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WhipShire wrote:
A little of topic but maybe useful... I am reaching far back in 3.0 (I think) but I remember a module that you adventured in the planes of Bags of Holding. You ran into all kinds of crazy encounters as you went from Bag to Bag and even Extradimensional mansions. Maybe he can somehow force them to come in after him. He all powered up with magical items, maybe allied up with an evil planar creature from that plane that can shift them out to cause trouble and then back into thier bag. All crime evidence.leads back to PC's. Now they are forced to go into that plane to evade the law and prove their innocence while stop the evil dual.

Never heard of this. Can you remember the module? I'll look into it.


Shiftybob wrote:
st00ji wrote:

i actually think its debateable if he can get out of the bag - the opening may not be wide enough for him to fit.

its perhaps debateable if the breastplate would have fitted also i guess.

but, if you decide that he cant escape, it could be quite funny watching them try to work out whats going on when their arm gets attacked any time they reach in to take something out!

What are the Grave Knight's stats though? Surely he's entirely capable of tearing a hole in the bag of holding if he wants. The stat block I'm looking at in Undead Revisited has a Devastating Blast that he can use three times per day, which does a 30 foot cone of 10d6 fire damage. That would be perfect for busting a hole in bag.

Oh yes, no doubt he could bust the bag open if he wished to do so. But correct me if I'm wrong: doesn't piercing a bag of holding destroy the item, and all of its contents?


Shiftybob wrote:
theDM1971 wrote:

Ok, so my players encountered a Grave Knight, which they defeated, however none of them made the necessary knowledge check to know about the supernatural rejuvenation ability. Believing the armor to be simply magical, they stuck it in their bag of holding. In a few days the Grave Knight will be fully healed and rejuvenated inside the bag. Since the Grave Knight is undead, I am concluding it can survive in the bag of holding. Here is where I feel it will get funny.

Can the Grave Knight escape the bag on his own? Or can the Grave Knight attempt escape any time the bag is opened (to retrieve or place an item in the bag)?

I'm open to suggestions and ideas on this. It will be a complete surprise and very comical because they have no idea.

Hmm... That's a good one.

Perhaps rather than trying to get out, the next time someone reaches into the bag he could try to pull them IN. I think that's what I'd do if I was the Grave Knight. Because those stupid mortals have to breathe in there, and he doesn't. Plus he could use whatever other items in there to set some kind of trap for them. Then, once he's pulled someone in there, the other players will be left with something of a conundrum as to how they can help the poor sod inside. Could you tell us what else is in the bag of holding? How devious do you think this Grave Knight should be?

The bag has all the party's shared items, mostly magic. Weapons, armor, spellbooks, potions, etc., etc. Each pc has a handy haversack for their personal belongings, and the bag of holding is basically for loot. In my opinion, the Grave Knight will be as devious as possible. Not to mention he will be peeved off with the pc's because they defeated him (barely) in the first place. I want to have fun with this cuz I think it's hilarious.


st00ji wrote:

i actually think its debateable if he can get out of the bag - the opening may not be wide enough for him to fit.

its perhaps debateable if the breastplate would have fitted also i guess.

but, if you decide that he cant escape, it could be quite funny watching them try to work out whats going on when their arm gets attacked any time they reach in to take something out!

Good point about being able to get out. Hadn't thought of that. The armor went it piece by piece, so it was able to be fit in.


Ok, so my players encountered a Grave Knight, which they defeated, however none of them made the necessary knowledge check to know about the supernatural rejuvenation ability. Believing the armor to be simply magical, they stuck it in their bag of holding. In a few days the Grave Knight will be fully healed and rejuvenated inside the bag. Since the Grave Knight is undead, I am concluding it can survive in the bag of holding. Here is where I feel it will get funny.

Can the Grave Knight escape the bag on his own? Or can the Grave Knight attempt escape any time the bag is opened (to retrieve or place an item in the bag)?

I'm open to suggestions and ideas on this. It will be a complete surprise and very comical because they have no idea.