
tuhs1985 |
A point of fact though, in game terms, common and uncommon only deals with availability - and since you took dwarven weapon proficiency, they are now available to you. That bit is for purchase restrictions. (edit: though RAW does mention it for weapon familiarity, so prolly my off the head interpretation) The rest deals with weapon skill. Again this is more a result my tinkering, my build doesn't require it - I was using it as a way to get access to the pick so I can fling it around (not to mention a moot point since my progression goes to fighter dedication at level 2). It was more a that's weird to me when I was building the character. I'm of the opinion that the lack of proficiency in it for one class (which is what we are really talking about) is probably still intentional, though only as an interaction of wizard weapon proficiencies. The only problem I can see about giving proficiency in the feat for the dagger is that it gives wizards access to parry... whether that is game-breaking or not, don't know.