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Also, you can retrain his HP up to max using the retraining rules.


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No, nothing says or implies it can take actions while attached. It says you treat it as your familiar while it is attached.

You could do the same thing though, with rope.

Additionally, as a tiny creature, it's light load would be 1/2 that of a medium creature, or 114 lbs in this case. Could be tight. Consider being a small race.


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Gallant Armor wrote:


When dealing lethal damage, power attack bonus damage applies before applying the effects of DR, ablative barrier, shield other or any other damage reducing effect.

The important part is whether the effect is dealing lethal or nonlethal damage, not what happens to that damage after the fact.

Fairly sure this is counter to what you where arguing last week. Is this an oversight, intentional stance change, or an error in my recollection?


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Isabelle Lee wrote:

Hm. I was confused about the thread topic - that's what I get for posting right after waking up. I was referring to the unchained rogue's finesse training class feature in my previous post. Between that and classically trained, a Westcrown devil should be able to get Dex to attack and damage with a longsword. ^_^

What is "Rogue's Finesse" from, anyway? It's not ringing any bells.

Rogue's Finesse Looks to be a third party rogue/investigator/slayer talent.

(Kitsune Compendium © 2014, Everyman Gaming, LLC; Authors: Alexander Augunas.)


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You don't need magic for that! You need a dead (or soon to be dead) elf maiden, a sewing kit, some knives, and a couple leatherwoking/disguise checks.Rember to cast gentle repose on a regular basis, unless you have a reliable supply of elf maidens.

(Might even be able to Sculpt Corpse on the fleshbag. You know, for variety.)


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thaX wrote:
Gallant Armor wrote:
Circles and long winded response.
Non Lethal Damage gives the target less HP to work with before becoming unconscious. Now, how is that unrelated to HP?

CON drain and level drain also gives the target fewer hitpoints to work with...


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"What it do ... is clearly defined"-Diego Rossi
Nice.


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Does not give you extra actions. Just lets your hand keep working while the rest of you is incapacitated.


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Irontruth wrote:
Name for me a weapon that doesn't deal hit point damage.

Net. Tanglefoot bag. Lasso. Featherweight darts. Wrist Launcher...


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If you can use it on divine spells is debatable... Nothing in the benift sections mentions arcane/divine. Probably not intended to work on cleric spells, but not actually prohibited.


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Cavall wrote:
You cant point ... at what a developer says and say "technically this isn't offical"

My understanding is that 'what we say in posts is not official' is the official stance of the developers...


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DC 15 is "hear the details of a whispered coversation". Bows really are not that quiet.

By game terms, it is "the sounds of battle". -10. +5 for terrible conditions,+5 for distracted.


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*Thelith wrote:
If you can't pinpoint a target at range, (usually this is by normal sight and doesn't come up mechanically) then you won't be aware of them attacking you.

Based on ...?


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Slightly off topic, but if you want to save a feat, consider getting a Chain Coat


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Blackwaltzomega wrote:
Good doesn't abandon its own. It's one of the reasons it's good.

I am sure Tabris thought the same.


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Blackwaltzomega wrote:
[Falling is supposed to be because of a failing of the player,...

No. Falling is a failure of the CHARACTER. It is an in setting story mechanic, not a way to dictate player action or a tool to punish them.


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Everyone knows that characters that use physical stats are OP, can't get racial modifiers to two of them! Perish the thought. INT/CON or INT/DEX are way less powerful, by comparison.


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The thing your doing, does it have a mechanical benefit? Then it is too powerful for Prestidigitation. Is it momentarily irritating to an NPC or fellow player on the level of a "pull my finger" joke? Then it's probably Prestidigitation.


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19 dex was after +3 from level, 16 dex start. I got the thing in an email here somewhere... Here is is:

Quote:


5th level base shifter, with the INA, Weapon Finesse, Piranha Strike, and Shifter's Edge. Starting Attributes of 10 / 16(19) / 14 / 10 /14 /10, Human. Shifts into tiger form major aspect and Tiger and Bull Minor Aspects (Has a third aspect they can add as well, for initiative boost, ac vs AoO, Evasion, stealth, perception...)

Attributes: 20 / 23 / 14 / 10 /14 / 10
Armor: 24(10 -1 Size + 6 Dex + 2 Wis + 3 Class + 4 Nat) or 23 + Barding/Wild Armor (27 with non masterwork hide)
Attack: +20/+20/+20/+20 Claw/Rake 3d8+20 and +20 Bite 2d6+5 (19-20 x2) or
Attack: +16/+16/+16/+16 Claw/Rake 3d8+28 and +16 Bite 2d6+13 (19-20 x2)
With Grab, Pounce, and Rake and a 40ft land speed. All without any items needed. Average AC of a CR 15 enemy is 28 I'm told. Assuming a charge, 50% hit rate while PS'ing, Average damage per round is 93. 5 open feat slots.

Really not fleshed out at all, just something I halfway threw together in an attempt to prove that Shifter was not necessarily worse than a core only ranger. Does not have any items, skills, or most feats picked out.

