Tolc Warpriest Questions (Ice Javelins and Sacred Weapon)


Rules Questions


A couple questions:

1) A 15th level Warpriest of Tolc (favored weapon Javelin) casts Holy Ice to create a volley of Javelins. What abilities apply? Does his weapon focus / weapon specialization apply? Does each Javelin do 2d6 due to Sacred Weapon? Strength bonus?

2) Any way to get free holy water? Kind of want to make a build centering around Holy Ice Weapon, and thats going to burn through sooo much silver. Dipping a level of wizard or something for false focus seems less than ideal.


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It's still an attack roll, so weapon focus/specialization SHOULD apply. I am uncertain about the Sacred Weapon, can Sacred Weapon be applied to spells at all? And no, they hurl themselves, so no str bonus.

As to free holy water, only if you're NOT playing PFS. http://www.d20pfsrd.com/feats/3rd-party-feats/kobold-press/general-feats-3r d-party-kobold-press/signature-focus/

Liberty's Edge

I've been wondering something similar, for the level 1 cleric spell Hedging Weapons.

Hedging Weapons specifies 2d6 force damage, so I don't think you can change the dice for that one. Holy Ice I'd say you have more wiggle room on, since 1d6 is the typical javelin damage dice. Startoss Style is out, since this is not a standard attack action. Most other ranged weapon and throwing feats SHOULD apply: WF, PBS, weapon spec, etc. I think you can apply your strength bonus for Hedging Weapons, since YOU hurl the weapon, but not for Holy Ice.


Pathfinder Rulebook Subscriber

I would say that yes the Warpriest Sacred Weapon applies to it, but no Str doesn't. And yes, it can affect spells (so long as it counts as a weapon), as it says: "This increase in damage does not affect any other aspect of the weapon, and doesn’t apply to alchemical items, bombs, or other weapons that only deal energy damage." Nowhere does it say no to spells. In fact I made a stupid build around this through the use of a trait to get Ray of Frost, use the Alchemical components to make it 1d3 piercing or something like that plus one cold. Was it a good build? No. But it was funny.

As for the second thing, there is a thing for Arcane Casters (which you mentioned), but False Focus doesn't apply to divine spells, which would mean even dipping one level won't help. And that's the only one I know.


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If you can use it on divine spells is debatable... Nothing in the benift sections mentions arcane/divine. Probably not intended to work on cleric spells, but not actually prohibited.


toastedamphibian wrote:
If you can use it on divine spells is debatable... Nothing in the benift sections mentions arcane/divine. Probably not intended to work on cleric spells, but not actually prohibited.

This. The only inference is the normal section and that isn't very clear: it just says arcane spells don't use a divine focus but NEVER mentions anything about the substitution for material components.

As far as intended? Who knows anymore... I've kind of given up trying to do that. Now it it's 'how would they rule?', well that's almost always on the side of making it less powerful and then maybe taking something else away that wasn't in question... :P


Guess I could buy a bless water staff.

4450 gp, stores 10 charges. Pays for itself in 168 days...

Would still nees to carry a hefty water supply and replinish it during downtime.


False Focus wrote:

You can use a divine focus to cast arcane spells.

Prerequisites: Knowledge (religion) 1 rank, ability to cast arcane spells.

Benefit: By using a divine focus as part of casting, you can cast any spell with a material component costing the value of that divine focus (maximum 100 gp) or less without needing that component. For example, if you use a silver holy symbol worth 25 gp, you do not have to provide material components for an arcane spell if its components are worth 25 gp or less. The casting of the spell still provokes attacks of opportunity as normal. If the spell requires a material component that costs more than the value of the divine focus, you must have the material component on hand to cast the spell, as normal.

Normal: A divine focus has no effect when used as a component in arcane spells.

The first line, which is where Toast is getting keyed, is what MTG players would point out is technically flavor text. TECHNICALLY speaking, the only critical part of this is in bold. This very clearly states "Any spell."


Zarius wrote:
False Focus wrote:

You can use a divine focus to cast arcane spells.

Prerequisites: Knowledge (religion) 1 rank, ability to cast arcane spells.

Benefit: By using a divine focus as part of casting, you can cast any spell with a material component costing the value of that divine focus (maximum 100 gp) or less without needing that component. For example, if you use a silver holy symbol worth 25 gp, you do not have to provide material components for an arcane spell if its components are worth 25 gp or less. The casting of the spell still provokes attacks of opportunity as normal. If the spell requires a material component that costs more than the value of the divine focus, you must have the material component on hand to cast the spell, as normal.

Normal: A divine focus has no effect when used as a component in arcane spells.

The first line, which is where Toast is getting keyed, is what MTG players would point out is technically flavor text. TECHNICALLY speaking, the only critical part of this is in bold. This very clearly states "Any spell."

Most times people that say it doesn't work focus on "Normal: A divine focus has no effect when used as a component in arcane spells" from my experience.

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