Rogeif Yharloc

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My players(5 players, 3rd level) are wandering around the Stag Lord Fort for a long time. They are afraid to go inside by force. Or try anything with diplomacy/bluff. They are all known by bandits thanks to their previous adventures.

I think I should give them another chance to get in.

They have a conflict with Gyronna from the past. The castle is also an ancient Gyronna temple. Maybe there are horrible dungeons under the Fort which they can enter a little further away.

So i need a creepy dungeon crawl. Any suggestions?


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thanks friends.

i think i'll do as Bennyzoid said in fort combat. worgs+kobolds vs bandits fight in backround. party deals with staglord and lieutenants...

and JohnB, for cunning and evil worgs motivation for an alliance... you're right. but i think i'll deal with that later. they can be useful if i use DM_aka_Dudemeister's Hargulka's Monster Kingdom...


somehow my players (5 players - lvl3) allied with kobolds(sootscale) and a worg gang(once a random encounter).

for backround: my sweet party afraid of staglord and his bandits to death. after their first defence at oleg's they killed all in thorn camp. so they thought this powerful man want revenge.
and staglords bandits attack oleg's(this was not in the book but he had to : ). partys priority was staglord but he sits and waits to be butcheredin his castle). they defend the outpost second time. and now they decided to go offensive because they believe they can't stand a third attack.

now they'll attack the fort with their new friends. worgs and kobolds agreed to involve when party open the Staglord Fort(SLF) gates.

3 worgs(with 10 wolfs?) and kobold tribe(20 kobolds? or more?) behind them they'll be much strong than staglord & his crew...

i have to power up staglord. and whole combat. (after 2 defeats at oleg's he could call all bandits to a final attack).

i don't know mass combat rules. and i'm not sure if it's going to be a 'real' mass combat.

what you think? if it's a mass combat, how many bandits balance staglord's forces?

or any other suggestions?


fantastic!!! a great map! all locations! and the pages we can find in AP!
gods bless you sean.


i look first for john bennett because i'm a fan of him for his "Saboteur" class. and i'm sure a lot people will vote for him. He must have a fanbase : )

but that apep's head with fire looks like sci-fi. it's not bad, it's cool! but as a gm and player i don't like it. golarion is enough fantastic for me, i don't want to see some robo head, eyes flashing fire to my players and burning their backs. or mine.

but he's really good all levels, and i wonder what he'll do next round. i'm sure he'll make better.