Aldern Foxglove

Gavriil's page

571 posts. Alias of RavenVoron.


Full Name

Gavriil

Race

Human

Classes/Levels

Swashbuckler 5/ Shadowdancer 1[Hp: 41/46; AC: 23 Tch: 18 Flt: 17; Fort: +1 Ref: +9 Will: +2; Panche 4/5]

Gender

Male

Size

Medium

Age

24

Alignment

CG

Deity

Athiest

Location

The Viscounty of Fairhaven

Languages

Common, Skald

Occupation

Grand Diplomat of Fairhaven, Scoundrel of the Greenbelt

Strength 13
Dexterity 18
Constitution 10
Intelligence 14
Wisdom 10
Charisma 16

About Gavriil

Gavriil:

Gavriil
Human (ulfen) swashbuckler (inspired blade) 5 (Pathfinder RPG Advanced Class Guide 56, 125)/ Shadowdancer 1
N Medium humanoid (human)
Init +4 (+6 if one panche left); Senses Perception +8
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Defense
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AC 23, touch 18, flat-footed 17 (+4 armor, +2 shield, +4 Dex, +1 Dodge, +1 Nimble, +1 ring)
hp 46 (1d10)
Fort +1, Ref +8, Will +2
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Offense
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Speed 30 ft.
Melee rapier +12 (1d6+9/15-20) or +12 (1d6+13/15-20) w/ Precise Strike and
. . war razor +6 (1d4+1/19-20)
Range longbow +9 (1d8/x3) (20 arrows)
Special Attacks deed: opportune parry and riposte, panache, deed: Precise Strike
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Statistics
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Str 13, Dex 18, Con 10, Int 14, Wis 10, Cha 16
Base Atk +5; CMB +6; CMD 19
Feats Combat Reflexes, Fencing Grace, Weapon Focus (rapier), Dodge, Weapon Specialization (Rapier), Mobility
Traits bastard, fencer
Skills Acrobatics +11, Bluff +10, Diplomacy +12, Intimidate +9, Knowledge (nobility) +8, Perception +9, Perform (dance) +7, Perfrom (lute) +6, Sleight of Hand +9, Ride +7, Stealth +13;Knowledge (local) +8, Escape Artist + 10
Racial Modifiers bastard, deed: derring-do
Languages Common, Giant, Skald, Sylvan
SQ deed: dodging panache, inspired panache
Other Gear +1 Parade Armor, +1 buckler, +1 rapier, war razor, longbow, arrows (20), potion of clw (2), potion of CMW (2), goodberries (5), backpack, bedroll, belt pouch, flint and steel, trail rations (15), waterskin, light horse, Boots of the elvenkind (+5 Acrobatics Checks), Ring of Protection +1 , Polarbear Blanket, Royal Outfit, 4,287 gp, 9 sp, 6 cp
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Special Abilities
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Bastard -1 CHA skills vs. Brevic Nobility, +1 Will save.
Combat Reflexes (5 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Deed: Derring-Do (+4 extra dice) (Ex) Use 1 panache, +1d6 to Escape Artist, Fly, Ride, or Swim check. On a 6, roll another die.
Deed: Dodging Panache +2 (Ex) As an imm action when attacked, use 1 panache to move 5 ft. and gain +2 to AC vs. attack.
Deed: Opportune Parry and Riposte (Ex) 1 panache and 1 AoO to attempt to parry a melee attack, then counterattack.
Fencer +1 to hit with dagger or sword AoOs.
Inspired Panache (Ex) Gain no panache from killing blow, only from rapier crits.
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.
Fencing Grace When wielding a rapier one-handed, you can add your Dexterity modifier instead of your Strength modifier to that weapon’s damage. The rapier must be one appropriate for your size.
In addition, if you have the panache class feature, you gain a +2 bonus to CMD against attempts to disarm you of your rapier while you have at least 1 panache point.
Charmed Life (Ex) 3/day As a immediate action: Add Charisma Bonus to one save.
Deed: Kip-Up (Ex): At 3rd level, while the swashbuckler has at least 1 panache point, she can kip-up from prone as a move action without provoking an attack of opportunity. She can kip-up as a swift action instead by spending 1 panache point.
Deed: Menacing Swordplay (Ex): At 3rd level, while she has at least 1 panache point, when a swashbuckler hits an opponent with a light or one-handed piercing melee weapon, she can choose to use Intimidate to demoralize that opponent as a swift action instead of a standard action.
Deed: Precise Strike (Ex): At 3rd level, while she has at least 1 panache point, a swashbuckler gains the ability to strike precisely with a light or one-handed piercing melee weapon (though not natural weapon attacks), adding her swashbuckler level to the damage dealt. To use this deed, a swashbuckler cannot attack with a weapon in her other hand or use a shield other than a buckler. She can even use this ability with thrown light or one-handed piercing melee weapons, so long as the target is within 30 feet of her. Any creature that is immune to sneak attacks is immune to the additional damage granted by precise strike, and any item or ability that protects a creature from critical hits also protects a creature from the additional damage of a precise strike. This additional damage is precision damage, and isn't multiplied on a critical hit.

As a swift action, a swashbuckler can spend 1 panache point to double her precise strike's damage bonus on the next attack. This benefit must be used before the end of her turn, or it is lost. This deed's cost cannot be reduced by any ability or effect that reduces the amount of panache points a deed costs (such as the Signature Deed feat).

Deed: Swashbuckler Initiative (Ex): At 3rd level, while the swashbuckler has at least 1 panache point, she gains a +2 bonus on initiative checks. In addition, if she has the Quick Draw feat, her hands are free and unrestrained, and she has any single light or one-handed piercing melee weapon that isn't hidden, she can draw that weapon as part of the initiative check.

