on. Also who wound up with the barkskin? ![]()
buffs none maybe alter self | HP 78/78 Nonlethal 0/78| AC 28 T 11 FF 26 | CMB +14, CMD 25 | F +20, R +16, W +13+7 charm comp | Init +12 | Perc +4 DV-always act in surprise round spirit 3-0, Panache 4-0, Bane 5-0 swash1/med1/cleric1/bld1/pal4/alc2(meta)
Forgot fort save
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buffs none maybe alter self | HP 78/78 Nonlethal 0/78| AC 28 T 11 FF 26 | CMB +14, CMD 25 | F +20, R +16, W +13+7 charm comp | Init +12 | Perc +4 DV-always act in surprise round spirit 3-0, Panache 4-0, Bane 5-0 swash1/med1/cleric1/bld1/pal4/alc2(meta)
Eric accepts fervor as movement, rages and moves to engage yellow, intentionally provoking an attack as he moves behind red. (I will parry/rip red, no parry for blue) parry red attack: 1d20 + 21 ⇒ (3) + 21 = 24
Yellow attack attack: 1d20 + 19 ⇒ (7) + 19 = 261d8 + 27 ⇒ (2) + 27 = 29 ![]()
buffs none maybe alter self | HP 78/78 Nonlethal 0/78| AC 28 T 11 FF 26 | CMB +14, CMD 25 | F +20, R +16, W +13+7 charm comp | Init +12 | Perc +4 DV-always act in surprise round spirit 3-0, Panache 4-0, Bane 5-0 swash1/med1/cleric1/bld1/pal4/alc2(meta)
(Eric has no natural armor bonus so That would be perfect, or if the warpriest wants it that works too) ![]()
buffs none maybe alter self | HP 78/78 Nonlethal 0/78| AC 28 T 11 FF 26 | CMB +14, CMD 25 | F +20, R +16, W +13+7 charm comp | Init +12 | Perc +4 DV-always act in surprise round spirit 3-0, Panache 4-0, Bane 5-0 swash1/med1/cleric1/bld1/pal4/alc2(meta)
That rune false life, I believe is CL3 so 3 hours. ![]()
buffs none maybe alter self | HP 78/78 Nonlethal 0/78| AC 28 T 11 FF 26 | CMB +14, CMD 25 | F +20, R +16, W +13+7 charm comp | Init +12 | Perc +4 DV-always act in surprise round spirit 3-0, Panache 4-0, Bane 5-0 swash1/med1/cleric1/bld1/pal4/alc2(meta)
Eric, hoping the spider is on it's last legs, uses the fervor to aid his attack. He beings his full attack, but hopes it drops on the first hit, so he can rush over to assist on the other gigantic vermin assaulting his team. Eric swings for a soft spot!attack: 1d20 + 25 ⇒ (5) + 25 = 302d6 + 20 + 2d6 + 1d6 ⇒ (1, 4) + 20 + (2, 4) + (2) = 33 if needed
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buffs none maybe alter self | HP 78/78 Nonlethal 0/78| AC 28 T 11 FF 26 | CMB +14, CMD 25 | F +20, R +16, W +13+7 charm comp | Init +12 | Perc +4 DV-always act in surprise round spirit 3-0, Panache 4-0, Bane 5-0 swash1/med1/cleric1/bld1/pal4/alc2(meta)
I owe you a fort for the spider poison web also, the first was the failed check so sickened. saves at -2
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buffs none maybe alter self | HP 78/78 Nonlethal 0/78| AC 28 T 11 FF 26 | CMB +14, CMD 25 | F +20, R +16, W +13+7 charm comp | Init +12 | Perc +4 DV-always act in surprise round spirit 3-0, Panache 4-0, Bane 5-0 swash1/med1/cleric1/bld1/pal4/alc2(meta)
(I need to fix my first line- work in progress) |