Cruel Devotee

tony ridlon 0's page

Organized Play Member. 7 posts. No reviews. No lists. No wishlists.


RSS


David knott 242 wrote:

A key sentence here is "Regardless of your result, the target is bolstered to your use of Battle Medic." What that sentence amounts to is that you can only try to use this feat to heal someone once per day per person -- if you fail to make the Medicine check, you don't get to try again on that person for 24 hours. A nd a DC 20 Medicine check is tough to pull off reliably at low levels.

Thanks you for clearing that up for me.


I have been reading the rules and making characters preparing for a game I'm going to be running for a convention locally. And came across a feat that screams "all must take me" Battle Medic.
For one action a turn you get:

BATTLE MEDIC FEAT 1
Prerequisites trained in Medicine
You can patch up yourself or an adjacent ally, even if you’re in the middle of combat. In order to do so, you must attempt a DC 20 Medicine check. Regardless of your result, the target is bolstered to your use of Battle Medic. If you’re a master of Medicine, you can instead attempt a DC 25 check to increase the Hit Points regained by 2d10, and if you’re legendary, you can instead attempt a DC 30 check to increase the Hit Points regained by 4d10.

"Success The target regains Hit Points equal to 1d10 plus your Wisdom modifier."

"Critical Success As success, but target regains 1d10 additional HP."

"Critical Failure The target takes 1d10 damage."

This I think this could be problematic.


The alone feat I know of is in a book by the third-party publisher Necromancers of the Northwest. Also there is a way to make a pseudo-were using the Hunter class, Skinwalker race and some racial feats.


When says "you can have your unarmed strikes deal bludgeoning or piercing damage." and a 10th level monk's unarmed strike is 1d10+ Str. See page 58 of Core Rulebook.


Weapon description superseded Table.

"If you are proficient with a cestus, you can have your unarmed strikes deal bludgeoning or piercing damage. Monks are proficient with the cestus."


It say "your unarmed attacks deal lethal damage." and "your unarmed strikes deal bludgeoning or piercing damage"


If you would read.

"The cestus is a glove of leather or thick cloth that covers the wielder from mid-finger to mid-forearm. The close combat weapon is reinforced with metal plates over the fingers and often lined with wicked spikes along the backs of the hands and wrists. While wearing a cestus, you are considered armed and your unarmed attacks deal lethal damage. If you are proficient with a cestus, you can have your unarmed strikes deal bludgeoning or piercing damage. Monks are proficient with the cestus. When using a cestus, your fingers are mostly exposed, allowing you to wield or carry items in that hand, but the constriction of the weapon at your knuckles gives you a –2 penalty on all precision-based tasks involving that hand (such as opening locks). A cestus can’t be disarmed"

So a 10th level monk would do 1d10 + Str bludgeoning or piercing damage.