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Goblin Squad Member. Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber. 60 posts. No reviews. No lists. No wishlists.




Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

This is a variant that replaces Dual Class (from the GMG), intended to have less issues with overpowered class combinations.

At character creation, gain the multiclass dedication feat for a class other than your own (even though you don't meet it's level prerequisite). This multiclass archetype is referred to as your free multiclass. You are not subject to the special restrictions of this multiclass dedication feat - you can select another dedication feat without having gained any other feats from this archetype.

At 2nd level and every even level thereafter, you receive an extra class feat that you can only use for feats from your free multiclass.

Each multiclass archetype has a feat that allows you to gain a 1st- or 2nd-level class feat from that class (Basic Trickery, Basic Arcana, etc.). You must select the version of this feat from your free multiclass with your 2nd-level free multiclass feat, but you can only gain a 1st-level class feat with it (in keeping with the principle that, for the purpose of meeting the prerequisites for class feats from a multiclass, your class level for that multiclass is equal to half your character level). You can select the advanced version of this feat from your free multiclass (Advanced Trickery, Advanced Arcana, etc.) starting at 4th level.

This variant is not designed to be combined with the Ancient Elf heritage, the Eldritch Trickster rogue racket, or any other feature that grants a free multiclass dedication feat at character creation. If you choose to allow these features together, then both of the multiclass dedication feats gained (or all three, should you have an Ancient Elf Eldritch Trickster with this variant) are exempt from the special restrictions of dedication feats. You must choose one of these multiclass archetypes to be your free multiclass - you can use your free multiclass feats only for feats from that archetype, and must use other class feats to advance your other multiclass archetype(s).

You can use this variant with the Free Archetype variant or not, at your choice. The power level of this variant is similar to that of Free Archetype, with the accelerated access to the multiclass dedication and 1st-level class feat being somewhat offset by the restrictions on the use of the free multiclass class feats. It is advised that you use the recommendations under the Free Archetype variant for dealing with feats that scale based on a character’s number of
archetype feats.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I'm probably the only one who cares about this, but anyway...

I came up with 7 archetypes for the warrior class. The first 3 are supposed to be roughly balanced with the base class, while the last 4 are significantly more powerful, but not nearly up to the standard of a 3rd edition core class (much less a PF core class).

#1: the Bowman (ranged weapon focused-warrior)

Changes: Hit die is reduced to d8, weapon and armor proficiencies changed to [simple weapons, light & ranged martial weapons, light armor, medium armor & bucklers], class skills changed (add Perception and remove Intimidate)

Additions: at 1st level, the bowman chooses either the archery or crossbow combat style (as the Ranger). At 1st, 6th, 12th, and 18th level, he gets one combat style feat (chosen from those available to a Ranger with their combat style at 2nd, 6th, 10th, and 14th levels, respectively)

#2: the Bravo (lightly-armored sword-focused street tough)

Changes: Hit die is reduced to d8, save progression changed (Fortitude to poor, Reflex to good), weapon and armor proficiencies changed to [simple weapons, light & one-handed martial melee weapons, light armor & shields (except tower shields)], class skills changed (add Acrobatics & Bluff, remove Handle Animal & Ride)

Additions: at 1st level, the bowman chooses either the two-weapon combat or weapon and shield combat style (as the Ranger). At 1st, 6th, 12th, and 18th level, he gets one combat style feat (chosen from those available to a Ranger with their combat style at 2nd, 6th, 10th, and 14th levels, respectively)

#3: the Guard (garrison soldier or city watchman)

Changes: BAB progression changed to 3/4 (as the Rogue), skill ranks changed to 4+Int, class skills changed (add Diplomacy, Knowledge (local), Perception, and Sense Motive)

#4: the Berserker (barbaric warrior or storm trooper)

Changes: armor proficiencies changed to [light armor, medium armor, and shields (except tower shields)], class skills changed (add Perception and Survival, remove Profession)

Additions: Rage (1st level) - as Barbarian class ability except it lasts for [2+Con modifier+1 per 2 berserker levels] rounds per day. For multiclassing and other rage features/prerequisites, add (berserker levels /2, rounded down) to Barbarian levels.

Rage Powers (2nd level and every 4th additional level) - berserker may choose any exceptional (Ex) Barbarian rage power subject to prerequisites (see above for berserker to Barbarian level conversion), but may never choose a supernatural (Su) or spell-like (Sp) rage power.

Greater Rage (20th level) - as Barbarian class ability

#5: the Hunter (beast hunter or bounty hunter)

Changes: armor proficiencies changed to [light armor and shields (except tower shields)], skill ranks changed to 4+Int, class skills changed (add Knowledge (nature), Perception, Stealth, and Survival)

Additions: Track (1st level) - as Ranger class ability

Favored Enemy (3rd level and every 5th additional level) - as Ranger class ability, except that everything is delayed two levels. For multiclassing and favored enemy features, add (hunter levels -2) to Ranger levels.

#6: the Legionary (disciplined soldier trained to fight in formation)

Additions: Bonus Feat (1st level, 4th level and every 4th additional level) - the legionary may choose a combat teamwork feat as a bonus feat if he meets the prerequisites (that is, a feat that is both a combat feat AND a teamwork feat).

Stand Firm (2nd level, incrementing every 4th additional level) - as the Phalanx Fighter archetype class ability (from APG)

#7: the Partisan (guerilla fighter or bandit)

Changes: Hit die is reduced to d8, save progression changed (Fortitude save to poor, Reflex save to good), armor proficiencies changed to [light armor and shields (except tower shields)], skill ranks changed to 4+Int, class skills changed (add Acrobatics, Bluff, Escape Artist, Knowledge (geography), Knowledge (local), Perception, Stealth, and Survival)

Additions: Favored Terrain (1st level, incrementing at 5th level and every 5th additional level) - as Ranger class ability, except that the partisan chooses only one favored terrain and increases the bonus at level 5+. For multiclassing and favored terrain features, add partisan levels to ranger levels.

Sneak Attack (3rd level, incrementing every 5th additional level) - as Rogue class ability, except that it increments more slowly. For multiclassing, add the bonuses from each class with sneak attack together.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Is anyone planning to do anything regarding the poor, neglected NPC classes? The only thing I can think of now is the Sage class from Kobold Quarterly.

NPC class archetypes would work as well. There are basically no class abilities to modify, so you would just be modifying BAB, saves, skills and proficiencies. There's still plenty of options there.

For instance, consider an Arcane Adept archetype that replaces its spell list with a limited arcane spell list (perhaps only divination, enchantment & necromancy spells or similar) or a Ritual Adept (limited to arcane & divine summoning spells). Or contemplate a Scout Warrior archetype that removes heavy & medium armor & tower shield proficiency and adds 2 skill points and some outdoors-y class skills (ranger-lite). Then there is the Diplomatic Aristocrat archetype, who loses a bunch of proficiencies and gains 2 skill points and perhaps a minor class ability related to negotiation.

Any thoughts?