Red Dragon

submortimer's page

Organized Play Member. 4 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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A cyber arm costs 4,750 gold. going by wealth per level, the 5th level cyber soldier could conceivably have one by level 5, two by level 6, assuming you don't have any "items" worth more than 1/2 total wealth.

That being said, it makes no sense OUTSIDE a game that has this kind of tech in it, kinda like most of the stuff in that guide.


Hows about this: Maneuvers (from certain disciplines) as options for the New Quinggong Monk archetype? I was tying around with this, since the concept just seemed natural (at least, moreso than giving monks spells) and Blood Crow Strike just SCREAMS ToB.


YuenglingDragon wrote:

So this spell is confusing.

Ultimate Magic wrote:
Your unarmed strikes release blasts of energy in the form of bolts of fire or glowing red crows, which fly instantaneously to strike your target. You can make unarmed strike or flurry of blows attacks against the target as if it were in your threatened area; each successful attack deals damage as if you had hit it with your unarmed strike, except half the damage is fire and half is negative energy (this negative energy does not heal undead). For example, if you are a 14th-level monk, you can use a flurry of blows to attack five times, creating one energy crow for each successful attack against the target, and dealing 2d6 points of damage (plus appropriate unarmed strike modifiers) with each crow.

The casting time is 1 round and the duration is instantaneous. How does this spell play out? You cast it one turn and the next turn you can flurry once with this spell afterwards? Can you make the unarmed attacks as part of the casting?

What happens if you cast it on an ally?

Here's the problem with BCS: It shouldn't have been a spell. It seems to me that it was done that way simply so that it fits into the structure that Paizo created for the Quinggong monk abilities (swapping out monk powers for spells).

I agree with the previous posters reading of it, that you take a full attack action while casting the spell, and it simply lets you make a Flurry at range that does energy damage (aka turns you into Goku for a round). What it certainly DOESN'T do is do that for a duration.

On another note, I'd like to bring up the point that it says you can make an unarmed attack or flurry as if you threatened the target. My reading of that is that anything you can apply to an unarmed strike (vital strike, stunning fist, energy fist, power attack, critical [blank], etc.) should also work with this spell, and that the fireballs/evil lazer crows would each do your full unarmed strike damage(including any str bonuses).


All divine party? Okay, I'll take that challenge:

Paladin (tank, off-healer, Mega-melee dps if spec-ed for mounted combat)
Cleric (Healer, Buffer, Off-tank, Utility caster)
Oracle (Magic dps, battlefield control)
Inquisitor (Ranged DPS, skillz)

On the plus side, EVERYONE should be able to be the face, but if you want to leave that to one specific player, the paladin should fill that slot nicely.

(OTOH, paladin/inquisitor combo makes for some fantastic good cop/bad cop action)