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Leitner wrote:
Rerednaw wrote:


Sir you are already ahead 90% of the gaming population.
#1 you are a GM. Congratulations. Many folks who are willing to criticize the GM never step up themselves and do not realize how difficult it is.
#2 you accept feedback and advice. Again this is a hallmark of both a good person as well as a GM. No one is perfect (heck I'll pulled my share and then some of really bad things)
#3 No shame. EVER. You do the best you can in a difficult situation and are willing to learn. I'm sure many of us would gladly play in a game where everyone is willing to say "okay oops, let's try that again."
#4 No one is born a GM. Like anything worthwhile it takes time and effort. We learn by repetition and from our mistakes.

Have fun and slay lots! Hopefully not as many PCs but hey if the dice fall... :)

I'd like to heartily agree with this post. Additionally, he is an awesome player to have around the table, and sadly with some people that doesn't end up being the case. You should all be so lucky.

Reminds me of my own infamous vescavor incident. Mistakes were definitely made.

I appreciate the feedback. It was a rough night, trying to make it fun. But it failed in that attempt, but succeeded as a learning encounter. Sometime in the future, when/if the chance arises, I will definitely look back upon this and think again about mistakes as a GM and not repeat those mistakes. Any future TPK's will have to be followed by shots of rum!! Minus the TPK, but we can still have the rum :)


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Rerednaw wrote:

Depending on how charitable the players are feeling, it may be worth to have a sit down discussion. The person was at least willing to try GMing. And for most groups there are never enough whom are willing to step up.

Let the GM learn from his mistakes.

Also get a reading from the players. The GM said in your words he thought it went fine. Did it? Pathfinder is a colloborative story..did everyone have fun?

Explain the grappling rules.
Explain how storytelling may properly set the stage.
Explain action economy.
Explain how the CR rating and encounter building guidelines work.

Explain "rocks fall you die" is NOT good gming.

Invite his input here.

Good luck whatever you decide.

So, as GM for this particular campaign, i admit, i definitely made a lot of mistakes. I was, in my mind, attempting to go with the theme of the book and the encounter; and at the time, thought those actions were appropriate. Yes, I screwed up quite a bit. No, i didn't adjust properly to the situation. Yes, i am a new GM, i'm not using that as an excuse, just as a fact. Definitely misinterpreted some of the things in that encounter.

Unfortunately, in previous sessions I had made some of the encounters too easy, as expressed by a few of the players, and I went a little overboard with how difficult this TPK encounter was supposed to be and screwed it up, big time. I also didn't make the encounter difficult in the right way. Instead of adding a little extra HP/AC, i added different abilities. On top of that, i messed up the action economy of the enemy they faced, effectively rendering the entire encounter impossible. All of this was my fault, and mine alone.

I wasn't trying to TPK, i wanted everyone to have fun. It's not fun for me or anyone else when everyone dies, it totally sucks.

Best way to put it: #DMshame