Why do you say it is feat starved?
Also, you need to bump all your "edge" numbers up by +1 attack and +1 damage. If your not spending that on Agile, you should be spending it as a +1 enhancement bonus at least.


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Exactly. Use any close weapon. They are all light and many have a base damage of 1d3 or 1d4. Doing Greatsword damage with knuckle dusters is not an unintended fluke, it's the freaking point.

Going from a 3 inch weightless stick to a 3ft 12lb club makes no diffrence to such a characters damage, but using a 3.8 inch stick made for a larger character should?


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Okay... It says it causes it to gain the template. So it gives it the template. For how long? No duration listed. So it just has the template now. That Ankylosaurus is just bigger now, and when it goes back to wherever it came from it's friends and relatives will be rather confused. But it is no longer a magical effect. It just has a template. It was given that template by magic, but it is not a magical effect any longer.

So: I would say, RAW, the size increase stacks, the stat bonuses (Being typed bonuses of the same type) do not, so take the higher of the two for any particular attribute.


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Or, it could just NOT, and gain a significantly better full attack throwing rocks.


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Cavall wrote:

I GM and hand out information based on what I feel is the most interesting facts first.

For instance kangaroos have a pouch. So in that idea I'd tell you trolls regenerate first before telling you saves.

DM: Whats your knowledge local check? Okay, you made it. "Before you stands a cave troll. While troll mothers do actually produce milk for their young, this is considered by many scholars to be an exstraneous holdover from their giant kin. The vast majority of calories in a newborn cave troll's diet actually derives from cannibalizing the flesh of it's mother"

Players: ...??

DM: What? Oh, yeah, you beat the dc by 5, sorry. "These creatures regeneration is bypassed by both fire and acid attacks."


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I meant Brain Worms, maybe it has another name. But yes, it cures ability damage. Ability damage is from things far worse for your mind than not sleeping.

Diego Rossi wrote:

The last one is about recovering Arcane spell is factually wrong.

Read the citation above: "To prepare his daily spells, a wizard must first sleep for 8 hours." and "If the character does not need to sleep for some reason, he still must have 8 hours of restful calm before preparing any spells."
Humanoid creatures need to sleep. LR don't remove the need to sleep, it remove fatigue.

You somehow seem to have missed the sentence directly between those two sentences. You know, the one I specifically referenced in the post that you were responding to. There is the one where it says they need 8 hours of sleep, followed directly by the one that says they don't have to spend their 8 hours of sleep actually sleeping, and then the one that gives a list of activities they can do instead of sleeping.

I suspect there is no way you could have missed either of these points unless you were actively trying to do so. Guess I'm done here. Your not arguing in good faith.


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Diego Rossi wrote:


Physical fatigue is surely removed, there is no question. Mental fatigue is another thing.
In RL lack of sleep cause the latter, not the former, if you don't do some strenuous activity.

Lesser Restoration trumps Touch of Idiocy, any affect applying a penalty to an ability score, and literal brain damage. Unless you want to have lack of sleep cause permanent ability drain, or over 2.5 average ability damage a night, then mental fatigue should be well within the bounds of Lesser Restoration.

It fixes mangled limbs, severe and prolonged blood loss, that swastika some prick rogue carved on your face, the harm caused by literal worms eating chunks of your literal brain. (In fairness, the worms eat your brain slightly faster than lesser restoration can restore it, if you ALSO refuse to sleep).

And no, you don't even have to sleep to prepare spells. You have to rest. As you quoted, spend 8 hours not doing anything mentally or physically taxing. You can sit up all night watching the fire absentmindedly, have the cleric cast Lesser Restoration, then go prepare your spells. It says you don't need to sleep for the entire length of your rest period, and gives no minimum amount that you must.


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If someone just ran too long, and you cure their fatigue, well, they still just ran to long, so they become fatigued.

If the barbian stopped raging a few rounds ago, and you cure her fatigue, well, she still stopped raging a few rounds ago, so she becomes fatigued.

If you fail your save vs Touch of Fatigue, and someone cures your Fatigue, you immediately become fatigued, because the spells duration is not over yet.

Do you all see how absurd that argument is?

The condition is "needing to sleep" and the frequency is 24 hours. If your taking dex damage every minute, you take it again in one minute, not immediately.


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Talonhawke wrote:
Long and short of it with Kasatha sit down with your GM in advance and have him make a ruling from the get go.

I feel that is good advice that I follow with every character. Let the DM know what is comming ahead of time.


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Trinam wrote:

But seriously you guys and the GM need to talk with the player before you show up at a shop and there's a dude crucified upside down outside a store with a message written in his blood saying 'gone to kill more people, be back soon.'

That will end a campaign. I speak from experience.

I read that as "the shop" not "a shop" which I took to mean the hobby store or other game site. I like my way better.


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Finessing a Long Sword is easy to achieve with a cheap magic item.

Effortless Lace


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Well, it lets you find the direction, not distance, so they would have to triangulate a bit... but otherwise it seems like you did it right.


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You could have your dog take Undersized Mount. Then he can ride you.


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Melkiador wrote:
Isn't this specific vs general though. You can only have one headband slot item, unless something specifies otherwise. And this specified otherwise.

