velwein's page

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BluLion wrote:
I'm a bit torn in regards to classes. I like the feel of classes, and they help with building a functioning character, but at the same time, I feel that a classless system will make building a specific concept easier.

I think as Waterslethe recommended, where the original classes are presented in already made kits, with a clear progression lined out, would make that easy for new players to run with.


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Reviewing the new modular approach to 2nd ed Pathfinder, I believe classes are counter-intuitive to this approach.

Instead, I believe the player should be able to pick the features they want. That and I would use this to streamline the feats found in the game, make three main branches, spells, combat, skills, and then continue to separate them from there. Rather than this massive bloat of feats right out of the gate, which is only going to get worse with side books.