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Hello yesterday played oneshot story that i made.

And I wonder that I made the right judgment in this case.

Ok Fighter got CMB +5 and CMD 18
and he grappled an Orc CMB +4; CMD 14

Fighter toss d20+5 and got 16+5=21 so he grappled the orc

and then Rogue was shooting with crossbow at Orc
Attackroll d20+4 he got 1 so insta fail.

then i try to find my fumble software I could not find it.

so i decided to that the arrow ricochet orcs armor to the fighters arm

so we rolled again 20+4 against Fighters AC 15 (base+armorbonus) roll was 16

so the arrow hitted Fighters arm dmg roll 1d8 but i halfed it to 1d4 = rollwas 3

so the fighter take 3 dmg from the arrow.

was it correct to roll again to the fighters AC or ?

and then it was orc turn so he tryed to free him self from the grapple

CMB +4 vs Fighters CMD 18 he got free because he rolled d20+4= 16+4=20

was that correct too ?


HI i was making new adventure for my group. I was thinking a City adventure "seek the missing loot"

and i whant to but a bar fight for the first encounter and "jail" time for my group. i was thinking do i use the unarmed strikes for fight? and when someone hit to 0 the fight ends and guards rush for the tavern.
so how do i but xp for the barfight or is it ok to think that is 0 xp e ncounter ?

is that ok or is there some kind reference for town adventures or something like that ?

and is it ok to make own tavern food and drink prices ?


Hi i think i am overthinking or just not thinking.
i got problem with Random treasure item.

i just wondering that can i use Beginner Box random treasure and magic item taplets because i dont understand or find it in the Core book.

and allso use the SHOPPING FOR MAGIC list from the Beginner box.

+ when i am making treasure for the encounter lets say that the encounter was CR 2 treasure is = 600gp so i can change that to item worth of 600gp or the items can be 1200gp but the selling prize is 600gp ?

sorry if this is answered but didint figure search word


Hi i got my Rise of the runelords book and i am trying to draw the
glasworks map to my map... and i have failed about 6 times allready.
Can some one give me advice how to draw the map ?

http://puu.sh/cDZM7.jpg here is my one test draw
i used that measure for the diagonal lines.

I was planing to draw the glassworks outlines only and when the PC go forward i just draw the rooms when they c them. but i whanted to draw the hole thing first.

the map is Crystal Caste Combat Mat - Medium

Medium Size - 25"x36"

Left to Right Grid Squares: 34

Top to Bottom Grid Squares: 23


Hi there i am little confused i try to "transfer" my PBB Cleric to Core
i am 1 LVL cleric Deity is Sarenrae

so i get 0risons: 3
1st lvl spell: 2 (+1 more because my wisdom is 18)
Domain: 1 ( i can choose from 2?)

example
Orisons
Detect Magic: Detects spells and magic items within 60 ft.
Light: Object shines like a torch.
Bleed: Cause a stabilized creature to resume dying.

1st lvl spells
Cure Light Wounds: Cures 1d8 damage + 1/level (max +5).
Sanctuary: Opponents can’t attack you, and you can’t attack.

Domain:
Fire Domain
Granted powers: Fire Bolt
Domain Spell: 1st - Burning hands

did i make mistake ?

i did take Cure light wounds still i can do this

Spontaneous Casting: A good cleric (or a neutral cleric of
a good deity) can channel stored spell energy into healing
spells that she did not prepare ahead of time. The cleric can
“lose” any prepared spell that is not an orison or domain
spell in order to cast any cure spell of the same spell level or
lower (a cure spell is any spell with “cure” in its name).


MAGIC ITEMS
Savah’s Armory is the best place to go to get magic weapons
and magic armor, while the best place for other magic items
is the Feathered Serpent. Prices for items always in stock are
listed on the table to the right. You can also randomly roll up to
one minor magic weapon (page 50) and one minor wondrous
item (pages 56–59) to be for sale as well—these random items
should change every time the PCs finish a new quest

So i just roll for the d% dices and that decided what item(S) ar in stock before quest and after quest they change.

ok but

SHOPPING FOR MAGIC
ITEM COST
Any +1 armor +1,150 gp
Any +1 shield +1,150 gp
Any +1 weapon +2,300 gp
Potion of cure light wounds 50 gp
Potion of cure moderate wounds 300 gp
Potion of cure serious wounds 750 gp
Ring of protection +1 2,000 gp
Wand of cure light wounds (10 charges) 150 gp
Wand of magic missile (10 charges) 150 gp
Amulet of natural armor +1 2,000 gp
Bracers of armor +1 1,000 gp
Cloak of protection +1 1,000 gp
Elixir of hiding 250 gp
Elixir of vision 250 gp

Lets say that only one of the party survive and lootet all the GP from the other member and got like 4000gp and he got 800 all ready so 4800gp so he buys -Any +1 weapon +2300x2 means that he get +2 to AR and +2DMG rolls. 4800 - 4600 = 200gp ? is that right ?


i am little confused about CR and loot thing.

so basically my PC are 4 and all got 935xp and they are level 1

so when i am building adventure i count all the player levels together so 4 means CR4 monster/trap is normal difficult ? CR4 is 1200 xp is this for hole adventure or just one encounter ?