Not quite. Head and Headband are 2 diffrent item slots in pathfinder.

What the item is saying is 'You can wear this ON your hat/helmet instead of under it, if you want to'.

Quote:

Head: This slot consists of circlets, crowns, hats, helms, hoods, masks, and other items that can be worn on the head.

Headband: This slot consists of bands, headbands, laurels, phylacteries, and other non-head slot items that can be worn around the forehead.


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... how is this still here?

Re: cartoon physics
Okay, go outside. Try and jump from the roof of one building to another, but fail. How far apart are those buildings going to need to be for you to hit the ground before the wall comes within "arms reach"

Re: reach
Game reach is 5ft. Go outside, draw two 5ft squares on your lawn. Set a brick in the center of one, on the ground, then headbutt it while standing in the center of the other.

Can't reach it? Should be easy to hit, the brick is prone.

Arms' reach is how far your arms reach, and for a normal pathfinder person, that is "anywhere in an adjacent 5ft square".


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So... not making a long jump somehow resulted in the monk stopping in mid air and falling straight down, willy cyote style, because monks *can't* change direction mid air?

Personal experience tells me, you miss a long jump, you continue moving down AND forwards till you hit something. Probably the face of that cliff you failed to reach.

Also, critical failures are made MORE fair in your eyes because some PLAYERS are notoriously less lucky than others?

Not seeing it.


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Could try lying on the ground with your eyes closed and fighting defensively with a broken and inappropriately sized weapon your not proficent in for non-lethal damage.

-4prone-4nonleathal-4size(2sizes)-4nonproficency-4fightingdefensively-2brok en=-22 and 50% misschance

Throw in combat experise or power attack. Show up exhausted and drunk to the point of being sickened.

Develope a crippling addiction, get cursed, get your weapon cursed,*wear broken splintmail and a broken towershield without proficiency*! (*Thats -36)

Bonus points if you can get them to stand underwater on the other side of an arrow slit.

Edit: Oh yeah, make sure you TWF and use your primary hand to try and kick your own arse.


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Craft Construct is on the Impossible Bloodline bonus feat list. 20th level ability turns you into a clockwork machine or a sentient fleshbag of galaxies. Or straw...

I feel like "having this bloodline is not logically possible" is all the justification one needs to HAVE said bloodline.


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The bloodline arcana changes how your spells work on constructs, not how spells work on you.

If you cast the cure spell on yourself, your treated as alive because your spells treat constructs as alive. You cannot choose to make them not, and the ability has no effect upon the spells of others, even if they target you.

Only your own spells, and it is not optional.


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They can flurry with weapons that have the "monk" property, not weapons in the "monk" fighter weapons group. For some reason, these are diffrent things.


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Oh! You want to make masterwork weapons from babies?! Oh yeah, that's definetly possible! Light and one handed weapons, or 2 handed if they are bludgeoning.

Bone


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Craft (Baby) is not a skill?


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Dead creatures have to have CON scores, otherwise breath of life completly fails to function...

I think everyone should just get comfortable with the dichotomy. A corpse is a creature, probably with negative hitpoints in addition to the 'dead' condition and it's full array of ability scores. It is also an object, with positive hitpoints, which may possess hardness or gain the broken condition, or be destroyed.

Would you take into account an enhancement bonus to con from a belt to determine if breath of life works? Would you take into account an enhancement bonus to con from Bear's Endurance to determine if Breath of Life works? Your answers, which ever you choose, should match.

Bear's Endurance probably will not DO anything, it cannot make them undead, but for any effect that cares about a dead creatures CON score? Sure, why not?

Edit: If you want to get real technical: assuming dead creatures are objects, then they don't exist. Dead creatures have -con hp or lower at the moment of their death. Objects with 0 or fewer hp are destroyed. Destroyed objects cease to be that object. Thus, everyone turns to a pile of dust at the moment of death.


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James Risner wrote:
It lets you store one spell that can be discharged with any unarmed attack such as unarmed strike, natural weapon, etc.

A fair and reasonable response, if one seemingly unsupported by any explicit text. I would expect most DM's response to be closer to my initial reaction of "Shut it, you!"*backhand*.


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SheepishEidolon wrote:


It's a martial weapon in Pathfinder, but Unchained rogues are not proficient.

Applies just as much to a scimitar as to a kukri.

Unless OP is stuck with scimitar because they need it for a specific feat or something, it is not worth the investment to finesse it.

If the desire is "not a rapier", there are light martial weapons with the same crit range and slightly less damage, or with the same damage and diffrent crit properties.

If she wants to spend a feat on it, she is better off taking proficiency in a similar exotic weapon that can be finessed than jumping through hoops for the scimitar.


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Kristal Moonhand wrote:
I'm here complaining that as a DM who runs in a purely RAW community, I have to tell people that their characters don't work, even though it's obvious what the intent is. I'd like Paizo to fix their mistakes.

That seems unlikely. You've painted yourself into a hole, which is unfortunate. Rule zero is a long lasting tradition for a variety of very good reasons. I would suggest that your "Raw Only" community take a vote, and agree on some errata, or else get used to not using this archetype. Best of luck.

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