Echo Wood Scout

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Do Hobgoblins realize that they were only created as a weapon against elves?

It would also mean that they accept the fact that they were probably created by arcane magic.

Do they deny it? Or do they pragmatically accept it?


Do creatures of the dark Tapestry posess souls. If they do, are they different than normal souls, or are they also jugded by Pharasma?


Is there a way to make undead attuned to positive energy?


What´s your best story about times, where the heroes didn´t just plundered eachothers corpses (or a NPC´s at that)?
I had to special moments:

1: PF. The Human Cleric died in the middle of the desert early during the adventure by a really unlucky crit by a mummy. The party transported his corpse three days, plagued by ghouls invistigating the stench. Meanwhile the Cleric´s spirit fought against ethereal creatures trying to posses the corpse.
He was later ressurected by a Desert Druid Npc as a Harpy (real random chance, openly thrown)

2: Shadowrun. The Elvish Streetsam was killed a Humanis-Leader. The character had a preference for trenchcoats and hats. So when the team made a retribution strike against Humanis, the whole team adobted a simelar outfit.


How are the Elves in Kyonin treating their Tieflingchildren? Since Tanglebriar is rather close, Tieflingbirths shouldn´t be very uncommon.


Many people say that the caravan combat rules are broken as written and suggest to ignore them and run caravan encounters as simple PC encounters.
Personally I try to find a solution that lets the PC be heroes, while still including the caravan into combat. I got this idea while playing Edge of the Empire
My idea: Remove Hitpoints
The PCs face of against the leader(s) of the attack, while his minions fight the caravan. Each turn is also a caravan combat turn. The damage won´t reduce the HP but instead counted.

After the PCs defeat the leader the damage done will be counted and compared to selfmade tables. First the damage done to the caravan. The score might be reduced by great combat performance of the PC (Defeating the leader in 2 or less turns, not taking damage,...). This table includes the effect on the caravan. 0-30 Damage means only scratches, results between 30-60 could include broken goods, wounded NPCs,
or damaged wagons, while results over 60 might mean killed (minor) NPCs or destroyed wagons. Afterwards the damage done by the caravan, increased if PCs helped the caravan, is compared to another table, this one containing effects like additional loot, captured enemies, reputation (lesser random encounters) or heroic deeds of NPC (increases morale).

I just had the idea, but I think its a good way to include the caravan without stealing the PCs thunder. I´m still working on the tables (I know that I´ll have to change them every level)

Thoughts?


Who is this deity? His domains are listed in Inner Sea Gods, and part of his realm was described in Book of the Damned: Lords of Chaos, but beside that there seems to be little information.
Who worships him, and what are his and his cults goal?


So my group recently brought me into an interesting Situation. At the Hambley Farm (ghoul farm with the scarecrows) there are two NPC infected with Ghoul fever. My Players rescued them, talked to them only to see them perish in combat before they could be healed. I told them that do to the infection they would rise the next midnight (they attacked the farm late at night, so I ruled 24 hours)as new ghouls. After some talking the Party came to a decision, which I would have never expected:
Since ghouls keep a certain degree of their personality. Why not let them raise and then teach them to be good ghouls?
I told them, that it is very unlikely for undead to be good, the reminded me that it is only unlikely. They argued for their Point pretty good in game, and made plans for holy and unholy water to use. Because it was late anyway, I declared the session as over to get time to think.
I am no one to say no to something my Party wants (and Boy, they were excited about it). Since the Party is rather large I wouldn´t mind a subplot in Kaer Maga after Book2, but I still Need a good start.

Party: F. Tiefling Paladin of Shelyn LG (argued pretty well for the idea based on the Paladin Code in Inner Sea Gods
F. Human Cleric of Gorum CG (Excited about it)
M. Human Monk LN (talked a lot about reincarnetion)
F. Halfling Rogue N (not sure about the idea, but agreed to help)
M. Dhampir Wizard CN (fascinated by process, wants prove that undead taint of evil can be overcome
M. Gnome Gunslinger CG (Quote "I have blown up a goblin god (Malfeshnekor, he threw Barrels of gunpowder into his room), I´ll be damned if I can´t redeem undead")
M. Kitsune Ninja LN (thinks idea is stupid, but is interested if they can actually pull it of.)

I won´t let the Paladin receive visions of their gods telling them not to do it, since I don´t want to pressure anyone into disagreeing to something everyone else wants to do (and is morally somehow arguable)


The BBEG is the most important element in an adventure, because, most likely, there would be no adventure without him/her.
What was the most memorable villain you ever encountered/created?

Two rules: -It doesn´t has to be the evil mastermind, a lieutinant is sufficent, as long as the encounter is memorable
-No official PF villains, unless the encounter was changed, or the villain outgrew the expectations of the AP/Module

I´ll start:
Arkos, Human Druid of Szuriel
Inspiration: Azuma (Fairy Tail)
Arkos was a Druid, who became obsessed with natures laws, especially survival of the fittest. He started worshipping Daemons as executors of this law, mostly Szuriel for the simelarities in their philosophies. My players liked (and hated) him as a villain for his cold, dedicated determination to extinguish the weak, thus becoming stronger himself. He had a guard of personally trained warrior-monks, and survived two combat encouters with the PCs without even wanting to flee (first it was a erupting volcano, then a malufantuing teleporter). He was slashed to pieces by the barbarian after destroying his village.


Is it somehow possible to destroy a Rakshasa and prevent him from reincarnating (beyond methods like imprisoning his essence or using a Daimon to finish the job)?
And if a Rakshasa was destroyed in such manner, what would happen to his essence? Would it travel to the Boneyard to be jugded?


Can you take class levels for one class twice, to get the advantages of different archetypes? And if you can, does the favored class bonus apply a second time?


Recently I bought the Player-Companion Elves of Golarion, and the article about the Brightness struck me as rather odd. It says that every elf has the desire to find enlightment, and that they would live through many lifes if they didn´t find it. On the other hand the worship Calistria, because they identify themselves with her fickle nature, composed of Lust and Vengeance.
This seems a little contrary. Elves seek enlightment and harmony with nature, through various rebirths, but their main goddes preaches lust.
How does the whole philosophy work?
Also, if elves are in a cycle of rebirths, how do elven gods receive souls, which is often described as rather important for deities?