I decided I wanted a toned down version of drow for my homebrew that could be used as a PC without level adjustments or similar, with a look more relevant to living underground for aeons. I used the Race Builder rules.
Let me know what you think:
DEEP ELF
This pale-skinned elf stands in a battle-ready pose, his hair black as night, and eyes white and pupilless.
DEEP ELF
CR 1/3
XP 135
Deep Elf Warrior 1
CE Medium Humanoid (elf)
Init +5; Senses darkvision 120 ft., low-light vision; Perception +4
DEFENSE
AC 15, touch 15, flat-footed 10 (+5 Dex)
hp 5 (1d10)
Fort +2, Ref +5, Will +1
Defensive Abilities bond to the land (favored terrain [underground])
Weakness light blindness
OFFENSE
Speed 30 ft., terrain stride (favored terrain [underground])
Melee Masterwork Dagger +7 (1d4+1/19-20)
STATISTICS
Str 12, Dex 20, Con 11, Int 10, Wis 12, Cha 13
Base Atk +1; CMB +2; CMD 17
Feats Weapon Finesse
Skills Perception +4, Stealth +8, Survival +2; Racial Modifiers +2 Perception, +2 Stealth, underground sneak
Languages Common, Undercommon
Gear masterwork dagger
ECOLOGY
Environment underground
Organization pair, squad (3–4), patrol (5–8), or war party (10–40)
Treasure NPC Gear (leather armor, light steel shield, dagger, hand crossbow with 20 bolts, deep elf poison [2 doses], 3d6 gp, other treasure)
SPECIAL ABILITIES
Bond to the Land (Underground) (Ex) +2 dodge bonus to AC when underground.
Darkvision (120 feet) Deep elves can see in the dark (black and white vision only).
Light Blindness (Ex) Deep elves are blinded for 1 round in bright light, and dazzled as long as they remain in it.
Low-Light Vision Deep elves see twice as far as a human in low light, distinguishing color and detail.
Poison Use (1/day) (Ex) No risk of accidentally poisoning yourself.
Terrain Stride (Underground) (Ex) Deep elves are not slowed by difficult terrain when underground, unless magically manipulated.
Underground Sneak (Ex) Gain additional +2 to Stealth underground.