I was really hoping not to get hung up on a side argument about the size, so again lets operate under the stated assumption. Modern guitars for sure i would say are 2 handers, but I have an old classical guitar in my basement that is definitely within category, and a backpacking guitar that's even smaller. Imp Weapons are crucially not weapons, so you normally cant take things that affect weapons with it or require you to be holding a weapon etc. Weapon finesse falls into that category, thus if you ever aim to take finesse, you first must at least have equipment trick, and you are correct, it doesn't make it light. So...the question remains how do i finesse it? :) There's got to be a weird class/feat combo out there to pull it off, right? Effortless Lace wont work since its being summoned every combat, and arguably doesn't have a "grip." Hinyasi lets you treat imp weapons as weapons from the close fighter group, but not yet enough to qualify for finesse on its own. Any ideas?
Hi! I would argue that a guitar-like weapon is a one handed bludgeoning, right? Let's operate on that theory for now. How would i finesse it? The specific build: A Duettist/Striker Bard with two levels of Eldritch Guardian (to give familiar all my combat feats). Uses Shikigami Style with the cantrip Summon Instrument, and Equipment Trick to let me treat it as a weapon (so I can use weapon buffing/altering stuff like weapon finesse). STR is too easy!! Let's go dex!!! :)
viglante has a warlock archetype that at least has the unlimited blast that can even do touch attacks and gets 6 levels of wizard spells, but the old school warlock that got 1d6 every two levels for a blast is where Kineticist is at. Kineticist is my fav class. for artillerist, i've never played one of those, but a quick read reminds me of alchemist bombs, clockwork alchemy, and seige mage depending on what youre going for.
Xenocrat wrote:
your thinking of winter sleet, winters clutch make difficult terrain: "Gleaming flakes of chilling snow fall in a 10-foot burst within 60 feet. Each creature in the area takes 2d4 cold damage with a basic Reflex save against your class DC. The ground in the area is covered in a snow drift, which is difficult terrain. Each square of the drift lasts until it melts, either naturally or until fire damage is dealt in that square.Level (+2) The damage increases by 1d4." basically the combo is just to make the areas around me difficult terrain and move the aura into it so that its difficult and hazardous to try and persuade them into just attacking me instead of trying to get past me.
so yes you can kind of play pathfinder 1e with chatgpt and i spent several hours saving a village from goblins, raised their lair, built a magical farm, and even formed a guild with those I met along the way. but it has some flaws, like long term memory, confusing npcs sometimes, etc. i even asked it to run both kingmaker and rise of the runelords for me and to my surprise it started both games correctly! but then after meeting lady jamanji, it forgot what it was doing, switched am my npcs around, and sent me on an adventure to get artifacts from the mwangai Expanse. so what's my point? my point is: Dear Paizo, i would give you infinity dollars to develop one of your modules with the chat gpt api to be played all the way through solo with chatgpt as both the GM and the other players. Infinity dollars. :) and no, i dont want to replace my GM. humans are fonts of creativity and i love that irreplaceable experience, i just want something to causually play on my phone throughout the day to scratch the itch until game night :) plus intrigue and stealth missions are soooo much more fun when your not holding up the game session or having your stealth be irrelevant because of the half orc in full plate walking behind you.... :) Have any of you had a good chatgpt game experience?
Online is definitely better and more inclusive in my opinion, I couldn't go otherwise. But if they ever get back to in person, I'd love for conventions like this to have VR support (like a person that walks around broadcasting it for everyone with a headset), but alas I'm just a nerd with a dream. :)
I'm late to the party, but as I am making a kineticist right now I wondered the same question. As written we already know the answer, but were all hoping it's an oversight/oops and that's specifically what I would like to FAQ. :) I mean to even not use the talent so that you can gather power again for regular blasts, you have to spend action putting the weapon away. Kind of a pigeon-holding pain. maybe give us a feat that lets us gather power with one hand?
