thomas gock's page

Organized Play Member. 30 posts. No reviews. No lists. No wishlists. 1 Organized Play character.




I have a question about using drugs in PF. Every drug does a form of ability damage, which takes 1 day to heal 1 point.

My question is, how to addicts live, like at all?

Addicts use drugs everyday, sometimes multiple times a day. If a drug does more than 1 point of ability damage, wouldn't the drug addict die after a few days 'cause their ability score would eventually drop below zero.

Is there a cap for ability damage taken from drug use, or is my addict character just going to die shortly after I make him?


Hey, question. my friend is playing a cleric and wants to craft a scroll, but we are in the woods and he does not have ink or paper. is he unable to make scrolls? The GM intentionally has us stranded without gear and we have nowhere to buy stuff. Can my friend just say he crafts the scroll and just deduct the gold required?


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What is the equation used in crafting rods with metamagic feats? How do they determine the price? I can find out how to calculate the price for almost anything else except for rods. I'm mainly concerned with the price for mimicking a feat, and the price for the lesser, normal, and greater rods.


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I am planning on building a Mystic Theurge in the Wrath of the Righteous campaign. I’ve read a lot of things that bash MT, but I think I may have found a decent build for one.

I am a Wizard/ Cleric. I am focusing on being a wizard. My DM has approved me joining a guild for the eventual +3/+1 caster levels it provides.

I am currently level 5: 4W/1C. I will get one more level in Cleric and use the guild for the first +1, giving me a Cleric level 3. Then I will take Mystic Theurge. I will eventually end up with 8W/2C/10MT; effective caster level 19W/15C (Wizard level 8 + MT level 10 + extra level from guild/ Cleric level 2 + MT level 10 + 3 levels from guild)

Alternatively, if I don’t want to go the guild route, I was thinking of using the Divine Source Universal Mythic Path Ability as my second level divine spell. Giving me W9/C1/MT10 effectively Wizard CL 19 Cleric CL 11. This is possible because of WotR.

Thoughts?


The Ki Weapons feature of the Monk of the Empty Hand sates this:

"At 5th level, a monk of the empty hand may spend 1 point from his ki pool as a swift action to deal damage equal to his unarmed strike damage with an improvised weapon for 1 round. At 11th level, the monk may spend ki to grant an enhancement bonus or magical weapon abilities to an improvised weapon for 1 round, at the rate of 1 point of ki per +1 bonus or its equivalent. The monk may not spend more than 3 points of ki at one time for this purpose. For example, a monk can spend 2 points of ki to give his improvised weapon a +1 enhancement bonus and the ki focus quality, or just the flaming burst quality. At 15th level, the limit increases to 5 ki per round. The monk may use this ability to add magical weapon qualities to improvised weapons that could not normally have such a quality, such as adding the disruption quality to a slashing weapon, or the vorpal quality to a bludgeoning weapon."

My question is: Can I apply the enhancement bonus to my unarmed strikes, rather than an improvised weapon?

I want to truly have empty hands.

(I'm playing a level 12 monk with the vow of poverty, so I have ki out the butt to spend.)

Also, I'm not sure if this was addressed anywhere else; my searched turned up nothing related to this question.


can someone please explain to me why you're flat footed during the first round of combat if you have not acted? I understand mechanics behind the rule but I don't understand why the rule in place. It doesn't seem logical that you know about the combat, meaning you have taken your initiative role, but you are denied your dex bonus as if you didn't know you were going to be attacked (like the separate surprise round). Can someone please provide me with a reason as to why I should follow this rule?