What is max CR for level 1 x 4 PC ?

And what about that loot so if CR is 4 then the MAX loot is 1200gp
and if the CR is lower than 1 the loot is 0 gp?

And if i whant to give magic item as loot i just check the GP amount that is needed to buy that item ? example +1shield 1,150gp?

And do any got stats for GOBLIN DOG i cant find any info about that it come with the PBB.


Ok one of my player whant to make cleric with two scimitar.
I told him that he need to use holy symbol in one hand when he uses channeling and explaned this.

Two weapon unseat is fullrounder and he need to use both actions to but one scimitar away and take symbol to hand that is allso fullrounder??
But can he make two attacks ??
But if he move he can attack once but if he dont move he can attack twice ?

Is this correct??


First GEMSTONE ALTAR

when my players party enteret in the room rogue asked / did trapfinding can he "find" the magic trap `?? or only cleric or wizard ?

my players where too quick for my brains B)

and SPIDER NEST first who entered in the room was rogue and he did Perception skill checks. can he do that (i still Secretly roll a Stealth skill check for the spider i got 11+11) but rogue got 26 so did he c it or ?? because i told him that he didnt c anything and whaited that all of them wehere in the room and then perception check against spider ...

and after the fight rogue start to say why he didnt c the spider sooner ?

did i do wrong or right ?


sorry if there is a thread allready but my seachbox buged so i am not sure if theres is any...

so SPEED 30 FEET (6 SQUARES) Fighter Human
in the page 55 in the Hero Handbook

Valeros's 1st move costs 5 feet +

his 2nd move costs 5 feet = 10feet (2Squares) +

and his
3rd move is his second diagonal
so it costs 10 feet. = 20feet (3Squares 1 up, 2 diagonal) +

Next he moves
into difficult terrain, which costs
him 10 feet. = 30 feet (4Squares 1up,2diagonal + difficult terrain)

so he cant move anymore ? but in the Hero Handbook he still moves 15 feet so 45feet ? or have i understand this movement actions wrong?

or is it up,2diagonal is = 10feet ? because 2 diagonals is counted for 5feet ? so 1up(5feet) + 2 diagonal(5feet) =10feet

then difficult terrain 10+10+ (diagonaly into diffterrain is 10 not 15?)
10 = 30 feet ?

to but this simply 2 diagonal is 5 feet not 10feet ? example 1up,1diag,1up,1diag is 15feet ?


here is a new GM / player

this is my first atempt to be a GM with PBB

so me and my 2 friends decided to play PBB but one of the friend didnt made it today.

1. My friend made a wizard dwarf AC 10 and HP 10.
i sayd take one of the pregen character or made another because wizard is no good alone. He told me that lets just test it. Ok so we started the quest

GOBLIN AMBUSH
initiative
Goblin1 6/6 18+6=24
Goblin2 6/6 11+6=17
Dwarf 10/10 9+5=14

Round1
Goblin1 : AR 5+2 miss
Goblin2 : AR 20 and 16+2 Crit d4 3+4 = -7 Dwarf 10/3
Dwarf :*Burning Hand 4+1 = 5/2 (halfdmg) G1 refs 14+2 G2 refs 12+2 so G1 6/4 G2 6/1

Burning hand = You create a 15-foot-long cone of fire from your hands.
Creatures in the cone take 1d4 fire damage per wizard level.
Each creature can make a Reflex saving throw to take only half
damage (DC 11 + your INT Mod).

Round2
Goblin1 : AR 10+2 d4=2 = -2 Dwarf 10/1
Goblin2 : AR 15+2 d4=1 = -1 Dwarf 10/0 <-- Dwarf is Disabled
Dwarf : Burning Hand 3+1 = 4/2 G1 refs 9 G2 refs 3 so G1 6/0 G2 6/-3

so he killed both but he looses -1 because he is disabled. and then we made the DC 10 CON check (1d20 + CON Mod) so that he dont die.

is this right ? now he is making a new character with name 12 sec (because if 1 round is 6 sec so he survived 2rounds)