Dodge: You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.

Weapon Specialization (Rapier)

Rapier TrainingAt 5th level, an inspired blade gains a +1 bonus on attack rolls with rapiers and a +2 bonus on damage rolls with rapiers. While wielding a rapier, she gains the benefit of the Improved Critical feat. These bonuses increase by 1 for every 4 levels beyond 5th (to a maximum of +4 on attack rolls and +5 on damage rolls at 17th level). This ability replaces swashbuckler weapon training.

Mobility You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

Hide in Plain Sight A shadowdancer can use the Stealth skill even while being observed. As long as she is within 10 feet of an area of dim light, a shadowdancer can hide herself from view in the open without anything to actually hide behind. She cannot, however, hide in her own shadow.

Background:
I guess it's time I tell you a little about myself. The name's Gavriil, just Gavriil, no surname because my Da', gods curse his soul, couldn't loose face claiming an illegitimate son. According to ma', I'm the son to some duke or baron (I don't really care what his real title is) named Dimitry Surtova. That's right, mama's bouncing baby boy is a bastard child of freakin royalty! Except for the fact that the small-peckered prick wouldn't even claim me and left my mother to live out her days as a serving wench in the local tavern. He didn't even send her money to get by on!
My mother (gods bless her kind-hearted soul) did the very best to get by. We didn't have a lot, but we had each other. Eventually, she did marry to a merchant on the Sellen River when I was about six. The man was nice enough and kept us off the streets, but he was gone for months at a time on runs. Which left my mother to take care of myself and the little brat the merchant and her sired. Imagine that! A man who actually takes credit for what he dipped his beanstalk into.

We went on like that for a couple of years. My mother did the best she could with the money my step-da' sent us, while I helped by doing small jobs at the marketplace and watching the kid. Eventually, though, I found another way to start making some money. A lot of the merchants going in and out of New Stetven didn't exactly like paying the taxes on the goods they moved along the Sellen, and not all the goods moving through the docks were strictly legal. So when a man approaches me one day offering me 200 gold just to move some crates at night, I says to the man, "For that kinda money I'll do flips while I move it."

The job was simple. All I had to do was meet with a couple of guys in a back alley-way, follow them to a warehouse, and help them move some stuff onto a ship. Sure it was a bit sketchy, with a couple of guys armed with axes just watching out for guards while we moved the merchandise, but hey! two hundred gold is two hundred gold! Plus, it went off without a hitch! So I didn't see any harm in helping out my fellow man. I pulled an operation like that almost twice a month for a couple of years, and I only got pinched once! A couple of weeks in the stocks and I was back out on the streets wheelin' and dealin'!

Times were good then. The family had money in their pockets, ma' didn't have to work as many shifts at the tavern, and the brat was actually not so annoying once he could do more than eat, sleep, and poop in his drawers. I even had enough money to start carrying a one of those fancy swords all the nobles wore on their hips and a few lessons to know where to stick the pointy end (found out a little late that the pointy end should never be pointed towards me... but that's a story for another time)

Yeah, times have been pretty good to me lately. That is until I got drunk about a month ago. I was out drinking with a few of my buddies and I was going on and on about how I was royalty. So one of my friends turn to me and says, "Yeah? Well if you's is royalty, why are you hanging out with us?" and I says, "Because the prick left me ma' high and dry!" and that's when my friend tells me he heard that the noble prick who made my life so difficult like to go for walks in the nice part of town in the evenings. So of course I go to confront the bastard!

The problem was, he wasn't strictly alone. See he had a couple of guards with him and his daughter. Now there was a girl unlike any I'd ever seen. Long blonde hair, beautiful porcelain skin, and blue eyes you could swim in. Seeing her made me forget all about confronting her da'. So I walk up to her and say, "C'mon, we're only half related." Yeah, I know, probably not the best thing to say to a lady, especially when her prick of a father was standing right there, but I was under the influence! So, her da' sicks his guards on me and I have to make a run for it. Luckily, I knew those streets a little better than those pricks who just sat around dear ole' da's house all day "protecting him." Pshhh... more like knocking back ale and sitting on their asses. I give them the slip down by the warehouses and make a break for home.

I tried laying low for a few days, thinking it would all blow over, but it was very clear that da' had finally had enough of his least favorite person in the city. So, I tell ma' and the brat that I have to get out of town. Of course ma' is blubbering and crying and the brat's rubbing it in my face, but I'm on a strict time schedule, so I tell ma' that I'm heading to Restov and I'll send her money when I can. I even leave her most of what I had saved up, just taking enough to get by on. Then I high-tail it straight out of the city of my youth and head straight for the free city.

And that's where I've been for the past few weeks, only now I've got some job working for the mayor. Can you believe that?! The freaking mayor himself has me on his little payroll. He says he'll pay big for people to head south and scope out the Stolen Lands. I would like to be able to say that this is me turning a new leaf, but I don't think what the mayor has us doing is legal in the strictest sense of the word. But hey! I can't say no to a pretty copper!

Appearance:
Alright, so for records, I'm 6'1" and 160 lbs, which means I'm skinny, but I'm wiry. (For you uneducated folks that means I can still kick your arse.) I'm a simple man who likes to keep his clothing just as simple as the modest man they cover. Brown slacks, brown boots, and brown vest over a white shirt, but what I'd like to do is get some of those nice threads the nobles always walk around in. Oh, and one more thing, for all those lady doctors reading this, I like to think I have a rugged charm to my looks.