steve496's page

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Not sure if there are any cards that let you draw a card, but I think there are character abilities - as I recall, at least one version of Ezren gets to examine and sometimes draw the top card of his deck when he casts a spell. But yes, there are other pieces that would be needed for such a situation to exist, so no direct ruling on this hypothetical situation is likely forthcoming.

That said: I don't think any such ruling is necessary, either - the reason why I constructed this hypothetical situation is because its *obvious* what's supposed to happen. Its obvious you can't know which DoAD you drew, it's obvious that you should be able to play the card you draw if its unclear whether its the same one, and it's obvious (to me, at least) that whether you can play a card should not depend on (your knowledge of) the exact contents of your deck. So its obvious that you should be able to play the drawn DoAD in that case.

The reason why that case is interesting despite being purely hypothetical is: if we assert that shuffling and recharging should not be meaningfully different in this respect, then it is *also* obvious what happens with Dagger of Doubling. Now, I agree - there's a bit of a logical leap there. And if you disagree, that's fine; I just want to make sure we understand the implications of the argument that the recharged-and-redrawn Dagger of Doubling is still the same weapon. It means that there is a meaningful distinction between recharging and shuffling into deck in terms of card behavior. And it means that the rules you play by depend on how good your memory of your recharged cards is (but you're not allowed to lie). Good luck enforcing that consistently in Organized Play.

I find these conclusions unreasonable. I find it far more reasonable to assert that these scenarios are, in fact, identical. You are, of course, welcome to disagree. But I know how I intended to play it in my home games.


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Thing is: my hypothetical example did not give any ability to choose.

If the wording were "shuffle into your deck to search and draw", then yes - having 2 copies allows you to assert that one of the two in the deck is the "other" one, and even if you don't know which physical card it was, they're identical, so you just pick one, designate it the "other" one, and there's no problem.

But if you have to shuffle and then simply draw the top card... you have no choice as to which copy you get. You cannot choose to have drawn the "other" one, because you didn't get a choice. Hence, you have a 50% chance of having the "same" one, a 50% chance of having the "other" one, and no way to know which. So how, then, can your ability to play it depend on which one you have? And if we posit that you are, in fact, allowed to play it despite the fact that it might be the "same" one, it seems odd that the behavior of a card depends on what else is in your deck - I'm not sure if there's any other mechanic in the game that works like that.

And yes, this is a hypothetical situation - I'm not aware of any exact analog to this in the game today - but there's nothing in the rules preventing such a situation. And its not at all clear to me that the difference between "recharge" and "shuffle into your deck" or "draw" and "search and draw" is intended to matter in this way. Sure, in this case, its simple to keep track of which card was the recharged one, but if other cards or mechanics were involved it could be harder to keep track. And it kinda seems to me that knowing the exact order of all cards you have recharged since last reshuffle should not be required to play the game by the rules.


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I mean, I 'd agree that's what the wording says. I think people are more speaking about the intuition (either in a real physical sense or even the RPG underpinnings of the game) of casting chain lightning at a group of monsters and killing them all... but only having one of them take lightning damage.