Argnos

talos of kair's page

6 posts. No reviews. No lists. No wishlists.




1 person marked this as a favorite.

hello everyone,

I'm new to the forums , but been wandering for a while now, having started a campaign of Kingmaker a year and half ago now. There is a number of incredibly good and informative topics (i think about DM_Dudemeister, redcelt 32, spatula, and numerous others). My players have now started varnhold vanishing for 3 sessions and have scratched the surface of Vordakai's lair. i've also implemented sevrela changes in the modules and was thinking presumptuously that someone could eventually find some of these changes to his /her liking.

Being a fan of the CRPG too, i've merged some of the core goals and motives (for exemple, in my campaign, Nyrissa is following the 1000 grains/kingdoms punishment as in the videogame; so, there is a part of destiny and prophecy in it, and that is why shyka as a part to play in it). In VV, i've integrated the Tiger Lords part where Dugath and his men wander the land, searching for a a weapon relic, but not knowing it is Briar (not the oculus of abadon like in the CRPG, because Nyrissa is growing anxious to retrieve it, having no answers from Irovetti for almost ten years now).

I've been placing the Tiger Lord's camp in the Hex situated north west of the valley of the dead, and south west from the linnorm's grave. As it is, the PCs can encounter the barbarians when coming from the Nomen's camp (after encountering them), or by wandering south along the Tor of Levenies.

here is the add-on to the module i've made if someone find it useful:
https://drive.google.com/file/d/1DNE0lf3nx3N2qsLbbg6-PYXgk7v84Bx9/view?usp= sharing.

thanks for everyone who is reading this and let me know if you find it useful or not, so i will know if more additions are needed (or not).