
steve0105 |
So what's your opinions on Free Archetypes so far?
I'm going to run a game where the kineticist won't have any combat benefits from the rule, since it barely ties in with anything. Two new players feel it's choice paralysis.
As for the barb he's going the decay route with dual weapon warrior with necksplitters which basically lets him go nuts on damage. (2 actions, if they hit it's a 12 flat damage anyhow from rage, not counting the weapon damage itself) with No Escape at Level 3 which also grants movement as a reaction.
This was an issue in my previous games as well where the barb (who used more or less this same combo but with Vicious Strike) and fighter was the only one doing crazy numbers in damage while the others took flavorful archetypes and felt left behind in combat at least, which let's be honest, is a big aspect.
It's the most accepted variant,, but would limiting it be a good idea? Would saying something like limiting the archetypes available be a good idea.... Any experienced GMs please help me!