Sorry for the thread necromancy, but I think this could be "an important topic" about a real loophole and I think plugging it would be wise. Some people just don't quite understand what the fuss is all about, but my calculations, based on a character with even 1 rank in the skill and a net +0 in the profession could, due to the +10 bonus currently added to Farmland, "take 10" and net 2gp per day per unit of Farmland and thus, if owned even one acre of land, net just over 12,700gp per year. Thralls & serfs don't own the land but a yeoman (free farmer) does and the thought of farmers having to build underground vaults to hide their wealth strikes me as beyond all reason.
Now then, basing a "grain farmer" on the Pig Farmer, and giving him skill focus in Profession: Farmer yields at least a +8 to skill roll, but I will use the additional +1 used below ..
ujjjjjjjjjj wrote:
But we are not talking the average blacksmith. We are talking the average farmer which is a level 2 Commoner who has an about +9 modifier (Lets be kind and add a +1 Trait mod for the sake of rounding. I tend to give NPCs a single trait anyway).
Thats a 2 GP every day he works. Assuming hes lazy and works only 5 days a week.
No, you are forgetting to "take 10" which, added to the +10 and skill bonus, yield 2gp 9sp PER DAY. I am skill shaking my head at planting and harvesting every day, but to continue ..
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Thats 10 GP a week. 40 a month. 480 a year. - 100 GP a year for 3 poor meals a day, thats 380 GP to spend on leftovers.
Buying a single farmland would require 15 goods and labor. Thats about 300 GP.
1,058gp 5sp, and assuming a farmer, wife, and 2 kids, that could take u 438gp .. it could be more but after a certain age (likely age 6 or 8) the kids would be earning 1sp/day as "unskilled laborers" so could be assumed to "skate for free" ;)
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Now we earn a extra 1 GP per day. Thats 15 a week. 60 a Month. 720 a year. - the 100 fee thats 620 (Add the extra 80 and thats 700). OK then now we can buy TWO extra farmland.
Thats 5 GP a Day. 25 a Week. 100 a month. 1,200 a year.
See how the ball rolls?
So, then follow the remarks below, then realize that a unit of farmland in Pathfinder is only 1/20th to 1/40th of an acre, so an "average" freeholder with 32 acres of land would, even if working only 30ac, be netting 600k-1.26 million gold pieces per year. Yup, that be broken.
So, how to fix it? Rig the system so the average freehold farmer only makes 450gp/year on X acres of land. I use "X" because depending on the era and yields, a single person could live on as little as an acre of land (3#'s of food per day, half for seed/etc, puts needed wheat yield at about 30-40bu/ac) and put garden yields on the same level (croft & toft, aka ALL farm houses come with a garden, but though yields may be as high or higher products are not usually as marketable (aka, not trade goods thus half price, etc, so 80% is about right, otherwise entirely consumed by family).
One way is to just state that Farmland only "produces" when the crop on it produces (aka, once per year) and although requires Labor to prep it 2-3 times in the year only the week (or so) of harvest counts towards yield. Thus one acre is 20-40 units of farmland and with a +8 (+9) for skill one week yields 392-784gp of yields. That is still over 650bu/ac, but it is a start ;)
If you limit it to just one day then, to get that "magic" 450gp/person given 1/20th of an acre the farmer would need about 7.76 acres under cultivation .. people with knowledge of 2-field rotation probably just realized that means 16ac of land with half fallow if 1/20th of an acre or half that if 1/40th and that puts it much closer to actual medieval yields.
The other way is to "rig" the system such that the farmer has to "take 20" to earn net a few silver, aka the Earnings per unit of Farmland is say -25 rather than +10 thus a Farmer with +8 in Profession: Farmer would earn 3sp/20days per unit of Farmland (54sp/year) and thus only 216gp/year per acre (at 40 square per Farmland) and need at least 2-4 cares of land minimum to survive.
So, there you have it, the problem and a couple potential solutions :)
(aka, "keep the peasants hungry")
Probably increase all the numbers of acres needed by a bit if you assess taxes on top of that or, in the case of the -25 to roll, taxes are included.
One last point, most copyholders (serfs & villeins, aka, not-entirely-free peasants) owed a half-week labor per week to the lord of the manor. This is not an issue with the case of limiting yields to one week per year but is an issue if a negative modifier is applied, so consider dropping the negative to say -15 to -20 but stick them with 3 days per week for the Lord of the Manor, and on average 1 day per week on holy days so even though able to earn more still only making 3-6sp/21 days (aka, 1sp/week), if you wish to be that cruel.