Pontia Runario

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I've been playing tabletops for years, and GMed and played a wide variety. Of late, I've played through multiple PF campaigns (including RotRL and having just finished CotCT). But PF2e is a new beast to me, and I'm also curious as to what kinds of things I should work to build up and put focus on for my players in AV.

I've taken a preliminary look through book 1, and have a friend that's advising me on pieces. My players tend to have a focus on skilling and rolls over roleplay (something I'm slowly working to change their minds on!), so I want to let them feel immersed. NPCs to put focus on, people to put in their line of vision, and more would be great!

Thanks in advance. I'm mad excited for doing this.


Help me solve a point of confusion between my DM and me. I'm playing a Gloomblade, and we need to figure out how this works in combat.

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Shadow Weapon Training (Ex)

At 5th level, a gloomblade gains weapon training, except that he does not select a weapon group; instead, the bonus applies to the shadow weapons he creates. A gloomblade does not select additional weapon groups as he gains levels.

At 9th level, whenever a gloomblade creates one or more shadow weapons, he can apply any one of the following shadow effects (chosen upon creation) to one of them.

During the gloomblade’s turn, he can increase his reach with that weapon by 5 feet.

The gloomblade can increase a thrown shadow weapon’s range increment (if any) by 20 feet.

When he hits a foe with a melee attack with the weapon, he can use it to perform a reposition combat maneuver against the creature hit as a swift action. This does not provoke attacks of opportunity.

Attacks made with the weapon ignore hardness equal to or less than the gloomblade’s fighter level.

For every 4 levels he has beyond 9th, a gloomblade can apply an additional effect to his shadow weapons, to a maximum of three effects at 17th level; these effects can be split between multiple shadow weapons as a gloomblade desires, but they don’t stack with themselves.

This alters weapon training.

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My question applies to these 9th level abilities. Say a Gloomblade creates a greatsword, with the ability of increasing the reach. The sword normally keeps to the range of 5 feet, and it says that 'During the Gloomblade's turn, he can increase his reach with that weapon by 5 feet'. Does this imply that the Gloomblade needs to RECREATE THE WEAPON on that turn, EXPENDING the Move Action necessary to re-create it, or is it a FREE ACTION to increase the range, with the weapon going back to 5 feet range after the Gloomblade's turn?


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Gloomblade, the Fighter archetype, can make Shadow Weapons (weapons of ribbons of shadow, in any melee weapon they are proficient in) as a MOVE ACTION. It came up in combat when I was attempting to shift to a different weapon to strike someone around a corner whether or not this ability provokes an Attack of Opportunity. According to PFSRD, the Shadow Weapon operates as follows:

Shadow Weapon (Su)
A gloomblade can create a shadowy weapon in a free hand as a move action. This can take the form of any melee weapon with which he is proficient. A gloomblade can have only one shadow weapon in existence at a time; creating a new shadow weapon causes an existing shadow weapon to vanish.

Though it's not explicitly stated, would making a weapon Vanish, then another instantly appear in your hands, standing still, provoke an Attack of Opportunity?