thecutter0's page

Organized Play Member. 19 posts. No reviews. No lists. No wishlists. 1 Organized Play character.



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Honestly, I do see where people are coming from on the lack of smiting paladins. It's something that has been the way to make the holy warriors that slay the wicked for years and making the paladin main class be focused on defending seems to take it away. But I don't agree that, with how the game is set up, it isn't an option. Instead I see that paladin and fighter are made to be complimentary for character concepts.

This is why I think paladin should be renamed to guardian or something at this point, have alignment restrictions taken away and paladin be made into a prestige archetype. That way it could feel special, hell more special I would say.

To me, paladin feels like a prestige class that got turned into a basic class (which I think it might have been, like bard, but that's another story). They're a class that has great fluff, a powerful concept and combine two classes' abilities (or did).

But my insane ramblings about paladins being a bit too special to be a base class aside, I think making a bunch of specific feats for each alignment would just be silly when most of them could be one feat that gives a baseline for the feat and then something else that changes to the alignment/code. The example is making the feat that gives you the ability to add traits to your sword always have fire available because fire can represent any alignment (knowledge and reason for neutral; creation and warmth for good; destruction for evil; punishment for law and passion for chaos are just some examples) and can have the corresponding damage to the alignment as options as well.


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Keeps giving an access denied.


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Ediwir wrote:

Cleric is only second best.

Channel Energy is the best healer in the game. Check the numbers.
It’s better than a Cleric, it’s better than a Sorcerer. It’s as strong as a class, if you admit that it can be a very narrow specialist class.

Honestly, yeah. It definitely skews the numbers, especially early on when everyone else just doesn't have more than a couple spells to do the job.


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I find that due to channel energy being so strong that clerics get pigeon held into healing in circumstances. So I went here to the forums to see if I could find any threads and see if I missed something. Short story, I did but I still feel a change is needed.

I found that out of the four classes that can heal, clerics were fully capable healers and druids and sorcerers were made to have other possible roles with healing (damage for druid and sorcerers are just general spell casters) and at the bottom of the casters is bard when it comes to healing, but they're meant to support and buff.

This lead me to wonder if they were equitable instead of equal. So I thought about it for awhile and came to the conclusion that yes, it is for druid. For bards it's not in most circumstances and sorcerers just get a bum rap.

Thus far I only came up with a fix for bards, and I will test it out soon, but for sorcerers I just don't know.

Those wondering, the fix for bards is to add a small scaling temporary hit points on inspire courage. Probably being 1d4 and the usual scaling for cantrips (3rd adds spell modifier and each appropriate level after that increases base) making bards better in marathon scenarios and still keep the flavor while leaving clerics as the best in most scenarios (as I feel that is the intent for clerics).