
thansel |
I have been working on some alternative casting rules for casters. This one uses a spell point variant, but I am trying to preserve the flavor of each class. So far I have only done the 3 classes I am most familiar with (cleric/sorcerer/wizard). This does explicitly shift the power balance to favor a longer adventuring day without the need for a full rest between encounters. This is balanced by less immediately available spell fire power in exchange for more options to regain spell points over time.
In theory these changes incentives casters to part with their spells more readily removing the need to hoard spells, similar to some video games which have low ammo caps but frequent ammo pickups.
I also try to incorporate more dynamic tradeoffs with the action economy system, and greater flexibility in re-casting spells (similar to 5e, simply because I enjoy it more), so overall it might amount to a moderate buff for casters.
Please feel free to let me know what you think, and if you have any suggestions for how to flavor this for the other base casters (druid, bard).
Note: If other people find this useful enough I will try to work on the formatting to better match other source material.
Edit: accidentally posted in first edition initially, but this is for second edition.