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Claxon wrote:

Well now that we know the Oracle is a battle oracle, I will again revert my position.

You should go with a fully optimized archery build that uses a bodyguard animal companion. Once you have point blank master you don't provoke an AoO for using your bow in melee. You can deal damage, you animal companion can protect you as your mount. If you both stand on the front line you tank for the sorcerer, the "non-tanky" member of the group.

Personally I just really don't like switch hitters as they're always less effective than they could have been. Your party isn't really missing a role if you use a bow rather than a two-handed weapon, because you can still stand on the front lines and deal out a lot of damage. The only thing you miss is "battlefield" control via AoO. Which unless you're building around completely, isn't very effective. And your animal companion will still have AoO, even if you ride it.

I'll try to remember to post a build later to give you an idea.

This build sounds great! Could you post a build or link? I would appreciate it!


Red Griffyn wrote:

Just posted this to another recent Oradin thread tonight. Its an archer oradin that I feel optimizes the healing potential of the oradin and he has a very large HP pool from his familiar.

Things you could potentially swap are the Warsighted oracle archetype for a Spirit Guide archetype. It provides more diversity for of out of combat roles by taking specific hexes (e.g., getting CHA to every int skill from lore/ancestor spirits). You could also go as a double life build by taking the life hex and getting another life link pool to take 10 hp per target vs. 5 to help with higher level damage scaling). If you don't want to go ranged, you can also change the paladin archetype to the hospilater and go melee (swap STR/DEX though) so you have a separate lay on hands and channel pool from the paladin side. If you swap both you could have 1 lay on hands pool, 2 channeling pools, 2 life link pools, 50% extra hp from your familiar. It seems a bit excessive and paranoid to me though to do that and I doubt you'll ever need to heal that much in any 1 combat. If you do go melee, then the Warsighted archetype is needed less because all you really need is power attack. I'd consider doing a reach build and grab phalanx formation/combat reflexes/power attack in that order.

Suggested Build:

Class Paladin (Divine Hunter) 2 / Oracle (Warsighted) 4 / Paladin (Divine Hunter X)

Race Half Elf

Deity Erastil

Traits:
1 - Dead Eye Bowman (must worship Erastil - ignore 1 rank of soft cover for ranged attacks with bow)
2 - Magical Knack or Blessed Touch

Revelation - Life
Curse - Legalistic or Powerless Prophecy

STATS Level 1
STR 12
DEX 16 14 + 2 from half elf
CON 15
INT 10
WIS 7
CHA 16

STATS Level 11
STR 12
DEX 18 14 + 2 from half elf + 2 from ioun stone
CON 20 15 + 1 at level 4 + 4 from belt of con
INT 10
WIS 8 7 + 1 at level 8
CHA 20 16 + 4 head band of CHA

Feats/Revelation
1 - Level - Feat - Fey Foundling (more +2 per die rolled when you are magically healed)
1 - Class - Feat -...

This is an awesome post! Thank you for taking the time to inform clueless players like me! I was wondering, you mentioned a Reach build Oradin in this post, that is something I am looking for. Would you be willing to provide a similar summary?