Hi all!
I am a DM, as far as it goes i really like this game but i would have really liked some class balance in the game. As it is right now it looks totally silly.
Here goes, i have a 4 man team of plyers, all of them level 10. I will call them A, B, C and D
First there is A. A is a summoner (synthesist), here are is main features.
AC 40 (10+3 dex+2 deflection+4 mage armor+ 14 natural+ 4 barkskin+1 dodge+2 shield)
4 claws attacks +20/22 with heroism each does 1d6+11
1 bite +19/21 1d8+11
and rend for 1d6+16
DR 5/good, immunity to fire (lol 2 points evolution) can fly using spells, auto cast haste and OP buffs like bull's strenght and greater evolution surge to grow big, granting himself +8 strenght,+6 con and reach.
something like 180 HPs
His feats include something to get -1 attack/+1 AC, power attack for low armor monsters and some other things. He also has near to 0 equipment other than an amulet of mighty fists +1, a cloak of resistance +2 and a belt of strenght +4
How should i even deal with a beast like that? No one in the group, no even B that has some silly fighter with awoseme dex (18+2 human+4 belt+2 level= 26) with dex weapons and dex damaging weapons can deal havok like this man. He is usually just AC 28/30 when taking full attacks and hits for 21/16 (1d6+13)x2 swords.
B can make mincemeat out of CR 9 monsters, can take some punishment with AC 30 after full attacks and 125 HPs but is still nowhere near the synth.
Then we have C, a cleric usually heal botting/buff spamming and getting in melee when really needed, he also has ungodly AC thanks to holy avenger class (until they hit him, but at ac 40 it is a bit difficult)
Lastly, we have D, a monk. This guy is rather useless, sure he deals nice damage when using his flurry but he hits less frequently than the others and his AC is embarassing, something like 25, monsters usually hit him on a 4+ on the d20.
I've tried putting them against CR 14 (advanced iron golem) and they blasted it, they gave the golembane scarab acquired when they were level 6 to the synth, he had haste and bull's strenght up in one round (haste from himself, strenght from cleric) and got in melee. War drunk a potion of cat's grace and got in melee. the poor golem didn't last long.
He needed an 11 to hit the OP synth, when he did he just caused him 20 damage (25-5 from DR), while he got hit frequently (ac 32 vs + 25 to hit) and got killed after 3 rounds (2 actually, 1 was getting in melee and PC's buffing like hell), did some damage only because the war was getting auto hitted or almost.
God if even a CR 14 monster can be laughed at i don't know how to deal with them anymore, help me please.