Some of the wild shape feats call out druid by name in the gains section, but Shifter says it only counts as a druid for prereqs. As is shifters gain no benefit from "Shaping Focus" or "Shapeshifting hunter." Is that intentional? I would imagine the language would have read "shifters count as druids for feats with wild shape as a prereq" if that is what they wanted, but they specifically call out only "prerequisites." Mutated Shape, can I use this new limb (like a claw or slam limb) as a human hand? It says any appendage of my choice, and I want to manipulate things while wild shaped. This is a serious wild shape game changer if not addressed hehe. :) I've wanted a shifter class since I started playing pathfinder, so I admit I may have had overly high hopes. Don't get me wrong, shifters are still cool but I was a little let down that druids are still better at shifting somehow. Shifters get an early boost but cant hold a candle to a druid after level 8. Maybe after I play one my mind will change. Shifters Edge is the best ability they have and it's not even baked into the class (basically a class feature that eats two feats and eventually post-errata wont stack with Agile). The aspects give enhancement bonus to ability scores, which lets be honest I will have better than what they offer with magic items that will outpace the class. This lessens the importance/usefulness of the chimeric aspect chain which seem to be sold as valuable class features. Seriously hoping for an archetype that removes the awful burden that the errata to "feral combat training" became and I thought for sure they would bake it into the shifter class, allowing them to use unarmed strike feats/effects with at least their claws. Shifters seem very feat starved for a spell-less martial class. Go go archetypes! :) Claws at will is awesome, but really just makes me want to take one level (maybe 2 to get defensive instinct) and then 18 monk/fighter/brawler/druid/rogue. Like, any race with a bite, one level of shifter, 19 levels of anything else. Heck, 6 levels of Lion Shaman and the Shaping Focus feat is just as competitive as the 15th level Tiger aspect. But.... even though I am super critical of this class that I have wanted for a long time, still love the book and look forward to trying a shifter out for myself! Here's hoping for more combat styles that benefit both unarmed strike and natural weapons! (I mean come on... panther style? TIGER style?? GOPHER STYLE?? Oh wait... I made that last one up...) :D P.S. oh and were is my *expletive* dragon shape?????? sigh... archetypes... :P
Nefreet wrote:
Oh nice :D ok then i agree with everything everyone else said :D
Hmm wrote:
I officially vote that they write a masterpiece in your honor :)
<---- casts his annual Resurrection spell. This thread permanently gains -1 level. Still very interested in this. VERY. :) please throw us a bone... or a song? I can sing inspire competence if it helps? Even a private message of "we are intentionally not answering this because you wont like the answer and we want to keep selling books" will at least give me enough of an answer to know ;)
familiars/improved familairs can be cohorts, but they loose familiar abilities and gain class levels. The rules for them are listed in the ultimate intrigue page 133. Sprite isn't specifically listed, but I would assume with its CR it would match the other level 5 caster level familiars (like brownie) and have a starting cohort level of 3. and yes you can dismiss a familiar, but you have to spend the gold and time to get a replacement. The only exception that I know of is when you gain the improved familiar feat the devs went on record to say the first one from the feat is free. :)
Hey everyone. On my mission to make the worlds most bad-expletive mauler familiar I stumbled upon shaman. Please tell me I'm doing something wrong, because this all seems to check out... (this is at level 20) Spoiler:
nature shaman (halfling or racial heritage halfling) favored class bonus: "Add ½ to the shaman’s effective class level for the purpose of determining her spirit animal‘s natural armor adjustment, Intelligence, and special abilities." mauler familiar (pick any): this archetype gets a special ability:
nature shaman level 16 true spirit ability
So without being a halfling and using tiger stats I get 38 strength in natural form. Add halfling for caretaker and 10 free levels of nothing but tasty cappless str bonus from mauler, and I end up at 45. If I min maxed with a stronger pet I could go higher but hey I like tigers. This is without magic/inherent bonuses/etc. Tell me I am missing something obvious? Thanks!
Heya! I'm working on building the ultimate combat familiar. I know familiars are awful at combat and die easy but who cares this is just for fun. :) I've dug around the familiars and the highest strength familiar that I can find is the improved familiar Nycar. With the "Mauler" archetype he quickly gets his strength into the 20s. He also has ferocity and regeneration which means he potentially is hard to permanently kill without cold iron. His feats however are bad in my opinion. race advantages?
classes that directly buff familiars?
feats that directly buff familiars?
What kinds of things am I missing that you can think of?
"His wide glowing eyes can be seen peering behind blood splatter that covers its tiny face and paws almost as if it were discolored spots in its fur. The last thing I hear as the fluffy creature descends upon me with its sharp claws is a comforting purring sound, as if the creature was enjoying itself…" So it’s been a very fun obsession of mine the last few weeks... Ive been building characters around the concept of a "doomsday kitten." This was first conceived in the last campaign I was in but I never got past level 7 in that game so I never truly got to play it and get it out of my system hehe. It revolved around 4 levels of druid, the focused shaper feat, and then all the evil-fluffy whimsy I could think of. :) I'm curious what fun builds you guys can think of? :) The rules of the build revolve around the mentality that by level 13 the character must be able to be in cat form for 24 hours (meaning at least 8 levels of wildshape or some other cheese), from there on the flavor is up to you. Just remember the point is to have fun with it, not to necessarily be optimal. Here are some of my favs that I made... 1. Martial Kitten (4 basic druid, 4 martial artist, 12 Brawler)
2. Shadow Kitten (4 druid, 16 scout)
3. Dragon Kitten (8 druid, 2 sorceror, 10 dragon disciple)
others included a bard/sandman, barbarian, and even a cleric/green faith acolyte healer kitty (that is obviously less doomsday-ish. The most brutal version was a synthesis but synthesists are banned in my local group for obvious “what-was-pathfinder-thinking” reasons. :)
Shadow13.com wrote:
I was referring to the "Complete Warrior" version of the feat (the original version of the feat) not the current Pathfinder version. "Complete Warrior" is a DnD book printed in December of 2003. It required you to sacrifice a spell and gave you + to hit = the spell level and + to damage = to 1d4 times spell level sacrificed. |