Hi All,
I have been playing a Bone Oracle for the last 4 weeks and was eagerly awaiting the APG to see if there were any improvements. It chose the class for the very broad RP aspects from my char but have found him extremely underpowered, here are my main complaints (none of which were altered when the APG came out) do people agree/disagree?
Wasting Curse - i have this as i am a decaying summoner of the dead, however it wipes out all the CHA bonuses, for a minor increase in disease resist. Granted i get disease immunity eventually, however how often does disease crop up in a dangerous way > the level when i get it? By that time i have access to healers e.t.c. who can cure diseases.
Raise The Dead - love this for style, however 4 rounds a day? So only valid for 1 fight a day if lucky...
Armor Of Bones - with only a +4 AC this is useless in reality until lvl 7 (i am playing as the shield/armour tank) and even then only really worth it for style, but i would expect to have at least my armour at +1...
Bleeding Wounds - very undepowered, i am lucky to get off 1 inflict light wounds in a round so would never use
Deaths Touch - like the wizard spells, a fallback position power and one of the better powers given that it is touch
Near Death - meh, bit boring although not dire, but given i have wasting less useful
Resist Life - not sure i would ever need or use this
Voice Of The Grave - hugely situational and can be replicated by a 3rd level spell...
So on the whole a bit disappointed. raise the dead my favourite ability still seems underpowered, the higher level powers are nicer.
Just looking around and saw flame for example first power i looked at... awesome power
Cinder Dance (Ex): Your base speed increases by 10 feet. At
5th level, you receive Nimble Moves as a bonus feat. At 10th
level, you receive Acrobatic Steps as a bonus feat. You do
not need to meet the prerequisites to receive these feats.
Any thoughts or am i just moaning ;)