Two related rules questions came up in our game, around Simoun (or more generally, any character that recharges weapons instead of discarding them) and Dagger of Doubling. And in both cases, I can find sections of the rulebook that support each answer.
1. Can you use a Dagger of Doubling to draw itself? The idea being: you use the discard ability of the dagger ("search your deck for a weapon that has the Knife trait and draw it"), but your character ability to recharge instead of discarding kicks in at which point the dagger is now in your deck and is a valid target for the ability.
On the one hand: page 8 of the Mummy's Mask rulebook states "When you play cards... set them aside while you process their effects." This would imply that the Dagger is set aside while you're drawing a knife, only then recharging and winding up on the bottom of your deck.
On the other hand, lower down the page the rulebook states "perform the first action required by a power before performing any other action. For example, if a card says 'Recharge this card to recharge a card from your discard pile', recharge the card you're playing before recharging the card from your discard pile". Note that this is the opposite of what's implied by the previous rule - if you set aside, evaluate the effect, and then recharge the card, you wind up with the played card on the bottom. And applying this rule to our situation, the Dagger recharges before we search our deck for a knife so can target itself (or get shuffled into the deck if we target something else).
2. Assuming that the answer to question 1 is yes: can you then play the Dagger a second time on the same check, for the other ability?
On the one hand: the rulebook states "a specific card's power may only be used once per check or step". Which seems like a pretty clear no.
On the other hand, the following example re: Shock Lizard clarifies "You can do either, but you cannot do both; once you play the card one way, it's no longer in your hand for you to play it the other way" - but what if the card is, in fact, still in your hand despite being played, as with the Dagger?
More generally: it feels like preventing the Dagger from being played a second time violates the metarule "Card's Don't Have Memories". The card doesn't know that it was already played on your check; it just knows that "another weapon" was played, so why shouldn't it be able to be played again?
Thoughts?