So, what exactly can a group use in order to start their own Pathfinder campaign that really interacts with the PF world? My group seems to be missing that aspect of the RPG. The games have been about exploring here and there but nothing really sticks out in the game world (political or religious story, for example) that makes the game really feel "Golarion"-like. Any help...?
Thanks! I'll take those into consideration. One of the players though suggest simply increasing the levels of the characters by 1 per lacking player. (Thus, for a game for four 5th level characters, three charaters of 6th level should suffice). What do you guys think? Is that balance for the players/safe for the game? Again, Thanks. MV Sharoth wrote:
Hi Guys, Was just wondering. Most of the published adventures assume that there are four members in one's adventuring party. There are times wherein we have less than four players during our game. Which do you normally adjust - the adventure's level or the character levels? If so, how do you guys do such adjustments? Thanks MV
Aberzombie wrote:
Have you read "Chimes at Midnight"? Better read up on it then get back to us. ;) Can't wait for the sequel!
Good day! This one goes out to Mr. Nicolas Logue. Hi Nicolas, I read in another forum that the published version of Chains of Blackmaw is the cut version - that it's about two thirds of the original adventure. I was wondering if the other third is available. Am currently running the adventure and any additional information would be great! Hope to hear from you. Thanks Mike
I did notice something though. If one was to place Cauldron in the area of Calimport, the Lake of Steam or Chult, wouldn't that make the natives of Cauldron of Cala$hite decent? However, based on the artwork and equipment found in the adventure, I would assume they would be of Chondathan majority. So wouldn't it be logical to place them in a region where the Chondathans are the primary population; like somewhere in the North Central area? |