Stone Golem

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Name: Nivek, Warlock 18
Adventure: Kings of the Rift
Location of Death: Phylactery chamber anteroom
Catalyst: Brazzemal finally got the torch lit

As the party tank prepared to deliver the killing blow to Dragotha's phylactery, the wall suddenly melted away and the party was confronted with an ancient red dragon. "Back away from the phylactery," it commanded, and half the group complied. The others tried to flee up the stairs.

The dragon stuck his head around the corner of the stairs and dropped a Wall of Force ahead of the fleeing party, causing a train wreck that trapped all but one of our 'heroes'. Desperately, Nivek whipped out his Crushing Despair and Brazz upchucked a 1 on his saving throw, then proceeded to blow nearly every one of his "50% chance to take action" rolls, leading to his eventual demise. One of the actions he was able to take, however, was a Quickened Breath attack on the still-stacked-up group.

One failed reflex save later, and Nivek fell to earth, a crispy critter. He could take 116 points of damage before dying, and caught 118. He was promptly True Resurrected by the party cleric, of course.

This was the 15th death in the campaign.


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Name: Jek Peppin, warmage 13

Adventure: The Spire of Long Shadows
Locations: On the road to Longsaddle
Catalyst: Wall of fire + wall of ice + barbed devils = character kebob

As the party slowly trudged across the countryside, the warlock, using his See Invisible ability, spotted the first group of two bone and one barbed devils. This gave the party an opportunity to take defensive measures, which included our hero casting a circular wall of fire around the party. This proved to be disastrous. A bone devil promptly dropped a wall of ice right down the middle of it, separating the two melee characters from the other three in a storm of steam.

This ring of fire had little effect on the devils, of course, other than it being opaque. So the barbs simply stood back and started throwing Order's Wrath and Unholy Blight while the boners started melee.

Jek, flanked by the party warlock (who could - and did - fly) and the rogue (who promptly fled) was soon trapped against the ice wall, double-dazed by the Wraths and badly hurt by the spells. Then the second wave of devils arrived.

Imaxian the barbed devil couldn't believe his luck when he stepped through the curtain of fire. A soul, ready for the taking.
"Come to me, little Snookums."

Two rounds later, including the only other spell that Jek was able to cast during the battle (which washed up on the shore of spell resistance), and the warmage was fatally skewered. The battle raged on for another couple hours. At no time did the party respond to the calls to "Give me the rod" with anything more than giggles.

The 14th fatality involving 13 characters, and we haven't hit the Spire yet.

Name: Jek Peppin, warmage 13

Adventure: The Spire of Long Shadows
Location: Chamber of Ascension (the big room)
Catalyst: Vocation, vocation, vocation

It had been a rough week for Jek. Death by devil is bad enough, on top of that embarrassing "polymorphed into a monkey by Ilthane" incident, but then having to put up with that paranoid wizard before being sent on another "fetch" mission to some godsforsaken jungle was just asking too much. If it hadn't been for the lovely parting gifts, he never would have taken this assignment.

But here he was, staring into the hideous faces of two Swords of Kyuss and a wormcaller (DMs Note: 3 SoK = TPK). "'Just one more door', they said," he thought to himself. "'We whacked the angels - how bad can it be?' they said. Fortunately, my Black Tentacles did a magnificent job of catching them. Unfortunately, said tentacles prevented our minotaur/big stick from reaching them as well."

"Then the bombs started dropping. And my low-rent companions started running. And once again, I'm left facing down the horde, all alone.
What's that you say, Mr. Wormcaller? Hold Person? Urkk. But I haven't recovered from all those invocations yet. What's that? Flame Strike?"

"So that's why I'm back here again, Lord Savras. And just when I think I'm out, they whip out their Resurrection scroll and pull me back in agaaaaaaain..."


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Name - Randalf the Grey (groan) L3 cleric of Savras/L3 wizard
Adventure - Blackwall Keep
Catalyst - Poison Dusk lizardfolk not impressed with his storytelling ability

In the attempt to break the siege of the keep, the initial move consisted of having the old man move 50 feet away from the rest of the party(!) and attempt to Enthrall two squads of lizardfolk. He began his monologue in Draconic, one of the many languages he knows. Unfortunately, that spell requires a full round to cast. Once he started, his targets, seeing lunch being delivered, attacked. The lizardfolk mooks were unable to reach him in time, but the archers nailed him twice, cover and all. Minimal damage, but the following string of disasters spelled his doom:
Failed the concentration check to maintain the spell (only needed a five)
Failed one of the fortitude saves vs poison from the arrows, the CON loss knocking him unconscious.
Stabilized miraculously ("I've rolled nothing but ones all night, so I'm calling this one. One!")
Was brought back to life with his last two healing potions by a party member, just in time to:
Fail a Healing check to treat the poison (rolled a one when only a two was needed)
Fail the 2nd Fort save
Take 5 points of CON damage, exactly what he had left.

Poor Randalf - he was our last remaining initial party member. We've now had five fatalities.


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PC Name: Hyde, human monk 3 and Borne, human hexblade 3
Adventure: Whispering Cairn, Session 5
Location of Death: The old observatory
Catalyst: Party was not at full strength, and the zombie bugbear was.

Despite having scouted out the situation, the group ignored the bodies floating in the vats and charged right in after Filge. It started well - the paladin laid out the skeleton, then the trog zombie (with a little help from the monk). The cleric managed to turn the other two trogs, but then the bugbear came into range and the tide turned. In four round of white-hot attack rolling, the villain dropped the (previously wounded) paladin, the monk, and the hexblade. The (spell-drained) cleric managed to stabilize the paladin, then was ghoul touched by Filge. By the time that wore off, he was the only one standing. He fled, and only by holding Filge's spellbook hostage was able to recover the bodies. Sadly, two of the heroes had bled out by this time.


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PC Name: Haya (supposedly Japanese for 'go fast' or something like that. In this case, it was more like the sound Ms. Piggy makes when she whacks Kermit), human male rogue 2
Adventure: WC
Location of Death: Land Homestead
Catalyst: Bad strategy and a bad attitude on the owlbear.

The group sauntered into the Land farmstead intent on looting, never bothering to look or listen for any danger. I hadn't yet pulled out the map, knowing that would tip them off. The reaction was priceless when I did. (Two simultaneous "Oh ****"'s among others).

The rogue was the first to spot the owlbear, and the critter got the lowest initiative. Inexplicably, he charged the beast with his new magic shortsword. Mind you, this player, while new, had seen what one of these things could do in the WLD a few weeks ago. Two claw attacks (one a crit!) later and the rest of the party (still coming around the corner) was treated to a shower of rogue bits flying out of the next room.

The monk and the old cleric/mage charged in (what?), followed by the kill-anything-with-one-shot paladin, who cowered behind them(!!! - there will repercussions). The mage tried a Grease, which came oh-so-close, and the monk charged(!). The 'bear, wondering why these stupid humans keep serving lunch, nearly killed the monk as well.

Long story short, hilarity ensued. The wiz jumped out one window, the paladin another. The 'bear made a new window, then tripped over the little fence chasing the mage into the woods. The paladin rescued the dying monk, and everybody ran away. The owlbear was last seen walking into the woods, holding its cub under one arm and munching on what looked like a large turkey leg with the other. It had never been touched.

Paladin: "Is there any point trying to save the rogue?"
DM: "Not unless you like jigsaw puzzles."

The group's new motto is "Domino's - we deliver".