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They all have their WBL except him, some of them have more partially because he gave up something along the way.

They saved for that handy rod of quickening, that was smart. it is really useful.


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Taku Ooka Nin wrote:
Ketsueki wrote:
[ . . . ]Synthesist characters are hugely disruptive to the game because they can be great at all things, especially with a 25 pt buy. You build the summoner for skills, buffing and healing; build the eidolon for combat and always wear it. I have yet to see one in a game where it didn't cause other players to feel worthless. It's by that measure that people keep suggesting you ask him to roll a new character.[ . . . ]

I always disagree with telling someone to roll another character because "it is too powerful."

So, to not go with the bandwagon of "Give up as a DM" I'll offer even MORE.
ILLUSIONS.

My favorite spells as the DM are illusions. Most of them do not give a save unless you interact with them. Now, here is a very important aspect: if you cast something like Still Image, and spend your standard concentrating on it then if the PC attacks it then they get a will save to disbelieve, if they fail then they attack again next round and get another save to disbelieve, and this continues until they succeed.

A Gnomish Illusionist with the feat that lowers the concentration tax to a swift allows a gnomish character to maintain the illusion as a swift so he can use his standard to do all manner of things such as cast spells.

The tools to deal with the summoner are there. For a direct approach use a true-dragon that breathes an element, and have it focus on the summoner with its breath weapon--it can spam it every round--so the damage is constant each round.

The point is to not give up as a DM. You don't need to include more powerful enemies, you just need to include the right enemies in the right environments to defeat the synthesist, and at the end of the day the Synthesist is really just a dangerous blob of hit points, and little else.

I don't agreee with the HP blob theory. He is an HP blob, with attacks as strong as a fighter or barbarian, with armor higher than both, with in built immunity to element for just 2 evo poits, in built damage reduction, in built spell such as fly, dispel magic and haste, better skills than the fighter, and an unbalanced evolution surge to get ultra strong if needed, or get some more elemental immunities (like hey, there is a white dragon! "guys, i just got immune to cold").

It is just wrong, sure there are ways to counter that, but it is just wrong.


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LazarX wrote:

First step....

AUDIT THE EIDOLON.

Read up on all of the rules used in making the character and his pet, and check it out yourself. You SHOULD have an up to date copy of the player's character sheet.

I have rebuilded the eidolon myself checking if everything was all right, found that he could have been much stronger (he has no pounce, spnet some bad evolution points here and there) decided to keep it for myself.


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Hi all!

I am a DM, as far as it goes i really like this game but i would have really liked some class balance in the game. As it is right now it looks totally silly.

Here goes, i have a 4 man team of plyers, all of them level 10. I will call them A, B, C and D

First there is A. A is a summoner (synthesist), here are is main features.

AC 40 (10+3 dex+2 deflection+4 mage armor+ 14 natural+ 4 barkskin+1 dodge+2 shield)

4 claws attacks +20/22 with heroism each does 1d6+11
1 bite +19/21 1d8+11
and rend for 1d6+16

DR 5/good, immunity to fire (lol 2 points evolution) can fly using spells, auto cast haste and OP buffs like bull's strenght and greater evolution surge to grow big, granting himself +8 strenght,+6 con and reach.

something like 180 HPs

His feats include something to get -1 attack/+1 AC, power attack for low armor monsters and some other things. He also has near to 0 equipment other than an amulet of mighty fists +1, a cloak of resistance +2 and a belt of strenght +4

How should i even deal with a beast like that? No one in the group, no even B that has some silly fighter with awoseme dex (18+2 human+4 belt+2 level= 26) with dex weapons and dex damaging weapons can deal havok like this man. He is usually just AC 28/30 when taking full attacks and hits for 21/16 (1d6+13)x2 swords.

B can make mincemeat out of CR 9 monsters, can take some punishment with AC 30 after full attacks and 125 HPs but is still nowhere near the synth.

Then we have C, a cleric usually heal botting/buff spamming and getting in melee when really needed, he also has ungodly AC thanks to holy avenger class (until they hit him, but at ac 40 it is a bit difficult)

Lastly, we have D, a monk. This guy is rather useless, sure he deals nice damage when using his flurry but he hits less frequently than the others and his AC is embarassing, something like 25, monsters usually hit him on a 4+ on the d20.

I've tried putting them against CR 14 (advanced iron golem) and they blasted it, they gave the golembane scarab acquired when they were level 6 to the synth, he had haste and bull's strenght up in one round (haste from himself, strenght from cleric) and got in melee. War drunk a potion of cat's grace and got in melee. the poor golem didn't last long.

He needed an 11 to hit the OP synth, when he did he just caused him 20 damage (25-5 from DR), while he got hit frequently (ac 32 vs + 25 to hit) and got killed after 3 rounds (2 actually, 1 was getting in melee and PC's buffing like hell), did some damage only because the war was getting auto hitted or almost.

God if even a CR 14 monster can be laughed at i don't know how to deal with them anymore, help me please.