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Kain Darkwind wrote:
KrispyXIV wrote:
Kain Darkwind wrote:

I seem to have an issue of finding the cost for a building. My player wants to buy a house to start running a stronghold from, and I don't know how much to charge.

A list of multiple different types of buildings and costs wouldn't be terrible either.

Its not exactly what you're looking for, but you can take a look at the Cost of Living section under Good and Services on the srd for a bit of guidance.

Effectively, it tells you what it costs to live at a given lifestyle, and the descriptions include ownership/rental of homes and such.

Yeah, unfortunately it won't help with the current situation (I have all my players on monthly upkeep), since the character is going from renting a permanent room in the inn to buying both the land and house in a colony without a lot of room or free buildings.

I also can't seem to find my copy of the Stronghold Builder's Guide, or this might have been handled there. GMG and Kingmaker didn't have rules for it either.

I came up with this It is based on the district you want t0 build in:

Poor Quarter, slums, goblin district 12 sc /sq. Ft.

Market district, harbor District, Warehouse District 15 sc /sq. Ft.

Merchant's district 5 gc /sq. Ft.

Temple District, Water Front District 13 gc /sq. Ft.

Rich Quarter 130 gc /sq. Ft.


The Forgotten wrote:
Scott Viverito wrote:


Neat....

Also consider dogs and horses get along ok, but most horses/ponys avoid wolves and run in fear from most others on the list. So a penalty(decreasing the longer the animals in question have been around) to animal based skill checks as well as ok the townfolk might understand the lion is safe but understanding and belief are two different things...and besides what sane inkeeper will allow a lion in the commonroom(scares away business) while a traveller and a dog(even a big dog) is more normal....

I think it all depends on what kind of game you're playing. If you're running a game set on the steppe's (and lets be honest this is the single most underdocumented and unlikely to be played campaign setting) then, if all combat is mounted, a horse animal companion starts looking pretty good.

On the other hand in the 3.5 city game I'm playing in the most useful animal we've come across is a blood hound.

Glad I finally found a thread that discusses this topic, and I want to ask more specifically about the Bear. It is smaller then the wolf, has lower strength, con, and natural armor then the wolf, not to mention the lack of a trip. He makes up for it with a full attack of claws, but he is also slower and has smaller damage dice due to his size. From a roleplaying aspect, and a combat vs non-combat perspective, my question is how is it balanced? I understand the practical applications of a dog as a less fearsome creature, and in a city setting, extremely useful, and the idea of a camel or horse doubling as a mount. What about the bear? Smaller, less robust, and not as strong as the wolf. Is there something I'm missing here?

Thanks in Advance!


The new Card List.
1 Full Plate 12 Short Spear 23 Rod 34 Grail 45 Wayfinder
2 Leather Armor 13 Short Sword 24 Wand 35 Ledger 46 Armband
3 Light Shield 14 Trident 25 Wand 36 Manacles 47 Costume Jewelry
4 Bastard Sword 15 Wooden Stake 27 Staff Wand 37 Mask 48 Disguise Kit
5 Crossbow 16 Potion 27 Book 38 Mummy Hand 49 Glasscutter
6 Dagger 17 Potion 28 Booklet 39 Quill 50 Holy Symbol
7 Garotte 18 Ring 29 Candle 40 Relic 51 Spyglass
8 Longsword 19 Ring 30 Coin 41 Relic 52 Thieves' Tools
9 Mace 20 Scroll 31 Crystal Skull 42 Spiked Collar 53 Torch
10 Rapier 21 Scroll 32 Dress 43 Talisman 54 Unholy Symbol
11 Scourge 22 Rod 33 Gem 44 Urn

note there is no staff it is a 3rd wand.