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Funnily enough, my players scarpered when faced with both Acid Beetle Swarms. They eventually stopped to deal with the Mad Slasher and (later) the Giant Beetle , but managed to outrun the swarms.

I have a question related to this, how do DM's adjudicate pursuit (and capture)? The DMG has some guidelines on pursuit, but they don't really help with what happens when the chaser has caught the prey. The combat rules cleartly state that if you move more than your normal movement in a round, you cannot attack, except if charging. Thus (according to the rules) you can catch up with someone during normal initiative, but can't do anything about it once you are next to them! (No wonder Cheetahs are endangered...)

Any help appreciated (and sorry if I'm hijacking the thread....)


Russell Jones wrote:

... once it was down the Apostle went up into the Arena. By the time the party got up there it had already killed many of the workers and guards, so it had quite a large group of skeletons helping it. The players took out the Apostle, then just about swaggered through the tournament.

I'm curious as to what Raknian thought of the large hole in his arena after the Ulgurstasta broke through clearly thwarting his plans....

If the Ulgurstasta escaped early, how did everyone (as DM's) handle the rest of the tournament? Did it continue as if nothing had happened, or was it cancelled and Raknian did a runner?