
thecutter0 |
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Honestly, I do see where people are coming from on the lack of smiting paladins. It's something that has been the way to make the holy warriors that slay the wicked for years and making the paladin main class be focused on defending seems to take it away. But I don't agree that, with how the game is set up, it isn't an option. Instead I see that paladin and fighter are made to be complimentary for character concepts.
This is why I think paladin should be renamed to guardian or something at this point, have alignment restrictions taken away and paladin be made into a prestige archetype. That way it could feel special, hell more special I would say.
To me, paladin feels like a prestige class that got turned into a basic class (which I think it might have been, like bard, but that's another story). They're a class that has great fluff, a powerful concept and combine two classes' abilities (or did).
But my insane ramblings about paladins being a bit too special to be a base class aside, I think making a bunch of specific feats for each alignment would just be silly when most of them could be one feat that gives a baseline for the feat and then something else that changes to the alignment/code. The example is making the feat that gives you the ability to add traits to your sword always have fire available because fire can represent any alignment (knowledge and reason for neutral; creation and warmth for good; destruction for evil; punishment for law and passion for chaos are just some examples) and can have the corresponding damage to the alignment as options as well.