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Valkenr wrote:
IF you want to keep 1 game year = 1 year, I suggest changing 4 to 3.5 or 4.5 so every day the day/night times are switched, giving people, as previously mentioned, a change of scenery.

I was coming here to make the same suggestion. If a game day is a precise fraction of a real day, there are going to be a lot of people playing for a few hours at the same time every day (e.g. after work) who will only ever see daytime or nighttime in-game.


KitNyx wrote:
As you say the mission location does not even spawn until you "warp" to it. I always assumed it is simply an instance, not really a persistent location. If it was a persistent location, then a wandering ship could hypothetically travel to it without warping. EVE avoids this by making distances to vast that this is probabilistically impossible.

The mission sites are not instanced, and although as you say the distances are so vast you'll never stumble across one, they can be scanned out and intruded upon. It's actually a known (and controversial!) playstyle, google for "EVE ninja salvaging" if you'd like to know more.


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It's a real treat to see a sandbox design with so much focus on building things with the sand in the sandbox, rather than being entirely focused on the mechanics for kicking over other people's sandcastles, and kicking sand in their faces. This is SO on my "pay attention to!" list!