NPC Class Archetypes


Homebrew and House Rules


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I'm probably the only one who cares about this, but anyway...

I came up with 7 archetypes for the warrior class. The first 3 are supposed to be roughly balanced with the base class, while the last 4 are significantly more powerful, but not nearly up to the standard of a 3rd edition core class (much less a PF core class).

#1: the Bowman (ranged weapon focused-warrior)

Changes: Hit die is reduced to d8, weapon and armor proficiencies changed to [simple weapons, light & ranged martial weapons, light armor, medium armor & bucklers], class skills changed (add Perception and remove Intimidate)

Additions: at 1st level, the bowman chooses either the archery or crossbow combat style (as the Ranger). At 1st, 6th, 12th, and 18th level, he gets one combat style feat (chosen from those available to a Ranger with their combat style at 2nd, 6th, 10th, and 14th levels, respectively)

#2: the Bravo (lightly-armored sword-focused street tough)

Changes: Hit die is reduced to d8, save progression changed (Fortitude to poor, Reflex to good), weapon and armor proficiencies changed to [simple weapons, light & one-handed martial melee weapons, light armor & shields (except tower shields)], class skills changed (add Acrobatics & Bluff, remove Handle Animal & Ride)

Additions: at 1st level, the bowman chooses either the two-weapon combat or weapon and shield combat style (as the Ranger). At 1st, 6th, 12th, and 18th level, he gets one combat style feat (chosen from those available to a Ranger with their combat style at 2nd, 6th, 10th, and 14th levels, respectively)

#3: the Guard (garrison soldier or city watchman)

Changes: BAB progression changed to 3/4 (as the Rogue), skill ranks changed to 4+Int, class skills changed (add Diplomacy, Knowledge (local), Perception, and Sense Motive)

#4: the Berserker (barbaric warrior or storm trooper)

Changes: armor proficiencies changed to [light armor, medium armor, and shields (except tower shields)], class skills changed (add Perception and Survival, remove Profession)

Additions: Rage (1st level) - as Barbarian class ability except it lasts for [2+Con modifier+1 per 2 berserker levels] rounds per day. For multiclassing and other rage features/prerequisites, add (berserker levels /2, rounded down) to Barbarian levels.

Rage Powers (2nd level and every 4th additional level) - berserker may choose any exceptional (Ex) Barbarian rage power subject to prerequisites (see above for berserker to Barbarian level conversion), but may never choose a supernatural (Su) or spell-like (Sp) rage power.

Greater Rage (20th level) - as Barbarian class ability

#5: the Hunter (beast hunter or bounty hunter)

Changes: armor proficiencies changed to [light armor and shields (except tower shields)], skill ranks changed to 4+Int, class skills changed (add Knowledge (nature), Perception, Stealth, and Survival)

Additions: Track (1st level) - as Ranger class ability

Favored Enemy (3rd level and every 5th additional level) - as Ranger class ability, except that everything is delayed two levels. For multiclassing and favored enemy features, add (hunter levels -2) to Ranger levels.

#6: the Legionary (disciplined soldier trained to fight in formation)

Additions: Bonus Feat (1st level, 4th level and every 4th additional level) - the legionary may choose a combat teamwork feat as a bonus feat if he meets the prerequisites (that is, a feat that is both a combat feat AND a teamwork feat).

Stand Firm (2nd level, incrementing every 4th additional level) - as the Phalanx Fighter archetype class ability (from APG)

#7: the Partisan (guerilla fighter or bandit)

Changes: Hit die is reduced to d8, save progression changed (Fortitude save to poor, Reflex save to good), armor proficiencies changed to [light armor and shields (except tower shields)], skill ranks changed to 4+Int, class skills changed (add Acrobatics, Bluff, Escape Artist, Knowledge (geography), Knowledge (local), Perception, Stealth, and Survival)

Additions: Favored Terrain (1st level, incrementing at 5th level and every 5th additional level) - as Ranger class ability, except that the partisan chooses only one favored terrain and increases the bonus at level 5+. For multiclassing and favored terrain features, add partisan levels to ranger levels.

Sneak Attack (3rd level, incrementing every 5th additional level) - as Rogue class ability, except that it increments more slowly. For multiclassing, add the bonuses from each class with sneak attack together.


So, pre-generated versions of warriors to meet specific roles?

Not bad. But they'd be handier if you just went ahead and listed the feats they'd get at each level to save time.

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