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Not sure what people are going on about. European monks also had some martial abilities, as they needed to defend their monasteries from bandits. If anything, the Monks should be almost Jedi like, in a world where magic exists. They should also have some sort of deity like a Cleric would. Though I think a background for a Monk could potentially be that they have 'lost faith' and are a wandering Monk in search of enlightenment.

There is zero reason why a Monk would be tied to a specific culture, as they were all over the place. A Monk is similar enough to a Priest, except even more hard core in their vows / mission to seek truth through scholarly means.

On the note of Barbarians. I view them the same way Christians call people Pagans, it just means "Someone who is different to us" Pretty sure the way we consider Barbarians these days compared to Roman days, is probably more terrible. The Romans considered them 'uncivilized' due to them not following the law of the Roman empire, but they knew they were indeed civilized and had their own laws, etc. We're the ones that think of them as unruly lawless things that roam around the lands chopping things up. (mostly due to Robert Howard)


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Kobold Catgirl wrote:

Okay, so, I am personally unhappy with the change to Voluntary Flaws. I'm not saying it's the reason behind the change, but I really don't get the weird stigma some people have against "dump stat" mechanics. As another poster pointed out, it's a real gut punch to ancestries that don't get a Boost-Boost-Boost-Flaw option, and in general, I do not understand why, in an update aimed at improving diversity of choice, we would remove a choice--one that was already a variant rule to begin with!--for basically no reason other than, from what I can tell, "tidiness". I'm disappointed by this.

My girlfriend suggested, "Make every ancestry a voluntary +2/+2 ancestry with the option to take a flaw for a boost." That just seems to make the most sense to me. Blegh. It's a real shame. I will be ignoring this errata, but I am not looking forward to dealing with GMs who see it differently.

Honestly, justice for dump stats.

Anyways, back to positive stuff. The alchemist changes are excellent--my friends who play alchemist builds are so thrilled. I don't so much, but, like, great job! They're so happy.

I'm happy with the tools clarification. I had to have that one explained to me a while back, so I'm glad it's now easier to work out on one's own!

As a girl who loves tormenting her girlfriend by slipping third edition lingo into PF2 design documents, the "bull rush" error makes me giggle.

Overall, an excellent errata! I'm happy with this.

Yeah, seems to me the ability boost thing just makes non-humans more generic and more human. Seems weird to me. Granted, I always kind of figured you could take a flaw to bump another stat anyhow, so there wasn't an issue with making all of one ancestry the same.


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Sanityfaerie wrote:
Rysky wrote:
WatersLethe wrote:
There's also been golem-powered "printing presses" in my head canon for a long time now, to help explain the mass proliferation of books of all kinds in these massive fantasy libraries.
There are indeed printing presses in Golarion, it gets brought up in one of the Web Fictions, the Bard one.

Indeed. They're a level 9 item, published in Gun and Gears, and cost 600 gp.

I mean I wouldn't even think a printing press would be needed at all. A spell could do voice dictation with a magical ink / feather. Then you could cast a copying/duplication spell. I maintain in a civilization where magic is a thing, technology would remain stagnant, because it wouldn't be needed. Magic in essence would be technology. Say some words, consume some components, make a few gestures and reality changes a bit. And really in most of the games that have spawned from D&D seem to eventually make it so just about anyone can cast some simpler spells.