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1974 called. They want their game back.

Back in the day of fumbles. 2s were terrible...they didn't get better because they were 1s and you fumbled.

The problem with this system is the math is against you. NPCs only face this system one encounter in their, thankfully, short lives. PCs face the possibility of an enemy critical success matched against a party critical failure every...single...encounter.

Think about that.

A player generally has to wait a few minutes for their turn to come around in an encounter. A miss/failure to effectively act already feels bad. Do you think it gets better because something goes critically wrong??? No, it doesn't.

Now someone is sure to come up with the "well, you can eliminate it with this xxxxx" (insert the name of feat/talent/skill/ability). If you have or put something in the game to eliminate the problem, the problem was bad enough to eliminate up front.

Imagine this:
Hey, new player, you should try this new Pathfinder 2 game...it's great?

Okay.

Oh, the evil magician rolled a critical success...try to save.

Oh, too bad, that 1 is a critical failure...you die.

New player: what does wattsy mean?

Hello, 1974?

YMMV