the first Magrim's page

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So there's lots of threads on this subject but they all don't seem to answer the one I'm thinking is the real iffy rules question.

So, enhancement is maxed at +5 and combined max of +10 with weapon special abilities.

How do dms usually handle amulet and body wraps stacking?

I think the enhancement bonuses definitely do not stack and you just take the higher of course. But what happens if you have +5 amulet with all weapon special abilities and you activate your body wraps that are +7 (+1 enhance, +6 abilities)

Does the amulet just turn off completely, do you get to choose which abilities go into effect totaling not more than 10?

Now what if you only took a +5 on the amulet and a +5 combined bonus on the body wraps, would they definitely stack together then?

I like the idea of being able to choose but that seems kind of broken because you could have a few circumstantial abilities that you could always keep inactive until its needed. Maybe the best way to handle would be to allow a monk to get a max of +5 on each and be able to use both at the same time but if they go over the +10 threshold combined then just the body wraps activates and the aomf deactivates?

That way a monk can still get there +10 weapon enhancements, I dont like the idea of being forced into a +1 on the body wraps but what can you do.


"Once per round when the wearer spends a ki point, he gains a +1 natural armor bonus to AC and a +1 enhancement bonus to Strength for 1 round. If the wearer spends another ki point before the end of his next turn, the duration is extended by 1 round and the natural armor and enhancement bonuses are increased by 1 (to a maximum of +4).

The bonuses to AC and Strength last for only 1 round following the expenditure of the last ki point."

The wording on this is pretty bad. So if you go off what 1 round means which means ending right before the initiative that started the effect this would only get a +1 bonus for 1 turn and end.

Since that doesn't make any sense. this is what i think it does.

You get 1 natural armor and 1 str per ki points you use per turn but that only lasts until the end of your next turn unless you use a ki point or you get it for 4 extra turns.

The reason why i think this is because it says "once per round" but then once you have that first bonus it triggers a second ability that as along as you spend a ki point before the end of your next turn (also where im pulling the duration from) it increases this ability and it extends it a round however, the last line "last for only 1 round following the expenditure of the last ki point" totally contradicts the duration extension spending extra ki is supposed to give.

There's lots of different ways this item would go but it takes up a valuable slot and costs 10k so it better do something pretty decent. Let me hear your thoughts and why. Thanks!