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The Exchange

MundinIronHand wrote:
I like the oracle concept wise, I like the curses, but the revelations don't do it for me.

yeah i think we essentially all agree. very disappointed now, but from a rp point of view on of the most interesting chars i have ever made.

and yes i am the face of the party ;) or at least the one who does the most talking... so i have taken training in diplomacy to offset the massive negatives

but like i said given that i am completely covered up, and intend on wearing a silver mask from now on (previously wrapped in black bandages) i think with an appropriate disguise roll on a daily basis i should be able to minimise the penalties to the CHA stuff.

assuming my GM is in agreement

The Exchange

i am having a lot of fun with the character, just the power curve seemed behind some of the other oracles.

especially the wasting curse which has massive negatives i can understand diplomacy and disguise taking a hit, but bluff, use magic device makes no sense. i would also argue that perform would only apply when the performace took in the visual aspect.

i would actually think that wasting should allow for disguise to mitigate the negatives in some way. i am going to talk to my GM this weekend anyway about using disguise to mitigate

The Exchange

take some of it back, armour of bones no spd penalty or check penalties actually make it pretty awesome.

The Exchange

Just something someone could maybe answer for me.

Raise The Dead - does the skeleton level up using the rules in the bestiary as the PC levels?

The Exchange

Hi All,

I have been playing a Bone Oracle for the last 4 weeks and was eagerly awaiting the APG to see if there were any improvements. It chose the class for the very broad RP aspects from my char but have found him extremely underpowered, here are my main complaints (none of which were altered when the APG came out) do people agree/disagree?

Wasting Curse - i have this as i am a decaying summoner of the dead, however it wipes out all the CHA bonuses, for a minor increase in disease resist. Granted i get disease immunity eventually, however how often does disease crop up in a dangerous way > the level when i get it? By that time i have access to healers e.t.c. who can cure diseases.

Raise The Dead - love this for style, however 4 rounds a day? So only valid for 1 fight a day if lucky...

Armor Of Bones - with only a +4 AC this is useless in reality until lvl 7 (i am playing as the shield/armour tank) and even then only really worth it for style, but i would expect to have at least my armour at +1...

Bleeding Wounds - very undepowered, i am lucky to get off 1 inflict light wounds in a round so would never use

Deaths Touch - like the wizard spells, a fallback position power and one of the better powers given that it is touch

Near Death - meh, bit boring although not dire, but given i have wasting less useful

Resist Life - not sure i would ever need or use this

Voice Of The Grave - hugely situational and can be replicated by a 3rd level spell...

So on the whole a bit disappointed. raise the dead my favourite ability still seems underpowered, the higher level powers are nicer.

Just looking around and saw flame for example first power i looked at... awesome power

Cinder Dance (Ex): Your base speed increases by 10 feet. At
5th level, you receive Nimble Moves as a bonus feat. At 10th
level, you receive Acrobatic Steps as a bonus feat. You do
not need to meet the prerequisites to receive these feats.

Any thoughts or am i just moaning ;)